I haven’t enchanted stuff from other factions that I might use later, so could do that to craft the stuff you guys want me to add.
(Fake)? Aggro Cassy Deck help
If you’re strapped on spirit, just complete quests and buy ancients orbs if you’ve already completed the set (if you haven’t then buy core orbs).
As for what to replace conversion with, flameblood warlock, primus fist, and (seeing how many Opening Gambit minions you have) araki headhunter might be good picks.
it depends on how far you want to take this deck and how (dis)interested you are in other factions
aggro cass? well here u go
wait he changed it
BTW, you may disenchant stuff from Shim Zar if you’re not going to play unlimited. Just a note.
This is a pretty optimized version of the deck
If you dont have spelljammer just put hailstone golem or shieldmaster instead. Craft thorn as soon as possible, its the best neutral minion right now
I second @masterhuehue. @deathsadvocate always delivers. And yeah, he changed it, there’s two versions there now, a dark seed version and an intensify version, both good. I prefer the intensify version. @project2el’s version also looks pretty solid, although I’ve never tried phantasms out personally.
Also, if you’re going to run minions that die when they attack the enemy general (flameblood warlocks, void talons) blood sirens combo pretty well with them. Especially with void talons, if they can’t answer or escape from the talon on its build turn, it comes out, you sic a blood siren on them, the talon slices and dices for six damage, and they start their next turn with a 3/2 and a 6/1 camped out on their face.
Here’s Deathsadvocate’s Immortal-Vanguard-era aggro Cassy deck (the one called Death, he always calls it Death) where he uses that exact siren-talon combo.
OP said they didn’t want to just be shown lists, they wanted advice.
That’s because it is. Put it in every Abyssian deck you ever build.
As far as the deck goes, cut necro sphere, cut the 1 of Nightmare Operant for 3 Primus Fist (just craft them, it’s cheap) cut Conversion for Flamebloods, consider dropping BTA, Shieldmaster and maybe a Punish. Dark Seed can also be really strong.
Aggro cass usually plays to dominate the very early game and get the opponent to 15-7 health by the time they start loosing on the board. Cards like Demonic Lure, Bloodtear Alchemist, and Soelljammer help a lot.
When you start to loose steam with the board, you switch to either an offensive face rush strategy, with Tigers, Flameblood, or Spectral Blade or a slower chip strategy with Desolater, and Voidpulse. Whether to play more chippy or more aggressive depends on how confident you are that the opponent can’t kill you quickly, or how much heal they are running.
In the past, Revenant was used as a finisher. Now, Alpha, Revenant, or Unleash can be used as finishers, if you feel like you need one. Reflection can also pull surprise lethal.
~desu
But the best way to give advice is with lists complete with compare and contrast. As long as you dont just post a list without explanation I see no harm in doing so.
Its still there, you just linked it weirdly to maev. There are also two variants now, plus a note that gibbet is a flex slot with a few options.
Oh no that’s fine, but it seems like some people just told them to use the list they posted without talking much about card choices.
OK, I created this list after all your replies and ideas, and it plays pretty well. Is there anyway to tweak this deck so my t1p1 drop isn’t mystic/fist because the OG gets wasted, and bloodtear won’t come out all the time? I really don’t want to waste the OGs on these guys.
i dun like the one-ofs dark seed, remove it and either add another betrayal or shadow reflection. But i dont like shadow reflection, it only combos well with saberspine as the other time ur minion gets removed. If u want to play dark seed, play dark seed, if shadow reflection play shadow reflection (do u get wat i mean?)
Sadly I don’t have anymore, but if I were to take out the reflections, what should I add in?
or take out dark seed and reflection and add warlock for more pressure
This list looks really solid! Other cards that you might be interested in is Bonecrusher (new 3 mana common card that scales in attack from 5 to 10 to 15), Flameblood Warlock (essentially a neutral phoenix fire), Void talon (very close to an old Nightsorrow Assassin, giving you a delayed 6/1 with “rush”, and Revannent (it’s an 8 mana card, but I feel it’s rush and ability is still very strong for a aggro deck, especially with the heal cards in your deck helping you reach the late game).
If you want more 1st turn value from your OG’s, try Flameblood. However, wasting the OG usually really doesn’t matter that much.
Either add more Dark Seed or cut it, 1of isn’t worth it.
no not really, they get 1 extra turn to run away, unless u play time keeper
Wasting the opening gambit on an azure herald, healing mystic or primus fist is fine, people use them as openers all the time. Aside from that…
Just working with what you’ve got plus commons and rares, drop the healing mystics (they don’t progress your game plan), saberspine tigers (they’re not that good), shadow reflections (not that good) and dark seed (not worth running without full sets of blaze hounds and spelljammers). That gives you nine open slots.
I’d grab three flameblood warlocks as a decent opener that’s good for aggro pressure and out-of-hand damage later on, and between warlocks, primus fists and spectral blades you should be able to avoid using bloodtear alchemists as turn-one plays, because aiming their shot at the enemy general isn’t nearly as good as aiming it at a minion, and the 2/1 minion is both very lame as your whole turn-one development, and can be killed by any out-of-hand damage to deny the mana grab. Flamebloods suffer from the same one-health problem, but at least they can trade with 2/3’s and do three face damage no matter what.
Next, either pick up three void talons or three bonecrushers. Bonecrushers need to be positioned where small enemy minions can’t reach them since they have low health, but their attack is great and gets better with every one (you position them similar to how you would with blaze hounds). As long as the enemy has to remove them using actual good minions, you’re coming out alright in terms of value, and the second bonecrusher can trade up with basically anything (he’s a 10/3 and all, AKA, a razorcrag golem for one mana less). Void talons should be positioned up in the enemy general’s face, forcing them to either retreat and block the talon, hard-remove it, or find a way to sink ten damage into it in a single turn (not likely). They finish building in a single turn and are 6/1, so as long as you can run them into some kind of high-value target you’re good. If you end up picking talons instead of crushers, you might also consider dropping the primus fists or bloodtear alchemists (or one fist, one bloodtear and one grasp of agony) for blood sirens, who combo really well with void talons, and also with flameblood warlocks, other blood sirens, and spectral blades.
Finally, add either three saberspine alphas, or two saberspine alphas and a third primus shieldmaster. Assuming you don’t have spelljammers, there will be games where the blaze hounds and desolators aren’t enough to keep your hand floating and you start running dry. Primus shieldmasters are a good choice in general, and saberspine alphas can be a powerful finisher, or at least removal that leaves a threat behind, though generally sending them face is the way to go.
One more note, removing any combination of alphas, shieldmasters, fists, bloodtears, bonecrushers/void talons and grasps to add two or three dancing blades would recieve no condemnation from me, though it might not be optimal. Dancing blades are just generically great, though they don’t precisely scream aggro. They kill or help to kill something, and then trade or eat removal, or even go face in a big way if allowed.
Edit time: Sellsouls! Sellsouls just scream aggro (4/5 for three, dying wish: You eat four damage). They’d be a good choice in place of shieldmasters/blades/alphas/talons/crushers. You won’t find more muscle for such a reasonable price, although they hurt the crap out of you when they die, so if your opponent’s aggroing you you’d have to replace them, but besides that they’re a solid choice.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.