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Immortal Vanguard: Lyonar

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Argeon

Summary

Black Magic: Highly Competitive

Summary


http://www.bagoum.com/deckbuilder#MToxLDM6MjAxMjAsMzoyMDE1OCwzOjIwMTYxLDM6MjAwNDMsMzoxMDk5MywzOjExMTI2LDM6MjcsMzoxMTAzOSwzOjIwMDY4LDM6MTAzMDMsMzoyMDA2NywzOjEwMzA1LDM6MjAzMjA=

Owlbeast, Aegis Barrier, Magnetize, Divine Bond, GG.

My favorite deck of the series, an update to an old project I frequently experiment with. Lyonar has a surprising amount of super cheap and effective spells to abuse with Prismatic/Owl, most of which double as cycles. The deck has a truly excessive amount of cycles making its crazy combos really really consistent.

So while it can pretty consistently go off around six mana, when we add abjucator to the list, who just happens to be an arcanyst, the deck can go off faster and or more explosively. After all the majority of the deck is one cost spells. I opted for Replicant/Wisp over various arcanyst as it really didn’t need any more then the four it runs, heck it really only needs owl/prismatic, but the other two really help with combos, and the cycle from replicant/wisp was more valuable to me then any other arcanyst and I wanted enough opening plays rather then more spells.

So that cheesy combo I mentioned at the start, is actually really scary and consistent. Magnetize is optional but it does pretty much guarantee that your opponent cant reach that owl to dispel it before it pops over and murders them. Aegis is less optional, but also not mandatory, and remember it doesn’t have to be owl doing the killing, it can be any of your units going crazy thanks to owl. While the deck can very easily OTK someone, don’t be to stingy, bursting someone for over half their health and leaving a massive threat behind is usually worth it.

Sunstrike and Holy are almost a given, and they have the added benefit, along side sundrop, of being able to heal your divine bond target for even more burst. And thanks to Sun Drop and Strike you ruin pretty much any aggro decks hope of out pacing you.

The deck certainly takes some practice, but once you get it down its not only incredibly powerful, but its really fun.

Voltron: Competitive

Summary


http://www.bagoum.com/deckbuilder#MToxLDM6MTkwMDIsMzoxMTEyMywzOjExMTI2LDM6MjcsMzoxOTAwMywzOjE5MDA0LDM6MzIsMzoxOTAwNSwzOjE5MDA2LDM6MTAzMDYsMzo0NCwzOjExMDMwLDM6NDI=

I call it Voltron because Lyonar are totally paladins…

Titan provides an excellent excuse to load up on all the mech units in lieu of spells, creating a very consistent mech deck with a big surprise in store should the game run late. Its pretty straightforward really, progress your mechs, if its slow or gets countered, follow up with titan. Deck crams every single build progression mech in there since we cant run spells anyways, of course replicant for its cycle, and metaltooth since its rush is very good with argeon.

Toss wisp in for extra diging power, Scintilla for healing, and the usual titan staples of bender/paragon and its a very sollid deck. But it can struggle against aggressive decks that have good answers for mechazor.

Zheal: tempo/sustain: Competitive

Summary


http://www.bagoum.com/deckbuilder#MToxLDM6MjAxMjAsMzoyMSwzOjE5MDM3LDM6MjAwNjQsMzo5LDM6MjAxODgsMzoxMSwzOjMwMDE4LDM6MjAwNjcsMzoxMDAxMiwzOjM5LDM6MjAzMjAsMzoyMDEwNA==

An update to my tempo lyonar list. Sunstrike is an amazing addition to run alongside immolation, providing you another way to heal and push damage, and this one can even heal your general. Its quickly becoming a staple for all my spell using Lyonar decks. Lyon and Tiger are still very good for argeon and make it into most of his lists.

Instead of most of the go to tempo or midrange picks instead we are favoring the zeal package in order to really make sure we get good use out of Afterblaze. Blaze is also super solid on a lyon or a tiger. Solpiercer is a surprisingly good card with an amazing body for a ranged unit, and what could be a drawback with its zeal we actually turn into a benefit thanks to Afterblaze. Because we are relying on a few key units, preferably buffed by afterblaze, aegis was a natural pick, and the fact that it is a one mana cycling cantrip means you pretty much need a good reason not to run it.

