All i understand is that the OP is a salty Kid player whose meme lost to trial
Suggestion for Trial
the one is pissed and the other one want to make duelyst into cardfest for ultra dummies.
Endless Hunt doesnât scare me it scares otro
Why fix what is not broken? No other trial actually causes me any trouble of dealing with, only the one and only Wanderer. And for your interest, there are a multitude of cards i hate from all factions, even my main Abyssian.
why should it scare anyone, this is the slowest minion generator in duelyst, plus it works well only in vespyr and stow, it is pretty meh on nemeton (4 mana is hard), frostiva on nemeton should scare you.
IDFK dont ask me ask otro
Iâm finally free, so letâs start by responding to this before reading on, it is long and will take a while. Letâs get started.
1)NOSE
You seem to think that EMP is the only way to deal with artifacts, and you think that it going from 9/9 to 7/7 means that it isnât worth playing, (Iâm not sure why you brought up itâs stats in this argument when it means nothing at all).
Ok, so you think that NOSE players not interacting with you after NOSE is complete is the problem, and your solution is to give them force field becasue that will let you kill them faster? Why would you think that giving them a random artifact would make them harder to kill than forcefield? The aim for both of our suggestions is the same: we ant Vet to be incombat with the enemy general. However, your Forcefield means that they will be able to avoid damage while still daeling a lot of it. My change still incentives an aggressive playstyle, but no longer rewards them by giving them protection while they go face, and protecting artifacts at the same time.
Infiinte artifacts donât matter as much now that NOSE no longer rewards you fro keeping a full set of 3 up at all times. Taking away NOSEâs Mobility/Protection means they are once again weak to enemies that manage to stick to them and get in their face. Your suggestion of Forcefield does not force them to engage the enemy. In fact, it strengthens those that sit away and blast with Ankh, something my NOSE does not. OT/Gifts/tears combo does not care if your artifact is at 1,2, or 3 Durability, and can still reliably kill you without the âInfinity Artifacts Ammunitionâ that I provide.
While I think most of his numbers are way off, I am not opposed to the idea of making them less extreme.
Wanderer is a problem all around. And a few others are on the weak side.
While I do not see most of these as grievous offenders I can understand why people dislike the unstoppable inevitability so I can get behind toning them down but making them easier.
Again my main concern is I want them on par with other decks, I do actually love powerful endgame awesome things, I just want said things and or the way to achieve them to have some reasonable counterplay.
- Underlord
Are you implying that dying to unstoppable Shadow Dancer Pings and Undying Saberspines is NOT gamebreaking? You also seem to think that just because a minion is beefy means you have to attack it. If that were true then Giago would be the best minion in the game. +1/-1 means that the enemy board does not stick around forever, and deals with the infinite Shadowdancer ping, and stops the infinite Saberspine combo. Lots of the strong DW cards have low Health, which means that this change stops the effects from going off indefinitely. However, if you feel that the best way to deal with a high Attack minion is to spack it with face instead of using spells or your minions, that isnât my problem.
Peopel saying they want to play Difficult and Challenging cards,ok and then i see them in the meta with an one-trick pony Netdecking Build i mean Well done Guys⌠whats the point if everyone almost play the same Meta and mirror mage or use wandere etc theres no Diversity and Differences.
have you heard of such a word asâŚskill? And that the way to prove it is to handle challenging and difficult cards? And believe me, majority of wanderer players are braindead kiddos who cant make the right move and rely on the t2 highroll
- Finally, Oak
Really, you think Endless Hunt is overpowered? Ok buddy, you do you.
Iâm also unsure of where you were educated, but your math is severely lacking if you think that the ability to summon 2 5/5s for 3 mana is worse value that summoning 2 7/7s of 8 mana. Summoning 2 5/5s for 3 mana is a 1:3.3 Mana to Stat value, where summoning 2 7/7s for 8 mana (and a card in hand) is a 1:1.75 Mana to Stat value. Thatâs almost HALF VALUE. Not to mention that because your BBS has natural interactions with things like Bloodbound Mentor and Cryptographer, it can be activated multiple times per turn, multiplying its value. Speaking of interactions, that menas anything that summons/interacts with Wraithlings is a combo piece. Thatâs 15 other cards that can be played alongside your BBS to multiply itâs value.
