Sentinel Swarm was the result of the forum helping me build an Abyssian swarm deck. I had a tech in it that some people liked, others didn’t, and others it grew on. Eventually I decided to add even more sentinels in and now this is the first draft of my new favorite deck: Sentinel Swarm!
The idea of Sentinel Swarm is really simple and not all too different from normal swarm decks. Early game is setting up small minion swarms just to distract the opponent. Midgame is where this deck really shines. Use the lovely well renkowned Furiosa + Cryptographer combo to swarm out some stronger wraithlings. Use Bloodtide Priestess to keep the wraithlings coming and send them out once you buff them with furiosa. While all of this is happening you’ll also be setting up your sentinels. Once you have both sentinels out is when you can forget about overextending. Because both your sentinels can refill your action bar with cheap but strong minions. You can watch your opponent soil themselves when they get completely surrounded by 4/4 beatsticks. Furor chakram also offers a little sneak peak into lategame by making your wraithlings an army of glass cannons. Now lategame when it gets there is even more fun. Variax is sitting at one solely to use lategame and combined with your Furiosas makes your wraithling swarm become an army of giant beatsticks. Once you summon variax you generally turn the tide of the battle instantly or you just start to win harder and really crush whatever resistance there was.
Strengths: Swarming is easy and fast and most importantly sustainable. Lategame is almost autowin and midgame is extremely strong. Furor chakram is ludicrous and often a win condition in and of itself.
Weaknesses: Mass removal has always been a huge issue for abyssian decks but with sentinels that problems starts to go away. The sentinels offer a way to swarm with large minions that won’t go down with the wraithlings. Furiosa + Cryptographer also lessens the blows a little bit.
The deck still suffers from problems early game because of it’s lack of being able to set up boards without getting set up first. Typically you’ll be wanting to kite the enemy until midgame when you can really start laying down the law.