Duelyst Forums

Where to migrate afterwards?

you mean MTG arena or faeria?

In faeria i created the most op deck possible and stopped playing, because nobody could beat me so it got boring lol. It’s based around a legendary card for 6 mana called “Runnin” which has dying wish/agony/burial “Give it +2/+2 and return to your hand”. There is no silence/dispel effect in faeria, therefore once you draw Runnin, you win. The rest of the deck is just heal/removal/draw. :smiley:

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But there are a few transforms / dagona swallow effects. Frogify is extremely common. Runnin is also really easy to counter because until it dies two or three times it is not worth its mana cost at all. The easiest way to deal with Runnin is to just ignore it, and it now has become a slow waste of mana. And while sure you can kill it yourself but if it is killed on your turn you have to wait a whole turn to summon it again. By the time Runnin starts to gain any real value you are often in a losing position. It is not a bad card, and it is particularly punishing to noobs that do not understand it, but it does not make the cut in most higher tier decks. The only gross Op decks in Faeira are yellow flyers and some aggro lists, luckily there is a fair amount that you can do to counter those.

Faeria has a lot of depth and it is a great game. I got burnt out on it after a little less than a thousand hours or so because of a couple reasons. I was banging my ahead against a bit of a rock paper scissors meta where I could not find something that would reliably beat all the top decks, because they enforce the popular 1 of legends trope games can be decided a bit to much by whether or not you draw them, and I absolutely loathed the latest “discover” mechanic they came out with.

Luckily I think all of these things have been at least partially addressed, so I have been working up the motivation to return. But until I get burned out on Legends of Runetera, Krosmaga, and or if our Duelyst Spiritual successor takes a bit to long, I will keep putting it off. But I absolutely plan to return.


@terrarius I am with @humancalc, despite that he has not played the game he has nailed the downsides of runeterra aside from its lack of tactical board. I will take the replace mechanic and being encouraged to build a balanced curve over Runterras weird early game. I do like the slower pace a bit but that one is very subjective. While I like the spell mana pool, it also seems like an easy mode crutch that actually takes away some depth rather than adds because you neither need to spend your turns as efficiently nor have to build a balanced curve.

And frankly Runeterra absolutely has similar or even more powerful units! The removal is less efficient/common but the spell mana pool makes up for that a bit. I have already sunk over a hundred hours into it and am sitting in high platinum so I think I have a fairly educated opinion on it. It is a super well designed card game, but it has nothing on duelyst.

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Nice Faeria description.
The rock paper scizzors was why i left: at the time i played you had the choice between aggro which almost autoloses against green taunt, greedy control which almost autoloses to aggro and green taunt which almost autoloses to greedy control.

I do not share your view on runterra"s spellmana.
Right now i am enjoying it quite alot. Next week they will be able to show if the supposed biggest advantage of runterra realy is there:
Monthly balance patches.

I am so sick of metas with 1-3 extremely clear topdogs that last for 3 months minimum.

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For me its less about there being top dogs, and more about what the top dogs consist of. If each of the three tops are evenly matched with each other and you can build to counter all of them at the same time this is a good thing! Compared to meta’s that are “to diverse” where you have to play the match up game.

Healthiest meta: 1-3 top even match decks, all with good counterplay, and you can reliably build to beat all three with anything.

Next: Tier 0 Meta. One clear top deck, but it is easy to tech against so you can play whatever you want as long as you are prepared.

Ok Meta: An extremely Diverse meta. Lots of options are good, and not having tier zeros is nice. Unfortunately it is impossible to avoid rock paper scissors due to the extreme variance.

Bad: Tier 0 that can not effectively be countered.

The worst: what duelyst currently has, and faeria at least used to: Top decks that rock paper scissors each other, AND one can not reliably build to beat them all.

@terrarius I like the spell mana to. It lets slower lists basicly just plan on skipping the first two turns without penalty, and serves a similar purpose to replace of alleviating bad starting hands. It makes a lot of sense for a card game. Mostly I was saying replace is better if you have to chose. It also emulates globes and or retreating on a board somewhat. I do not dislike it, was emphasizing that I do not think it is superior to Duelyst at all, nor would it be a great option for a board game.

It leads to black box / mantra problems as well. Faeria has this issue to since you save ALL mana. It’s neat, but I do not like it’s ramifications.

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I see, got you wrong than.

I appreciate duelyst replace alot but got to think about something:

High cost cards need to be balanced very differently if replace is a thing.

If you can not replace highcost cards must be very powerfull to make up for the fact that they are dead in your hand until later on.
If you can replace you cannot make super strong high cost cards because you can just replace them when they are not needed, thereby removing the whole"dead card" draw back.
It also makes combo-decks alot stronger because now these can fish for their combopieces alot more effectively.

It is an amazing system for skill expression but also forces card balance to be made around it.

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I see this is as the complete opposite.

Having dead hands sucks, having cards that are to strong swing things to wildly later on. And knowing how to replace effectively is a big skill.

Duelyst embraced both though by having very efficient removal and a strong lategame. Although this is a bit controversial.

Also combo decks are awesome! Ideally they still allow counterplay though.

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Here it is again starting to become very subjective.

I used to think that replace should be in every cardgame.
But am now seeing why that might be not that good of an idea.

Also(as dumb as it sounds): replace makes balance problems even worse because now the opponent is much more likely to draw the broken cards.

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There are Mantra-type decks (you can Google [Ezreal combo]), but I don’t think they rely on saving up spell mana.

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You have my attention…

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hate to be the bearer of bad news but the best option regarding this 7 mana kill boreass seems like its Shadowverse
i dont even like this card, just that its a 1drop with this much text is indicative

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I wouldnt count on having much fun unless you want to big whale for the latest meta decks

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hey everyone shardbound just got an update

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OK this recommendation website is actually doing a decent job at finding potential substitutes to my drug.

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Just remembered about a game called Fatal Core TCG. I haven’t played it, but from what I remember. It’s a game that is played on a browser, has a buff/debuff stuff for cards on the board and some ok themes. It’s a very small game, but might be something interesting.

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Is that the one developed by its community like a basic democratic development? (as a concept not because the devs ran away)

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Not sure. I know very little about the game. I only found it because of twitter and had a quick look at it, a few weeks ago. Was gonna look at the game again before I commented on it, but lost my password for the game. So can’t add more onto the small amount that I know.

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I’m trying eternal right now and it looks a good hybrid between RNGstone and MTG. Still at the very beginning but looks like it has tons of interesting deck building possibilities

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SkyWeaver is another CCG. No board.
Or wait, the idea was that its a digital TCG actually?

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I think I might get back into fish keeping now that I have a place that allows pets. You might catch me around fish keeping forums. I wanna do something with a nano reef and a bunch of Pom Pom crabs…

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Never thought you can have crabs as pets. Interesting idea.

I will go into the void for CCGs for now. Have a break. Nothing catching my interest.
Prefer colourful graphics to ‘realistic’ graphics that are gloomy looking.

For online I’ll just stick to chess for now.

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