The deck has amazing survive-ability between Regalia, Sunstrike, and Circle of Life. While I know Circle is not used very often, I think its a really underestimated and powerful card, and in this meta in particular it kills a lot of important threats like thunderhorn, usually Lavalasher since its nerf, Armada, Decibot, Gust, Ayma, basalysk, and the usual gambit of problematic backline units. And most importantly its a pretty hard shut down to aggro decks. Between Circle, Sunstrike, Sol, and Sunbloom the usual close range and limited removal that lyonar often struggles with is taken care of.

The deck initially had more card advantage with sunwisps instead of Primus, and Trinity in various slots. But I found between its aggressive gameplan and medium curve I kept needing to lower its card advantage to have it perform optimally and not have dead cards in hand. Currently I think its in a real sweet spot either being able to be really aggressive, or play the long game with excessive heals and spell immune super buffed units.


Brome

Summary

Overlord: Titan Flood, S rank

Summary


http://www.bagoum.com/deckbuilder#MTo1MSwzOjExMDIyLDM6MzgsMzoxMTA4NCwzOjExMDg4LDM6MTA5ODEsMzoxMTEyNiwzOjI3LDM6MTIsMzo0MCwzOjQ4LDM6MTAzMDYsMzoxMTAzMCwzOjQy

This list is oppressivly good. Both flood brome, and titan brome are top tier decks right now, and it seems to only get more powerful when you combine them.

Titan gives you a perfect excuse to load up on cheap cycle units and healing to really abuse aurora/surgeforger, then toss in a couple titan staples like Paragon and Lightbender and your in really good shape. The deck has nine cycles which makes finding your Titans with aggressive replaces really easy.

It takes a bit of practice to get good with bromes BBs, but once you do it can really provide a lot of value providing another powerful tool to abuse your flood engine as well as titan. The only thing the deck really struggles with is when it gets hit by multiple AOEs in a row early on, but that doesn’t happen very often, and even when it does, it usually means your opponent is in a reactive position which buys you time for titan.

Mid-range Brome Titan: Competitive

Summary


http://www.bagoum.com/deckbuilder#MTo1MSwzOjM4LDM6MTkwMzcsMzoxMTEyNiwzOjI3LDM6MTIsMzozMiwzOjExLDM6MTAzMDYsMzoxMTExNSwyOjEwOTU5LDM6MTcsMzoxMTAzMCwxOjQ1LDM6NDI=

This one features a powerful midrange lineup. It has a fair amount of healing and provoke to stall the game, It has six cycles to help with finding titan and a lot of answers and threats other then titan. While it doesn’t have the overwhelming power of the Swarm Variant, or the often counter or loose alt win con of mechazor, it doesn’t really have any other major weakness either being just a powerful middle of the pack deck that is consistently decent.

The deck was inspired by a friend of mine @felipemello29, he also did a lot of the test running for me. It was his midrange shell that I worked to improve. Its come a long way since then, but I wanted to give him the shout out as I would have probably otherwise just ignored the midrange variant in favor of mech and flood.

Its a very solid deck, and once you get good with bromes bbs and knowing what to dig for with the various matchups it will serve you well.

Swarm Build Brome: Competitive/Gimmicky

Summary


http://www.bagoum.com/deckbuilder#MTo1MSwzOjIwMTIwLDM6MTEwODgsMjoxMDAyMCwzOjExMTI2LDM6MjcsMzo0MCwyOjIwMDY4LDM6MjAwOTAsMzo0OCwzOjIwMDY3LDM6NDksMzoyMDMyMCwzOjExMTM5LDI6MjAyMzI=

My best attempt at making Monument work. Its maintrick involves the interaction between monument and Timekeeper: Keeper transforms monument early, and then monument transforms keeper into an ironcliffe.
Aegis Barrier is great to use on either a building monument, or a finished one depending on the circumstance. Between the decks nine cycles, and trinity finding its various combos is pretty easy. Should the Monument plan not work out, or you are unable to find it, you still have the basis of the Brome Flood deck with Aurora/Surgeforger as an effective backup plan. The deck has a couple copies of divine bond because of its penchant of spawning ironcliffes. Martyrdom is a decent early game removal, and can double as a massive heal with ironcliffes or, if your desperate, a building monument.

Combine that with a couple lyonar staples like Holy Immolation and my new favorite, Sunstrike, a bit of tech, and its a pretty effective deck, and it works great when it works. But sadly monument still feels like a gimmick even when it is built heavily around.


Sorry, No Ziran, she just isnt my thing.


I have made it to S rank for many seasons now, with frequent top fifty’s when I have the time to play competitively and occasional top tens. Since I have not had the time to stream as much as I want, I just try to share some of my things each week to fill in the downtime. You can check out the rest of my stuff here:

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I added your thread to the wiki. Will you update your master thread with these decks? Then I will only link to the master thread.

