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Unearthed Prophecy - Abyssian Nethermeld

Even though Creep is kind of my thing, it’s hard to gauge exactly what kind of impact this will have. I like it. A lot. However, it suffers from the age old problem of requiring your minions to live more than 2 seconds. It’s going to be useful, though, and I’m going to use it.

@seraphicreaper
Was that me? I feel like I did that before…

edit: wait, that would require me to grind out a new expansion…nvvvvvvvvvvm

Cool card with a useful effect.

Can be used offensively by teleporting minions in your opponents face if their far away. Can be used defensively to teleport something out of the way. Allows for some counterplay with the opponent covering up tiles. Can be used to ping something. Extremely versatile card at 1 mana, I like it.

1 Like

14 Likes

It costs you card advantage, maybe it’s meant for an Arcanyst deck? Then again I suppose it might be better than Daemonic Lure in Creep decks under some circumstances.

1 Like

I like it a lot.

This thing is twice as useful as you think it is

The card text reads ANY minion

Meaning enemy minions too

Just sphere of darkness + this =daemonic lure that can also teleport friendlies

I’d say not quite a Daemonic Lure replacement, but a pseudo Mist Dragon Seal for Abyssian is nothing to scoff at.

Imagine the Creep wars, trying to get the positional advantage by overriding opposing Creep with your own. I haven’t played much Abyssian, but this card definitely makes the faction more appealing to me.

Stahp it CPG you’re making me think for a tactical game.
Do you like the card? Yay, Nay, Don’t Care?

  • Yay
  • Nay
  • Don’t Care/ Uncertain

0 voters

Yeah Abyss needs more Teleport cards gawd damn u cp

This card just seems like another annoying pseudo removal card. Cause we needed more of those.

2 Likes

Almost a demonic lure, but this card is a lot like magnetize. Can open up some sick combos, act as removal, or simply give more shadow creep value. I like it, very flexible, yet adds another pseudo removal for Cassyva to use. Not sure if it’s necessarily better than demonic lure though.

This is a useful card, but it shouldn’t be a 3-copy card. Just like @thematsjo said, it has a card advantage cost. I suspect its major usage will be sneaking in a Juggernaut for massive/lethal face damage. It’s also entirely possible to combo with Deathfire Crescendo if board setup allows, but I wouldn’t expect to see this very much. If we’re talking about moving enemy minions, Daemonic Lure is likely the better option.

Overall, I like it. I think it’s a useful card but it won’t be a staple. That’s a good thing in my book.

2 Likes

It’s a nice card, but I suspect it will be nerfed. It’s too easy to put that Vorpal Reaver just in the face of the enemy general, thanks to its interaction with Sphere of Darkness

1 Like

This is… extremely strong, wow. With Sphere you’re giving a faction with strong minions a powerful delivery tool that doubles as soft removal. I suspect the biggest downside of playing this card will be that you can only have 3 in your deck. I’m hyped. Unfortunately, Abyssian STILL needs card draw, so playing this might lead to an empty hand.

1 Like

I saw that, but as teleporting enemy minions was already a thing, that isn’t the part of the card that I’m wondering about. A 2 card Daemonic Lure for the same mana cost isn’t anything to write home about. The ability to move Juggernauts around, is.

2 Likes

I knew that dick butt would have been the one, in his infinite wisdom to suggest this card.

Other card designs from Jan/Feb’s Card Design Contest - Card Design Contest Jan/Feb: Community Poll

Shadow Gateway
1 mana abyssian spell
Move ANY character on a shadow creep tile to any other unoccupied shadow creep tile

Cascading Snowstorm
Vanar Spell
4 Mana
Select a column. Until the start of your next turn, ANY unit that crosses it take 3 Damage.

1 Like

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