Duelyst Forums

Duelyst Patch 1.93

Duelyst Patch 1.93 is expected to deploy later on December 7th, 2017

Winter is here, so it's time to celebrate with a Frostfire Festival!

It's that wonderful time of year, when the Snow Chasers run wild and everyone is chilling with their friends.

Get ready for some fun and excitement, we have a lot of news to cover!


New Frostfire Mode

Gather around and have some fun in the snow, invite your friends and family to a new game mode!

We're celebrating another year of Duelyst by expanding the Frostfire Festival with its own themed event.

Queue up for some unranked fun! The Frostfire Mode will allow you to complete your quests in a safe yet silly environment.

Take part in this new holiday sport by running around the battlefield and opening up Frostfire crates to earn some goodies for your General.

Don't be too greedy though, or some festive helpers might join the other side to even the odds!

This new mode will be available throughout all of December, open proudly next to the Season Ladder and The Gauntlet game modes.


New Frostfire Cosmetics

When it's time to celebrate festivities, make sure you dress the part!

We're adding three new cosmetic skins to the game in the form of Festive Faie, Zyx and Zirix!

Want to unlock these skins? Head to the store and find our new Frostfire Holiday Chests!

There are two types of Frostfire Chests available in the store:

  • Standard Frostfire Chest: Contains a Spirit Orb, Spirit and one of the six Frostfire Cosmetics shown above
  • Premium Frostfire Chest: Contains two Immortal Vanguard Orbs, Spirit and one of the six Frostfire Cosmetics shown above

Keep in mind that these chest may contain duplicate cosmetics.

Because this is a season of giving, we have a special gift for all our players.

Log in from now until December 21st to pick up a free Frostfire Holiday Chest!

But wait, there's more!

We're also giving away a free Frostfire Chest under our special Holiday Monthly Quest.

Just play 15 matches in the new Frostfire Mode to get your free Frostfire Chest - no wins necessary!


New Starter Bundles

We are introducing new card bundles to the armory!

If you are a new player or an existing player looking to get a solid foundation for a new faction, these Starter Bundles are for you!

Each bundle features 2 Epics and 4 Rares with an emote per faction and an exclusive card back not sold outside of these Starter Bundles for 450 Diamonds.

Faction Bundles

Want to really kickstart your Duelyst experience? You can pick up all three of these bundles for just 1000 Diamonds.

That's 12 Epics, 24 Rares, 6 emotes and the exclusive card back all tailored to improve your starting Duelyst experience!


Balance Changes

Balance Changes

There have been a lot of exciting changes to Duelyst -- new Generals, a revised Core Set, and a brand new expansion! As always, we actively monitor the state of the game while leaving it open to growth and discovery. When we pinpoint necessary changes based on player feedback, collected data, and personal testing, we bring those to you as soon as we can. In this patch we have changes to six different cards, and we hope you’re as excited for them as we are!

  • Maehv Skinsolder: Bloodbound Spell changed to: “Destroy a friendly minion to summon a 4/4 Husk nearby. Deal 2 damage to your General.”

    Maehv’s Bloodbound Spell has a big effect, at the cost of also having a built-in drawback. We want to better reward this cost by giving her control over where she can summon her Husks. This will open up her options with better positioning, and by allowing her to take full advantage of minions whose Dying Wish ability need you to keep their space open!
     
  • Saurian Finality: Mana cost changed from 7 to 8. Attack bonus changed from +2 to +3.

    Saurian Finality is a high impact spell, especially since it slows the game down and extends the number of turns where players have less mana available. We’re increasing the cost from 7 to 8, which means you’ll have more time (and more mana!) to properly play around Saurian Finality. We’re also increasing the Attack your General gains from +2 to +3, reinforcing this spell’s late game impact.
     
  • Homeostatic Rebuke: Mana cost changed from 3 to 4.

    Homeostatic Rebuke symmetrically and efficiently clears the board, especially if Magmar haven’t yet invested onto the battlefield. We’re increasing the cost from 3 to 4 to tone down some of its higher-value cases, including in the early game and before the Magmar player has played a meaningful minion of their own.
     
  • Lavaslasher: Health changed from 9 to 7.

    Lavaslasher is an extremely efficient minion that allows Magmar to remove enemy threats as well as build a significant board presence. The impact Lavaslasher has on the battlefield has proven to have some serious lasting power, so we’re reducing its Health from 9 to 7 to give players a better chance to fight back. 
     
  • Ghost Seraphim: Ability changed to: “The first spell you play each turn costs 5 less.”

    Ghost Seraphim enables powerful plays with high-cost spells, and while we really like a lot of the exciting, flashy things you can do, in some cases the immediate impact can be too much. Instead of getting any spell for free, your first spell each turn will cost 5 less. Ghost Seraphim will still make big plays, but you might have to wait a bit longer for some of the truly explosive turns.
     
  • DECEPTIB0T: Mana cost changed from 4 to 5. Attack changed from 4 to 5.

    DECEPTIB0T has a powerful ability that allows for big minions to pop out of your deck for free, which enables a lot of interesting deckbuilding options. We’ve found that DECEPTIB0T has been taking over the game a little too early, so we’re increasing its mana cost from 4 to 5, while giving it a little extra oomph so it can keep clearing minions!

For roughly one week after these changes, Saurian Finality, Homeostatic Rebuke, Lavaslasher, Ghost Seraphim and DECEPTIB0T will be disenchantable for full spirit value.