But, it ultimately comes down to one thing: which can you get our faster/more reliably, Variax or Oak? Oh wait, itâs Variax. And (PTSD incoming) with DFS potential to speed it up.
the skilled players try new things - you will usually see this on s where thereâs no pressure to get anywhere.
braindead kiddos - netdeck.
we need no change to oak, period.
do you even read my post? here again
once during the opponents and your Turn, The first time a Friendly minion dies re-summon it on a random space.
that makes Example if someone use Plasma Storm that only 1 minion comes back and that the oponnent need to kill the same minion each turn twice to remove it and not all minions are same level dangerous.
Back to NOSE Yes I want the Game come to an end that why Forcefield to make peopel not be Shy and Forcefield is not Almighty as long the general controls a Artifact so sitting on Wildfire Ankh dont work you can only play 3 copy of each card in your deck and theres a lot of cards that destroys Artifact Instantly which Removes Forcefield if no Artifact are Equipped
your idea is for me not good because we have Artifact that are only Max out with 1 General Sajj
In Vanar has a total of 12 ways to generate unique Tokens:
- Bonechill Barrier
- Gravity Well
- Blazing Spines/Ice Age
- Fenrir Warmaster
- Kindred Hunter/Endless Hunt/Frostiva
- Myriad (can give you duplicates)
- Voice of the Wind/Wintertide
- Drake Dowager
- Luminous Charge
- Draugar Lord
- Thicket Augur/Ancient Grove
- Sentinels
- Circulus
Among Neutrals, there exist 8:
- Jaxi/Jax Truesight
- Prismatic Illusionist
- Dioltas
- Chirpuka
- Firestarter
- Kron (for 5 different tokens)
- Spriggan
- Pandora
Thatâs a total of 20 ways unique tokens (25 if the Kron tokens are unique, Iâm not sure).
Like i said Variax and things have to be changed but Back to your question Endless Hunt can also Be used Infinitely and dont forget a 7/7 Can Destroy a 5/5 TWICE!!! so at the end of the day a 7/7 Player Wins the Battle of course now Nemeton is unplayable in the Meta but if it ever gonna be a Thing it cant have +5/+5 on Token monster like you Wish so please read properly thank you.
your kiddos are S Rank now because they play the only Boring thing that Matters A lot.
Where are thou Nemeton players? Show me!..PFF As I thought, think about it
Cards that instantly destroy artifacts:
- Rust Crawler
- Matter Shaoper
- EMP
- Artifact Defiler (Songhai)
- Rashaâs Curse (Vet)
Ok, so 5. But you are (on average) going to have access to only 3. 3*3=9 You have 9 cards that destroy my artifacts. That means I just need to have more than 9 Ankhs. Letâs see how possible that is.
3 Ankh
3 Planar Foundry
3 Autarch Gifts (which gives me two chances to get Ankh)
3*4=12 Well would you look at that. I have more ways to get Artifacts than you do to destroy them. And also taking into the account that Matter Shaper and Artifact Defiler see little to no play, and that Rust Crawler is an uncommon tech card in a small amount of decks, the most artifact removal you have too look out for is EMP, which comes on 7 mana. Oh yeah, and some of the decks that do run Rashaâs Curse dont run 3 copies. ~6 cards realistically. You have 6 cards vs my 9 cards. 6 Chances to destroy my Ankh vs my 12 to get them again. Not to mention that if you are saving your removal for my Ankh then that means I can keep what ever artifact you arenât removing.
Your Right⌠wait No otherwise Artifact build would be META so What is the Goal of Game ? to Drop Life of a General to 0 meaning if you Take 3 hit youâr Artifacts are Gone and Removal only be Used if it Gonna Get Critical mate.
Also equip Artifact dont Commit a Body on the Board and most of the Artifact Removal are Minions which can Hurt you too!
So you have to run at least 13 cards from that list and play them all in a single matchâŚ