Vanar spells and minions have such high cost compared to their stats.
Even when they are supposed to be good at something they get out classed. Take for example single target minion removal.
What cryogenesis does for 4 mana, Magmar can simply do with bbs + lava lance costing only 2 mana.
Vanar’s end game requires two turns and 16 mana, ice age + winters wake when
Vetruvian can finish the game with fault + rae at 6 mana.
And it’s not like their ramp is any good either. Abyssian or Magmar’s ramp is a lot more direct and less situational/counterable than Vanar.
Swarm decks Abyssian does better. Aggro decks Lyonar, Abyssian and Vet do better. Burn and arcanyst decks, Songhai does better. Trial decks, every other faction do better. Healyonar does what vespyr decks do and more but better, with less counterplay without suffering any of the draw backs. All other factions have better end game win conditions, with less counter play and less mana cost.
When you pick Vanar not only are you going to get outclassed in every way but you also make big sacrifices that no other faction has to make. A lot of cards benefit from swarm, but you have no card draw options. You are encouraged to play aggressively, but you have no healing or self sustain. Your win conditions depend on your minions surviving on the board, but their stats are so terrible that you lose all of them by turn 4 with rebuke. You are encouraged to stall, but you have no AOE removal or board clear like Magmar does to actually stall.
It feels like Vanar is a class with an internal contradiction and no sense of self identity, it’s a class at war with itself.
So what’s going on here?