Summary
December 12:
Bottomless Lillith: Big update: -3 black solus, -2 EMP, +3 Revenant, +1 Ritual, +1 Chakram. Black Solus version preserved here:
Summary
http://www.bagoum.com/deckbuilder#MTozMDEsMzoyMDA1OSwzOjIwMjcyLDM6MjAyMDEsMzoxMTA4NCwzOjIwMDQ5LDM6MTAwMjAsMzoxMDk4MSwyOjIwMDU3LDM6MzQxLDM6MzIxLDI6MzAwMzksMzozMjIsMzozMTQsMjoxMTA5Mw==
With the meta settling for Immortal Vangaurd, it seems Finality Magmar is the deck to beat, with various aggro lists, and midrange lists teched to deal with magmar, and of course flawless Vanar mixed in. So with that in mind we are rocking a line up of minions that pretty much ignore Magmars removal package.
Why have I gone back to Black Solus? Well he dodges rebuke, lavalasher, makantor, plasma storm, and often natural selection to meaning he is a perfect on curve threat to deal with magmar, and a high priority removal target. Reaper of the Nine Moons serves a similar purpose dodging magmars removal or at least stealing one of there strong minions. While EMP and Vorpal don’t dodge most removal, the swarm of wraithlings, and the field disruption of EMP are a real nuisance. Add desolator to the mix and you have constant back to back threats that keep any opponent stuck in a reactive state.
Heavy Metal Kara: -3 bonechill barrier for +3 Cryo as the deck needed a little more card advantage.
Famine Cass: +3 Azure, +3 Xeroth, +3 Tormentor, +1 Bender, -3 Blade, -2 Grasp, -3 Primus, -2 Nekoma. Needs bodies and healing to combat Desert Vet and other aggro.
Pestilence Cass: -3 Crawler, -3 Blade, -2 Azalea, -1 Nether, +1 Obliterate, +3 Azure, +3 Mystic, +2 Nekoma
Dec 13:
Added Sexy Lizard Vaath.
Median Mode Lilith: -1 bender, +1 Betrayal. Got sick of titan lyonar being a bad match up.
Apex Preadtor Vaath: -3 Magesworn, +3 Armada.
Black Gate Lilith: +3 Chakram, +3 Reaper, -3 Darkfire, -3 EMP. There really wasnt a need for ramp, and Chakram/Reaper is starting to feel like an auto for lillith.
Added Midrange Combo Ragnora
Dec 15:
Parsing Bot Zirix: +3 EMP, -2 Deci, -1 Silver. Old explanation:
Summary
Without a battlepet transform or rush on the decep, and the fact that Silver is often a dead card in hand, I opted for the 2/1 split with them, allowing you to pull the combo off once without sacrificing to many slots, its unlikely you would pull it off more then that anyways, and your opponent has no way of knowing you only have one silver, and certainly cant risk finding out. While I really liked the three two split before the nerf it hasnt felt worth the extra slots lately.
Blood Bending Kara: -3 shroud, -3 alcuin, +3 Gravity, +3 Minos.
Blood and Oil: -3 Shroud, -3 Alcuin, +3 sunsteel, +3 Basalysk
Dec 17:
Added my Double Trouble Faie deck.
Dec 20:
Added my VVall Kara deck.
Added my Aggressive Midrange Ragnora deck.
Added Lyonar decks.
Dec 22
Aggressive Midrange Ragnora: -3 Pupa Bomb, -3 Makantor, +3 Raptyr, +3 Lightbender.
Dec 27
Aggressive Midrange Ragnora: -3 Kujata, +3 replicant: Needed more card advantage, didnt need the ramp.
Dec 30
Changed Maevs Deck ratings, Ramp Maev: -1 Emp, +1 Betrayel. Tempo Maev -3 Reaper, +3 Crypto, deck really wants that early game.
Added a bunch of decks: ReliQ Maev, Miss Styx Lillith, Necromancy Lillith, Dishonrable Cass, The Dentist Starhorn, Mech Apex Starhorn, Meme of Electric Sheep Starhorn, Faie Wallodrive, and Kara Overclock.
Jan 4th:
Ramp Maev: +1 EMP, -1 Reliq. EMP to good, reliq to situational.
Added Q spikes Starhorn deck.
Jan 6:
Added my Zirix San Andreas deck.
Added my Argeon Bond deck.
Necromancy Lilith: -2grasp, +2 bender, -1 Darkfire, +1Deathknell: The curve was to low and the deck really wants to find a deathknell in time. Grasp was to situational and bender feels to important to leave out.
Jan 9*
Aggressive Midrange Ragnora: +3 young slithar, -3 replicant. Deck plans to win before cardadvantage becomes an issue, and mentor/crypto combo already help a lot with that as it is.
SWARm Lilith: -2 desolator, -2 wraith swarm, +1 Chakram, +3 mentor. Deso is amazing, but this deck really wants to commit to its gameplan, and wairth swarm is meh.
Jan 11
Overlord Brome: -3 Crypto, +3 Bloodtear, while good, crypto is awkward to use, and bloodtear feels important for this meta.
