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Vetruvian's purpose in factions?

In this most recent meta is there a stable, consistent win condition for Vetruvian as a faction, other than Lotd + thunderhorn?

Most of the other factions seem to have consistent win conditions that seem easier to execute then Vetruvian’s reactive faction play. I.E: Golemar/Eggmar

Can someone help evaluate Vetruvian’s place in this meta?

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Its place is at the top because it can abuse thunderhorn. Literally just add thunderhorn, lost in the desert, blood of air, kinematic surge(?) And falcius and you can play anything else, even astral crusader and battlepets cause its just too good.

As for other win coditions?? Theres swarm/golem, dervishes/obelysks, and aggro. All of which dont have a specific win condition, but rather options. But youll find just adding the autoinclude 5 cards to any one of those other decks i mentioned will get you through the ladder.

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Midrange to wtf. The only solid thing about Vetruvian is that both it’s early and lategame pale in comparison to what other factions can do. Their power lies in establishing and keeping superior board presence with a slight power boost going off before the opponent can place their own bombs. Heck, their Grandmaster reflects this dependence on board presence the most as you can only really take advantage of it’s ability when there’s more than one thing to hit the enemy general with. It is this reliance on teamwork rather than individual plays that both empowers and cripples the faction.

Long story short, Vetruvian’s main win-con (other than Lotd and Kinetichorn) is to do damage over-time via steady skirmishes. Position your obelisks well and pray that you get optimal spawns.

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Vetruvian’s central theme or whatever you want to call it is getting efficient/advantageous/favorable trades using dervishes, artifacts, and buffs. Lyonar uses minions with solid stats, artifacts, and buffs. Magmar uses strong big minions, buffs, and makantor. They all aim to gain advantage thru favorable trading in slightly different ways.

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Vetruvian are strong, but also in a weird place design-wise. They have a bunch of strong tools, all of which are useful, but it seems they lack of cohesive element. Every now and then a top build raises, but it seems more the result of a few cards being top-notch than something specific to the faction identity

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Obelysk/dervish sinergies are pretty clear, as well as artifacts sinergies. I think Vetruvian is actually one of the best designed faction, wich can build very good decks with almost only in faction cards. The only problem with the faction are falcius and boa wich are stupidly strong. Luckily falcius Will rotated out soon and boa cost 5 mana

vetruvian’s win con has always been chip damage same as most decks from most factions. pack as much stuff that fills two of the three roles a card can fill (board development/minion removal/face damage) into your deck as you can and everything is a win-con. a deck running LitD and Thunderhorn doesn’t even need to get value from either of them for half of it’s wins.

Given this chip damage, do you think that this faction is just to slow in this meta due to all sorts of removal ranging from vanar and neutral dispels to magmar’s wide spread removal to basically most “good” vetruvian cards (obelysks, dervish buffs, etc)

Vet is best faction in the game right now and you would meet very few people who would argue differently

Here’s an endorsed-by-at-least-two-people-who-are-good-at-this-game Vet aggro list.

And, naturally, here’s @deathsadvocate.

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