Since I’m a well known Arcanyst enthusiast and also a maker of meme decks, I decided to post my fun Arcanyst decks here.
Note that most if not all of these decks are not S-rank-worthy decks. These are the decks I made for my own amusement and the reason I post them is to share my amusement with all of you, guys. Still, I took my effort to make each deck at least playable. Most have about 50% in Diamond, which satisfies my needs. I’m too lazy to prepare statistics for each deck, so I’ll rate them by division in which winning with the deck becomes difficult, based on my feelings and experience.
I mostly won’t post conventional decklists, though I do also play them. If you are looking for competetive arcanyst decks, you may check:
-
DeathsAdvocate’s Master Thread: Immortal Vanguard
or the older one:
DeathsAdvocate’s Master Thread: Unearthed Prophecy
for powerful Abyssian, Vanar and even Lyonar Arcanyst decks. And not only Arcanyst decks, of course. - Here you can find competetive Songhai lists, including Arcanyst Shidai:
EurasianJay's Songhai decklists for February 2018
Well, now the thread purpose is covered and useful links provided. Let’s start with my Arcanyst decks.
Abyssian
Dozen Shrouds (Silver)
Yeah, playing this particular deck becomes hard even in silver, but it’s so fun when it works that I decided to put it here. Well, the deck idea is as meme as possible - multiply the number of Shrouds, then finish with Deathknell chain summon. Consuming Rebirth is here to fill your graveyard with Shrouds.
Don’t try to utilise Bond effects to their maximum with this deck. You just need your opponent to keep killing your minions until DeathKnell comes. Summoning Shroud without any Arcanysts alive is OK as soon as you may rebirth him.
We have no earlygame, but necrotic sphere helps against midrange decks. Aggro destroys the deck though.
ArcaSwarm (Diamond)
The deck is pretty playable in Gold, I managed to get different variations of it to diamond more than once.
The idea is to make swarm while you can, then buff arcanysts while you can, then make swarm… Repeat until the opponent runs out of removal, since pretty much every minion here demands it.
Grasp of agony helps using DFC even when you have almost no board. Also helps against walls.
Cantrips are awesome with Loreweaver, conserve them to cast when Loreweaver is summoned to refill your hand.
Lyonar
HealArcana (Gold/Diamond)
The deck’s perfomance varies depending on the meta. It was very powerful in the days of Finality dominance, but it’s still good even now.
Some unobvious choices:
Draining Wave seems better than Lucent Beam here: it’s cheaper, unconditional and damages yourself - which is a plus if you’re playing turtle game.
1-of Sterope is arguable, but it’s useful only if you managed to entrench yourself, otherwise it’s clunky. Still it gives lots of Arcanyst fuel. Feel free to play -1 Sterope +1 Forger if you want more consistency.
Vetruvian
Arcanelysk (Gold)
Since many Obelysk-related spells are rather cheap cantrips, the idea to play them with arcanysts comes naturally.
We have not so many Arcanysts here, but when we finally find Owlbeast, we can buff them to infinity and beyond while manipulating Obelysks. Ghoulie is buffed both by Owlbeasts and Fireblaze Obelysks, while having nice body even alone. Second Wish is arguable here, but I’m not sure what could fit better having the same deck concept in mind.
Azure Arcanyst (Diamond)
Well, this deck was composed with the help of @deathsadvocate, but I didn’t have all the needed cards, since I don’t play much Vet. That’s one of the reasons for that strange 1-of Conjurer. Another reason is that Trinity Wing SHOULD be left as a 1-of cause the Azure Combo becomes too inconsistent otherwise, but I feel like I need additional draw.
The power of the deck is again in useful Vet cantrips. BBS+ Oasis with Owlbeast and\or Illusionist on board is something. It’s not all-in Arcanyst buffing deck, more of a midrange with an unexpected Azure combo as a finisher.
Songhai
Two following decks use the similar core and similar idea of face damage though spellprocs. Both of the decks can sometimes finish games with BRM and 4WM procs alone. The difference is in draw engine of choice and auxiliary lategame plan.
Darkfire Spellhai (Gold)
The deck name is due to the draw engine (Heaven Eclipse = Dark) and Arcanyst/Lategame emphasis (Kindling and Mantra = Fire). As I’ve already said the deck is perfectly capable of spellproccing opponent to death. It is the dirtier/more cancerous/less interactive of the two and also the more inconsistent one.
Game plan is going face with everything you got, then spellproccing or Heaven Eclipse+Mantra. Very good against Solo/Artifact decks.
Blue Owl Spellhai (Diamond)
The deck name is due to the draw engine (Blue Conjurer = Blue) and Arcanyst/Lategame emphasis (Owlbeast+Conjurer board filling = Owl).
This one is a more board oriented one of the two. It still can spellproc damage, but here we try to conserve bodies for Owlbeast buffing and Killing Edge/Obscuring blow usage. In lategame ideally you should have board of random Arcanysts protecting you from any dmg while, again, spellproccing opponent to death. We do also have some (low) control capabilities with 2 OBS + 2 PF, what we depend on is the board. This is one of the two decks I used to get to S-rank two seasons ago (the other being hyperswarm Lilithe).
The last deck is my version of a more conventional Arcanyst Hai. I used ideas from @eurasianjay and @deathsadvocate for this list.
Fell free to ask any questions or provide your gimmicky ideas.