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Trial and Destiny Mechanic!

New Mechanic - Trial and Destiny!

Duelyst Trial and Destiny Banner

Hey Duelyst fans! We have one more mechanic coming out with Trials of Mythron: Trial and Destiny.

Trial and Destiny is a paired keyword mechanic that will be featured on a brand new card rarity: Mythron Rarity!

We have a lot to cover, so settle in as we discuss the new rarity and then follow up with the new mechanic.

Mythron Rarity

Duelyst Mythron Rarity

We have a new shiny rarity being introduced with Trails of Mythron - the Mythron Rarity! 

These are bonus cards you can obtain from opening Trials of Mythron packs. Much like the Seven Sisters, these cards are added to your collection after accomplishing a feat - you can obtain all Mythron cards from the Trials of Mythron set for free!

After opening your first Trial of Mythron orb (and every 10 orbs afterward) you will receive an additional Mythron card from this set directly into your inventory. You cannot obtain a Mythron card you already have, and once you have obtained all 7 they will no longer drop.

In other words, you'll get a free Mythron card when you open 1, 11, 21, 31, etc until you have collected all seven, with the option to craft any of those you want immediately. 

This rarity also features some unique rules!

  • Since these are bonus cards, Mythron Rarity cannot be found directly in orbs.
  • You can only have ONE Mythron Rarity card in your deck.
  • To clarify, you cannot have one Faction and one Neutral Mythron card in a deck; you can only have ONE of this rarity.
    These cards still take up a normal card slot.
  • Mythron Rarity cards are craftable for 1200 spirit and these cards CANNOT be disenchanted.
    You can do this if you wish to obtain a specific Mythron card immediately.

Trial and Destiny

The new mechanic Trial and Destiny is a paired mechanic, meaning there are two components to these cards.

Duelyst Hideatsu the Ebon Ox Card

The first part is the Trial condition - this describes an objective that must be met before you can play the card. Until the Trial has been met, the card cannot be played.

Once the Trial has been satisfied, the card is now unlocked and can be played for its Destiny. The effect mentioned under Destiny is a permanent augment to your match for the entire duration of the game.

There are other notes for Trial and Destiny

  • At the start of your match, your Trial and Destiny card will be removed from your deck.
    It will be added to your Action Bar after the mulligan phase.
    This will be the sixth card in your Action Bar (it does not take up a slot from your opening hand).
  • Trial and Destiny cards are locked into your action bar until you satisfy the Trial condition. 
  • These cards can never be replaced and you cannot play them until you've completed the Trial.
  • Once a Trial is complete, the card remains unlocked for the duration of the game, even if the condition is no longer met.
    You only have to complete a Trial once, making the card playable anytime afterward.
  • Activating a Destiny effect works very similar to Opening Gambit, in that it only applies when you summon the card from your Action Bar.
  • You can only activate each Destiny once per game.
  • Once activated, a Destiny cannot be removed or dispelled.
    Killing or removing the Trial card will not affect a player's Destiny.
  • All Trial and Destiny cards are of Mythron rarity and therefore you can only include one into your deck 

Now that you've caught up, we'll be showcasing one of these cards for the remainder of this spoiler season week. We're all very excited to bring forth this new content to the world of Duelyst and can't wait to see how you guys will shape the game with the new Trial and Destiny cards!

24 Likes

Kinda reminds me of the quest cards from HS. Its sounds like a cool mechanic, but I don’t know if I would want to be locked down to a 5 card hand while the Trial part is still under way. However, I am excited to see these cards spoiled and in action.

4 Likes

Tfw I beat Thanny to it.

Soooo… can you mirrorim (or meditate) to get these 0 mana cards back into your deck and break the “only 1 per deck” rule?

Can you bound Tormentor them is another question…

1 Like

Only “kinda”? It’s like saying HOTG “kinda” resembles Duelyst…
Nevertheless, a cool addition to the game. Let’s see what quests they’re going to print.

1 Like

Essence sculpt :thonk:

If I play a destiny minion and then use mirage master on a different enemy destiny minion and then Sandswirl reader him in my hand will I be able to get multiple destiny effects?

it will be difficult however to fulfill the quest if you steal it.

Might be neat to build a deck that can steal and fulfill 2-3 Mythrons

Oh, and IF you steal a Mythron I bet you are BEHIND in terms of fulfilling the quest. Until you reach that goal you might be dead. Still worth trying for some of the memelords I guess

1 Like

Don’t know what HOTG is.

Interesting. I just hope the conditions are both worth it and challenging.

Hand of the gods. (Smite tactics.)

1 Like

oops I got it my mistake

So it seems the devs want to slow down the game, between this and Intensify.

It’s certainly interesting, though it’s hard to tell how much this design choice will monopolize deck building. I hope this mechanic will be a good choice, but not necessarily the only viable choice.

I really look forward to the expansion, let us see the cards! :wink:

4 Likes

Very unexpected, but I’m excited. Sounds cool. Lots of discoverables here. If it’s a spell, what happens with Alcuin? Bound Tormentor? Does that 9 mana Vet spell transform it in your hand? Is it unable to be interacted with, like Undervault? If so, does Phantasm work with it?

Also, if nobody saw they also posted a vid showcasing all the new units and animations https://m.youtube.com/watch?v=A49XJkLTQJ0

Also the Songhai mythron encourages minion based Songhai decks which is good news for people tired of Mantra

4 Likes

That’s some great news! I really like the concept but the trial condition looks very hard to be met, at least in this songhai card

that trial is super hard for songhai, but it turns all their minions into free phoenix fires. its a win condition that requires forethought and preparation and thats a good thing. luckily its not limited to songhai minions or heartseeker would be your only option. still, its a reason to play manakite drifter to get that caligrapher or storm kage out for the ox to win the game sooner

still need to know if its the minion dealing the damage (and would proc effects like sojourner or celestial phantom) or if its like flash reincarnation or warbird

1 Like

@ThanatosNoa Do you guys plan to make this a continuing mechanic like Blood Surge, or is it just for this expansion?

let’s leave that discoverable

3 Likes

The drawback to playing these is pretty low; unlike Hearthstone Quests, which cost 1 card, 1 mana, and 3-5 mana to play the reward, these just cost a spot of the action bar, and the reward could cost as low as 0 mana.

INB4 Vetruvian gets one that is an artifact, and Metalmeld becomes insane…

4 Likes