Be mindful of where you step, you never know what could be creeping around
Sometimes things in life just kind of… creep up on you. It’s important to stay a step ahead in those times
Be mindful of where you step, you never know what could be creeping around
Sometimes things in life just kind of… creep up on you. It’s important to stay a step ahead in those times
Congrats to the contest player who submitted this idea before
I like this already, a lot of use for 1mana, being both possible ‘pseudo’ removal and something to get your bulky juggernaut to your enemy general’s face.
Damn, i thought it was gonna be a polymerization for abyssian, no joke. It really did look like it and like meld is in its name :3
oh, you thought repulsor beast and body blocking would save you?
AHAHAHAHAHAAHAHHHAAHAHAHAHA
Even though Creep is kind of my thing, it’s hard to gauge exactly what kind of impact this will have. I like it. A lot. However, it suffers from the age old problem of requiring your minions to live more than 2 seconds. It’s going to be useful, though, and I’m going to use it.
@seraphicreaper
Was that me? I feel like I did that before…
edit: wait, that would require me to grind out a new expansion…nvvvvvvvvvvm
Cool card with a useful effect.
Can be used offensively by teleporting minions in your opponents face if their far away. Can be used defensively to teleport something out of the way. Allows for some counterplay with the opponent covering up tiles. Can be used to ping something. Extremely versatile card at 1 mana, I like it.
It costs you card advantage, maybe it’s meant for an Arcanyst deck? Then again I suppose it might be better than Daemonic Lure in Creep decks under some circumstances.
I like it a lot.
This thing is twice as useful as you think it is
The card text reads ANY minion
Meaning enemy minions too
Just sphere of darkness + this =daemonic lure that can also teleport friendlies
I’d say not quite a Daemonic Lure replacement, but a pseudo Mist Dragon Seal for Abyssian is nothing to scoff at.
Imagine the Creep wars, trying to get the positional advantage by overriding opposing Creep with your own. I haven’t played much Abyssian, but this card definitely makes the faction more appealing to me.
Stahp it CPG you’re making me think for a tactical game.
Do you like the card? Yay, Nay, Don’t Care?
0 voters
Yeah Abyss needs more Teleport cards gawd damn u cp
This card just seems like another annoying pseudo removal card. Cause we needed more of those.
Almost a demonic lure, but this card is a lot like magnetize. Can open up some sick combos, act as removal, or simply give more shadow creep value. I like it, very flexible, yet adds another pseudo removal for Cassyva to use. Not sure if it’s necessarily better than demonic lure though.
This is a useful card, but it shouldn’t be a 3-copy card. Just like @thematsjo said, it has a card advantage cost. I suspect its major usage will be sneaking in a Juggernaut for massive/lethal face damage. It’s also entirely possible to combo with Deathfire Crescendo if board setup allows, but I wouldn’t expect to see this very much. If we’re talking about moving enemy minions, Daemonic Lure is likely the better option.
Overall, I like it. I think it’s a useful card but it won’t be a staple. That’s a good thing in my book.
It’s a nice card, but I suspect it will be nerfed. It’s too easy to put that Vorpal Reaver just in the face of the enemy general, thanks to its interaction with Sphere of Darkness
This is… extremely strong, wow. With Sphere you’re giving a faction with strong minions a powerful delivery tool that doubles as soft removal. I suspect the biggest downside of playing this card will be that you can only have 3 in your deck. I’m hyped. Unfortunately, Abyssian STILL needs card draw, so playing this might lead to an empty hand.