Bug Fixes and other Updates

  • Copies of Build minions (created from cards such as Fractal Replication) will no longer be active the turn they enter play.
  • Copies of transformed minions will no longer be active the turn they enter play.
  • If it is the only friendly Mech in play, Metaltooth will no longer be considered to have Rush by cards such as Abhorrent Unbirth.
  • Sentinels that trigger from minions being summoned will no longer trigger if they are already destroyed when a minion is summoned.
  • Fixed interactions involving Erratic Raptyr, Animus Plate, and Blazing Relic triggering their abilities at the wrong times.
    These abilities will now only occur when properly attacking or counterattacking, but not when being attacked by Ranged or Backstab.
  • Prophet of the White Palm now only prevents damage done specifically by spells, and no longer prevents damage done by minions when playing Homeostatic Rebuke.
  • Droplift can now properly steal artifacts created by Reliquarian.
  • Onyx Jaguar now functions correctly with Substitution.
  • Fixed the interaction involving Neurolink, Rebirth, and Grandmaster Zir. A General summoned from an Egg will become a regular minion.
  • S.I.L.V.E.R. can no longer cause a minion to go above Backstab(999) or Grow(999).
  • If an opponent takes control of Solarius, the current controller will now gain the effect of its ability.
  • Animus Plate no longer shows reminder text for the Dying Wish keyword.
  • Ragnora's Ripper - is now properly tagged as a token minion
  • Fixed a visual error when crafting a card that has punctuation in its name.
  • Reminder rules text for card abilities should now properly display while in a game.
  • Added Visual Effects to all the Immortal Vanguard spells
  • Boss Crates now contain Immortal Vanguard orbs
  • Search and crafting handles punctuation and special characters now
  • Disable craft button when player already has max copies of a card
  • Add a confirm to disenchant extras button.

Don’t Forget Your Free Keys!

If you haven’t already, you can claim free Common Crate Keys for following Duelyst on Social Media.

28 Likes

I love these changes. YESSSSSSS. Best Christmas Gift ty CPG and Bandai

12 Likes

HALLELUJAH :sirpenti::mysticup::snowchaser:

CHRISTMAS HAS COME EARLY :sirpenti::mysticup::snowchaser:

12 Likes

The satisfaction after reading this is like expecting a nickel but finding a ten dollar bill in your pocket

13 Likes

All three of the Magmar card-changes seem fair. Very fair.
Hopefully the threads will stop now and civil discussion can be had again.

Erratic Raptyr:
These abilities will now only occur when properly attacking or counterattacking, but not when being attacked by **Ranged **or Backstab.

This is a pretty cool buff/fix.

4 Likes

Wow! Lotsa changes!
Everything is completely fixed & balanced???..
Simply amazing!
:sunglasses::+1:

2 Likes

Good. Very good.

3 Likes

abju vaath doesnt care much about the Nerfs TBH.

2 Likes

4 holiday presents = 4 lumps of coal, 3 for my opponent 1 for me, intended?

1 Like

Abyss now has no decks. BUT this is a pretty great patch.

Nah they got elkowl and le tigress abhorrent can still work.

1 Like

Well hopefully this is enough for people to stop complaining so much about Magmar. Definitely appreciate the patch, and the free stuff.

15 Likes

Where can I find these images?

1 Like

Are you asking him where he finds cancer?

2 Likes

Overall there are lots of good things here. They have been a bit heavy handed with the sheer amount of both Magmar and Vanar nerfs, but all the nerfs they have done with them were small and warranted, I just think they have done to many in a row.

All the magmar nerfs were perfect but three seems like to much, any two of them would have been enough. I honestly would have been fine with these if they had also addressed spellhai as I am very concerned it will make a big come back now that the decks that were keeping it in check have been hit.

I’m not sure how I feel about Maev change, I really liked her reach, NVM its nearby the destroyed minion, not her, this is great!

I am super happy that flawless no longer gives rush, but hitting it and seraphim at the same time seems a bit harsh.

I resend my previous comment, I really hope @kingw and @boronian are right (And I am pretty sure they are), because hitting both would be to much.

Considering Seraphim has been around for ages and barely saw any play before Luminous/Flawless, despite that wake and spirit existed, that tells me its those that are the problem not it. Besides you hardly even need seraphim for the combo to work, ive seen it work just fine with thunderhorns or any cheap minion that you have managed to get to stick prior to the turn.

Do I want to see it nerfed now? No way, Vanar has been toned down a ton and are far from oppressive now. They just happened to hit every part of Vanar I wanted them to leave alone, and none of the parts I wanted changed. Job is still done and they are pretty balanced now, just wish it was done differently.

While some of the bug fixes make me sad, they are doing a great job at cleaning up the game. Overall a good patch, hopefully people will stop complaining about magmar, and spellhai wont make to much of a comeback.

3 Likes

I actually thought Finality was fine but I’m very glad to see Rebuke and Slasher changes. Will be interesting to see how these go

Oh yeah and thank god for the deceptibot nerf.

Welcome back, unranked. Sweet skins!

2 Likes

Cancer is not found, you can be predisposed to it, but at the end of the day, it’s all random.

The images, on the other hand, can be found here:

7 Likes

I’m the opposite where I’m sad about slasher changes but happy about the other 2.

Ah, reddit of course. Just as the ocean lays host to dark and twisted evolution in the deep seas where even light cannot penetrate and survival is dependent upon deceit and cunning so is reddit the birthplace of all things foul and unholy on the internet only second to 4chan.

6 Likes