I will update master soon.

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How do you deal with the fact that Auroara and Surgeforger don’t work well with each other?

Are you only playing one of both and save one for when the other gets removed? Or are you just ignoring it and put on board what you can put on board?

The deck you build to support one, supports the other, it doesn’t really matter if they support each other, because you can play them separately, or situationaly together. Also I have quite a few one attack units, so they work with both forger/aurora at the same time.

I have a question on your rating system.

Does Competitive mean tourney-worthy or just Diamond+?

There are a good couple decks I want to try here but don’t have much spare Spirit and Frostfire has slowed my laddering this month.

Wanna expand a little on what i said on stream regarding Judi/Mage. You shouldn’t view them as a pure combo. Yes getting 2 x Judi + Mage against Mantra is the jackpot but you don’t have to take it that far.

Judi on his own is a 4/5 for 4 that either demands a removal or blocks out removal on everything you play afterwards. Judi at 4 followed by Ironcliff can already cause massive Headaches for Songhai, Vanar, Vet and Abyssian.

Same thing with Magesworn, dropping him blocks out pretty much all the Spells in Songhai, Vanar and Abyssian. Yes ,Songhai has Bearseal but how many of them will they have left if you played Judis and Ironcliffs in the prior turns?

It’s up to you but imo you should give it a try. Given how much you hate Spellhai i think it’s the perfect choice for you. There is no better tech and unlike cards like Rust crawler both cards are pretty good in a wide variety of matchups.

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In the hands of a skilled pilot, or in the right meta sure, and some of them certainly have the potential to get there but I may not have refined them enough yet, or they are simply just not tier one decks, but are often tier two or at least three.

Unless its at least labeled highly competitive I probably wouldn’t try to take it to a tournament.

To quote my master thread:

S-Rank: Well tested, played into S rank/top 50 personally.

Highly Competitive: Something that I think is S rank tier but I have not personally played it into the top 50.

Competitive: Not as well tested and or not quite as consistently good as an S rank, but certainly has the potential to compete with anything.

Competitive/Gimmicky: A deck with a cool gimmick that when it works its really scary, and still decent when it doesn’t.

Average: Self explanatory.

Gimmicky/Competitive: More gimmicky then competitive, because when its gimmick doesn’t work out or it gets countered it tends to fold.

Gimmicky: I don’t make many of these, but this would be Meme Tier, but one that I have still put a lot of effort in.

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I think it is a good idea. But the ramp kinda suffers from it. If you have a good hand against spellhai/mantrahai it is still possible to win. Its just a little bit harder. I used mage on a early version of the list and its just kinda slow/gets removed, I found myself replacing it most of the time. The combo is fantastic against songhai, But i still think its two hard to pull it off/a little slow.
-just my opinion

Had the wrong video linked fixed now. I have also updated master thread with lists.

Do you consider adding videos of your streams (or parts of them) to showcase the different decks?

I usually do, but A. because of the big balance patch all the old videos are no longer accurate, and B. twitch deletes the old videos which is very annoying. I recently got the youtube export to work…but it also seems to be deleting videos.

So yes, I always put the link to the threads stream at the top, and if I can get good recent examples and figure out how to keep them from being deleted I will add them to master thread.

1 Like

Awesome :slight_smile:

Continue with your great work, I remember the first deck I really had success with was your Keeper Hybrid list. For many months I kept that deck because it reminded me of good times :slight_smile:

Thanks for what you do!

3 Likes

Ive found 2 things that may shut down titan swarm brome…what do you think about those?
1:magmar with the 6drop that has a messed up name that destroys all 2 and1 drops in both players decks (flashed out)
2:Zendo …play something big out paragon range and than MDS/juxta+zendo for the kill.
Ofcource songhai has thunderhorn+assasin protocoll vs swarm brome too.

I have tried very hard to make Q work, but its just not very good, and also that leaves the midrange package and titans in deck with BBs, so it really wont do much.

Zendo is just a miserably frustrating card to play against but its a bit slow vs the swarm gameplan and it can usually be lightbendered.

Hardest match ups usually involve AOE and EMP. My recent meta tech has been including dispel for vaath/walls, bodies over cheap spells vs dessert, and EMP and or lots of AOE vs brome/titan…and as usual I try to fit healing and or a fast gameplan so I dont fold to aggro or spellhai.

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