Blood and Oil Faie name changed to Cold Blood: -2 bot, -1 silver, -3 deathgrip, +3 Luminous, +3 Skorn. Bot is just so much weaker at 5, and Skorn/Luminous are just scary.
Lost Artificer Sajj: -3 Kinetic, -2 Bot, -1 Silver, +3 Repulsor, +3 Aymara. Bot nerfs were rough, kinetic was a dead card to often.
Added Baby Teeth and Quill Rage Ragnora, Brome Bond, and some Ciphyron decks.
Jan 12
Major update to Blood Bending kara: -3 aurora, -3 redsteel, -3 manaforger, +3 Firestarter, +3 Luminous Charge, +3 Corona.
January 18
One Shot robot: -1 tracer, time maelstorm, and wind striker, +3 blood of air.
Added Midrange Swarm Lillith
Jan 22
Pestilence Cass: -1 Nekoma, +1 Betrayel. One ofs are usually best avoided, but betray as a one of to just have a silver bullet for Titan decks or a surprise victory is very nice. Nekoma is just the only thing that the deck could really afford to cut as it is rarely needed, but its still there for that small card advantage boost on that rare occasion it is needed.
Famine Cass: -3 Bender, +3 EMP. EMP does not conflict and adds another good win con, decks midgame is plenty strong enough to survive until seven mana instead of crutching on bender.
Midrange Gigaloth Ragnora: -3 Kujata, -3 pupabomb, +3 Flash. +3 rebuke.
Added Midrange Progentor, and OTK Ragnora.
San Andreas Zirix: -2 stars, -2 trygon, +1 Fault, +3 Primus. Deck already good vs swarmy lists, trygon is slow, and primus really secures the early game with wind dervishes.
Jan 25
Added Old School Golem Zirix deck, set it as my go to S rank deck for Vet.
Jan 28
Added Faice Plant/Fissure Faie decks, DIY Titan, and Variax Lillith.
My Fault Ciph: -3 replicant, -3 Bender, +3 Emp, +3 Crypto.
Changed Black Gates name to Flood Gate: -3 Black Solus, -3 Void, +3 Gloom, +3 Grimwar.
Midrange Titan Brome: -3 Primus, -3 Scintilla, -3 Silver, -3 Iron Cliff, -1 Prominence, +1 Blades, +3 Mystic, +3 Azure, +3 Magesworn, +3 Blood Tear.
Feb 3
Added a few Starhorn decks: Midrange Anti Draw, Impale, and Double Spike Starhorn.
Feb 5
Heavy Metal Kara: -3 reinforcement, +3 gravity well. I wanted reinforce to be good, but it just felt like a win more card, where as gravity well is extra powerful with kara and or combined with luminous so it was to good to pass up.
Feb 17
Added EMP ragnora, Novocaine Vaath, and Mostly Standard Midrange Vaath.
Finality Ragnora: +3 Crypto, -3 Kujata. I love my kujatas, but the deck is in need of less ramp then others, and with the health loss on Lavalasher playing him on t2 is not quite as high of a priority.
Parsing Bot: -3 Bender, +3 Rasha, and built a side deck. At the time I made the deck Vaath and Walls were everywhere so bender was important, less so now and rashas is just to good to skip. The sideboard doubles as a maybe board of card I would love to find room for in the mainboard.
Overlord Brome Titan: -1 Dream Gazer, +1 Solarious. Helps just a touch improve titan consistently, and gazers hurt health a bit much in this burn heavy meta and are bad when you have to actually play rather then replace, I still like the two of them though.
Feb 20
My Fault Ciphron: +3 aymara, +3 Sandswirl, -3 Rejuv, -3 Rasha.
Feb 21
Finality Ragnora: -3 pupabomb, +3 thumping, thumpings otk removal and ability to get rid of emp/aymara/zendo and the like was to good to pass up.
March 3
Added Reap Cassyva and GoodStuff Zirix.
March 15
Added a sentinel variation to Wallodrive Faie.
Brome Bond: -2 bloom, +2 EMP. Deck does ok dealing with backline issues, and EMP just felt to good to pass up.
Mechanical Abomination lilith: Highly Competitive: -3grimwar, +2 Desolator, +1 Ritual. Grimwar was mostly antimagmar tech, they are not nearly as dominant and mechazor is already decent vs them. Deso to good to pass up, and the EMP heavy meta made me value the extra removal over a third copy of something else.
March 17
Final Destination Faie: Added a shiver free variant with basalysk/corona. Meta is extra ping heavy, and lots of higher health units due to magmar prevelence, and aggro has taken a back seat meaning the shiver package has lost a bit of value lately.
March 18
Added a more midrange variant to One Shot robot Sajj.
Golden Army Zirix: -3 bender, +3 sandswirl. Meta call.
Added Anti Aggro Argeon.
March 21
Bloodrage ragnora: -3 Skorn, +3 rebuke. Good safety net.
I have made it to S rank for many seasons now, with occasional top 50s when I had the time to play competitively. Since I have not had time to start streaming like I want, I figured I would just share some of my stuff each week and get my name out there so the community knows me a little better for when I do eventually get around to it.