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I need help with my dirty lizard deck

I loled

I figured this was going to happen hahaha

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What you should do is play burn horn instead.

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Faction.  

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HAHAHAHA
1515151515
It is a complete sentence

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Your deck looks pretty solid from the looks of it. Is there any areas in particular in you gameplay that you would like to improve in, or certain match-ups you would like to improve?

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First of all, thank you for trying to help

I think that I need a stronger win-condition, I often find myself running around spamming healing and getting dispeled over and over, sometimes it’s hard to close a game with this deck, and maybe some burst too…I really can’t figure out the exact reason, as I said before, I started one month ago

Sorry for my english

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The deck already looks very solid. This is the list that got me to S-Rank yesterday:

It’s fitted to the current meta. You can drop a lot of the healing because by now everybody has accepted the fact that you can’t kill Finality Vaath by bursting him down so no one’s trying anymore. Which ironically means that you can skip the heal cards. For the aggro decks that are still flying around the heal of Finality and the occasional Ragebinder is plenty.

Flash Reincarnation lets you run only six two-drops, helps with playing things ahead of the curve (and thus building up momentum), allows you to drop an EMP before you play Finality on seven, and is just an excellent all around card when it comes to playing tempo.

The card disadvantage of Reincarnation is easily offset by Tectonic Spikes, which also doubles as direct general damage against those pesky artifact decks. It’s also cute tech against Desolator.

One weakness that Vaath has, and that you have already identified yourself, is his inability to keep up with value decks once they go off. His best route to victory is to overwhelm the opponent before that happens. That’s what Sunsteel, Drogon, Lavaslasher and Makantor are there for. All of them generate momentum and Drogon is especially great to close out games (as well as to put pressure on your opponent early on and/or to use Vaath as a removal for big minions that dodge your other removal).

The dream play is: Finality on your seven Mana turn, clear board with Vaath or hit opposing general, then Drogon and BBS the turn after.

And remember: you’re not playing Finality Vaath to become a master stratego. General rule of thumb: if it bleeds, you can headbutt it. Quite often it’s better to go face and to let your opponent trade their minions into you instead of you using your valuable attack to remove them. So I would take out some of the reactive cards and put in more pro-active cards. And a third Finality. You almost always want to play it as soon as you hit seven Mana.

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You don’t need more burst, you need consistency. Only one Eggmorph and three Thumping waves are a weird choice for a control/burst package. It is always better to close out a game with Eggmorphs due to provoke and minion abilities. You don’t have always minions on the board. If you have, you are mostly winning anyways. So take 2 of them.

Drogon might be the better choice to burst the opponent down. it is a creature which is always a bonus if you want a burst effect. 2 instead of the rest of the Thumping and you’re good.

And please don’t apologize in every post for your english. There are more people than you’d think that have worse spelling. And you don’t want to be remembered as an apologist, don’t you?

Hmm… there’s two ways I can go about replying here

On one hand:
The deck looks fairly solid in its current state. I think you can easily go pretty high with this if played correctly. However, there can be a few changes to make it better:

  • Cryptographer is decent, but a bit underpowered without Drogon to support it. I would either go for a Drogon + Crypto package or a Flash + Sunsteel package, not Crypto + Sunsteel
  • Card draw could be a bit of an issue, especially in mirror matches. I like L’Kian in my Magmar decks since Magmar cards are generally strong stand-alone.
  • I’m not a fan of three earth spheres. You already have tons of healing from Ragebinder and Finality

On the other hand:
Go play a real deck. This deck you have there is so aggressively boring that it might as well go door to door selling vacuum cleaners.

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Crypto is really good in Magmar even without Drogon because your attack gets really high. My favorite opener is Crypto on T1.

I would remove 1 2 drop, 1 egg morph, 1 thumping wave for 3 Flash Reincarnations and 1 earth sphere for a third Sunsteel. You overdid it with the heals I think :slight_smile:

But to be honest your deck seems good enough. Which rank are you? I think it is more your gameplay than your deck which stop you from climbing as you want to.

I could do a replay analysis for you if you want to. I always find that to be most helpful.

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Merry Christmas :wink:

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Your dirty days are over, be proud son. You’re free from the meta cesspool.

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You people wanna take it down a bit.
The wae is over, lizards got nerfed.

First of all, I would like to thank you for your dedication and devotion in explaining everything in detail, I will continue this deck

I just saw the patch 1.93, do you think it will affect this deck a lot?

Good question. Not sure.

I don’t think the change to Rebuke is very significant. You barely wanted to play it on your three Mana turn. You barely wanted to play two of them in the same turn and you barely played it in conjunction with Makantor. All it does it limit what else you can play during the turn that you Rebuke. Seems like a fair change that slows Vaath down a bit but not much.

Lavaslasher to 4/7 is interesting. When you kill a 2/x minion with it, 4/5 is still plenty. Different story for minions with more attack. If Lavaslasher ends up as a 4/2 he’s pretty poopy and generates a lot less tempo than before. If he stays at least a 4/4, he’s still decent. So it depends on how often his new stats put him into the 4/2 or 4/3 territory. Once again, good change as it keeps the core concept of the card intact and only weakens it in some but not all of its uses.

Finality from seven to eight is the big change. And I can’t really say how much that is going to change things because it highly depends on what the unfair decks of the meta can do with seven/eight Mana. Might lead to a resurgence of EMP as he seems like a very strong play pre-Finality. Will see how the meta adapts and how Vaath will be able to have a somewhat uncontested board once the eight Mana turn rolls around. Very hard to predict.

In general, Finality should still be a good deck. Just not as oppressive anymore. Will be interesting to see how the meta develops.

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Played four games with it: three against Diamond players, one against Gold. Won all four. Some close, some a bit less. Definitely is less powerful now. The Slasher and Rebuke nerfs felt like expected: not overly impactful. Finality at eight on the other hand is a lot more time for the opponent to burst Vaath down and/or to build a board that prevents Finality.

So first impression: Finality is still viable.

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BAHhahahhahahahaha :joy::rofl:

Hey Nick, I’m not having much free time lately but the one I have is to play your deck, I’ve been testing it and although it is quite different from the other decks I have used, I still have to perfect many things but I see it more than viable, I’m going to really enjoy using it, thanks again :slight_smile:

Glad that you like it. I have only played a couple of games since the patch but I feel like the deck might require some changes to adjust for the nerf to Finality. Most likely some more healing to actually survive until the eight Mana turn, and/or Abjudicator to get Finality down to seven again, and/or less Drogon/more Amada because the tempo loss from Slasher/Finality might have weakened Vaath’s ability to win the damage race by enough to warrant a more control-based approach. Will see how it goes once the new season starts.

Until then, good luck with the deck and happy climbing =)

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