Duelyst Forums

Suggestion for Trial

I dont Know Men looks like Songhai gonna be Tier 0 that way kinda

1 Like

NOSE: Equip 3 Artifacts
At the end of each turn, if you have less than 2 Artifacts, equip a random Vetruvian artifact
Ox: Fine as is, maybe change the number of minions required.
Hatefurnace: Fine as is, maybe change the amount of spells/targets
Oak: Summon 13 (subject to change) tokens with different names.
Your tokens gain +5/+5
Wanderer: Minions summoned from you action bar gain either +1/+1, +1 Attack, or +1 Health at random.
Underlord: Resurected units permanently gain +1/-1, they do not come back if the go below 1 Health from this effect. Xull cannot go brlow 1 Health.
Strageos: Fine as is, change numbers

This is a better Kensho Vortex.

2 Likes

So you have to summon 13 different types of tokens? That’s crazy.

2 Likes

ProÄ£ress can’t be regressed and I feel that there are enough walls/ token generators. I’ll count them in game later but I’m in class ATM.

My mind is both hardnerfing and ultra-memeing it i’m thinking…

ā€œSummon a Grave Eater if you have none in a random space near your General.ā€

A Grave Eater is basically Abhorent+. It is a 1/1 with Deathwatch: gain the Attack, Defense and keywords of the dying creature. This kills the floodgate multispawn memes, but keeps the entire recycling theme. And yes, also steals non-static effects.

3 Likes

Forcefield is Generic it protect Artifact and makes you battle more instead of Retreat cuz lack of Health maybee give Nose Forcefield a special Skin the way you do its only Best for Sajj give her Infinity Artifacts Ammunition

Underlord: for High Health monster it takes Extremly long unteil their are gone thats kinda already Gamebreaking and force to play specific monster for the build.

Google: Vanar Kindred Endless Hunt and you will know my answer for +5/+5 ^^

for the others its not that critical just a little bit different it dont realy matter but its Still good benefits

  1. I have no clue what you are suggesting in respone to my NOSE suggestion.

  2. Trade off for the minions actually dying a true deathafter enough times. Unless you enjoyed fighting against an undying board? No you don’t.

  3. I don’t see the problem. You wanted Variax strength, now it’s on par with Lilith’s AWSOME BBS. Enless Hunt: 2 big guys for 8 mana. BBS: 2 big guys for 3 mana, like you wanted.

Variax need a Nerf as well to be healthy to be Honest but dont forget it only affect wrathlings still is Swarm ^^

with NOSE i mean the way you do Only Good for General Sajj with her Ability to double damage
combine with Thunderclap and Obilivion Sickle she can not only Copy Destroyed minions by her but also create Exhuming Sand on that Spot

Artifact dont have Extra High Amount of Cost because its Fun! and even if its Random a E.M:P Golem does nothing in the long run especially that he got nerfed from 9/9 to 7/7

you wanna say a 10 Health minion can Die 9 times and gain up to 9 attack? an Undying board are not needed that is almost as if no one can Endure that.

Variax does not need a nerf.

1 Like

I’ll edit later with effects and numbers, but Wanderer:

5/5/5
Trial: Have no minions of your faction in your deck.
Destiny: Your neutral minions get a Mythron’s Blessing of your faction.

Blessings

Lyonar: Zeal: +2 Attack
Songhai: Backstab (2)
Abyssian: Is deemed as a Wraithling. Dying Wish: summon a Wraithling nearby.
Vetruvian: Is deemed as a Devirsh. Dying Wish: dispel the nearest enemy.
Magmar: Grow: +1/+1
Vanar: Is deemed as a Vespyr. Airdrop.

5 Likes

your right she got enough nerf theres almost no time to cast her anymore unless you Topdeck 3x
Darkfire Sacrifice

what i am telling is that i want her back in competitive scene as one of the heavy weapons the abyssian has to offer cheaper and a little bit changed instead of being an useless High Cost
but maybee you wouldnt understand :sunglasses:

my good man, you want the trails to be on the same level as other decks on the long run.
the trails are obviously not on the same level.

now hear me out, nemeton is ok as it is.
why? it is hard to pull of (very hard if you’re don’t have the knowledge for it) and it rewards accordingly.
you can either play a nemeton carried by embla and boom on the next turn( not as easy as it sounds) or you can play fast nemeton and risk that your opponent will remove your minions and stall your trail, while hugging you to death.
i play the first way and blow out in s, the reason i brought it is to show you that nemeton is official for those who dig deep for it.

your suggestion lets everyone run it in exchange for a huge nerf to the reward - this is quite stupid.

i can go with ā€œhave 5 ā€¦ā€ ā€œyour tokens get +3/+3, walls able to move one spaceā€ for example.

oak cost 6 mana is perfect, meaning fast nemeton drop it on curve, and control nemeton can drop it on nine + token and bbs.

the suggestion is not to put nemeton and all the others down into unnecessary land - it is to make them into hard rewards to harvest, i for a change enjoy the fact that i need to actually work on a deck for a while.


regarding your earlier statement - you do need to play a faction to talk about ways to nerf it, unless it is so clearly broken ( +80% winrate raganderer on average) because you have to know how the whole pool of cards react in order to execute a well placed nerf.

1 Like

As we Know Meltdown got Completely Destroyed as a card we need an Errata and redesigning of cards Instead Making them non creativity expensive. We now got a Minion that Cost 9 i mean the card World Core Golem and Gues What? no one want to Waste his Entire turn for 1 Card and even if you can make him cheaper with other cards… makes it only wasting more Card Advantage and Ressources then its worth.This Card got created and no one gonna play IT when your opponent can remove it with less cost.

thats exact the same reason why they Change Mechazor in a Good way to be something you can often make very good and also i think its to easy to gather Spirits and Gold they have to Take from Heartstone maybee more expensive for peopel to have more reason to buy for me at least ive only buy all Beginner 0ffers

Maybee because i dont care to Disentchant an Entire Faction just to play what i want but still i am Concerned.

You know that your two examples are iffy since what makes Worldcore a meme is the context of Removelyst while a stable, predictable Meltdown would be terrifying in an actual burn archetype outside Magmar, right?

Also, tone down a little on the buzzfeed case fluctuation.

The actual fck did i waste 5 minutes on reading? Trials are completely fine, except wanderer, he can die in fire.

6 Likes

the change for oak is fucked up nine ways to sunday, you usually run 8 to 11 tokens, 13?? really?

endless hunt scares you? WHAT?

play the damn deck.

i read the whole thing and i have no idea what’s going on

2 Likes

i know peopel like you always Hating 1 card… tell me which card will be Next to Hate ? instead of Fixing all together ^^.