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Mirrorim Infinite Damage OTK Combo - Mirrorhorn

Hi guys, Sin here :smiley:

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Here to share with you an early prototype OTK concept (will edit decklist with required mirrorims) in the coming expansion.

It is a literal budget deck with only Twin Fangs as the legendaries so I think it’s a pretty affordable meme if you balance the payoff on the scales :3

Deck MVP:
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UPDATE: Metaltooth combo currently lacks the mana to be completed, so we will be capitalizing on the Twin Fangs combo.

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What I have here is a Magmar combo deck that uses the infinite loop of Mirrorrim.

This deck consists mainly entirely of 1 drops, so you either win by 6 mana, or struggle super hard later on.

One cool thing about this deck is the core of the deck is Twin Fangs and Dance of Dreams, which are ironically the ones that will stop the Kujata Chain.
However, you can decrease these odds by mirrorim’ing early on your 1 cost 1 health minions.

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You will have 2 tries at the OTK, so bait out cards and minions with a small “test cycle”
(until you get clogged by a non 1-health minion early on as there are 6 cards that can do so, excluding 1 Twin Fangs, 1 DoD and the 3 Kujatas)

Also the 2 mechs in this deck have inherent synergy with each other to thin out the useless fat in your deck, while milling the opponent in the process.

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Your second Twin Fangs should look to kill, however.
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Another thing to note is that Warlocks are there to further hasten the process for the OTK as well, as it ramps up damage total by 5 on its own.
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Your gameplan is to draw as fast as possible, using dance of dreams and Kujata to cycle through an infinite amount of Mirrorims, stacking up your Twin fangs with the damage proc from Kujata and go for the win.

Setup requirements:

  1. What you want to do here is replace for Kujata, Dance of Dreams and Twin Fangs.
  2. Next, ensure you have said cards in hand before you do the combo, and remove the impurities in your deck.
  3. Win, like seriously, the only cards you will ever need is Kujata, Dance of Dreams and Twin Fangs because the other cards that will keep popping up in your action bar are always one health minions to fuel Kujata and DoD.

Mana costs for combos:
Kujata (2) > Twin Fangs (3) > Dance of Dreams (1) = 6 mana combo

If you want to pull off the infinite combo, you need to first have a mirrorim in play before playing your Kujata so it doesn’t just dies off (for style points, not necessary).

Did I mention that if you equip the first Twin Fangs and it goes unanswered while you have Kujata in your hand or vice versa, you win automatically? xd
As soon as you can move near the enemy’s face, push in a billion damage.

That said though, it’s kinda sad to see 2 of the more synergistic cards with this deck being rotated out:

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This is the second decklist that has a higher consistency, but higher cost and setup. You keep 1 DoD, Q’orrhlma’a and Kujata, 2 Mirrorims in this deck. Play the 6 drop at 6 mana and remove everything in your deck except the 1 Twin Fangs and Q’orrhlma’a you may not have not drawn into. Then on 7/8 mana, play Twin Fangs(you wait out the 2 excess cards during this time if any). 9 mana, start out with Mirrorim into kujata, fractal replication it, and play the other mirrorim for the copy of itself to start the chain.

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Cheers, I hope you guys find more combos with Mirrorims so I can make decks around them :smiley:

My social media:
twitter.com/lucentsparkle
instagram.com/sinpathy_

Previous OTK decklist: https://forums.duelyst.com/t/top-10-anime-betrayals-the-deck-aggro-deck-of-unplayable-cards/12590

12 Likes

The expansion hasnt even come out and already got an otk deck :rofl: amazing

2 Likes

Slight problem… you need an existing mech for metaltooth to get rush. That metaltooth route costs more than 9 mana. Once you kill off one kujata, you still need to summon 2 metaltooths and that costs 2 mana. You dont have 11 mana.

Oh wait, it only costs 10 mana because you forgot the second kujata gets a 1 mana discount.
And a friendly reminder, rex is rotating out

2 Likes

dang u right… i guess im changing the second win condition slightly then, will be updating it to purely using the artifact for beatdown goodness, adding shrouds to dispel potential provokes (also is 1 health)

2 Likes

It’s a make or break deck now!! You can win as early as the turn you can get in range of the opponent’s face HAHHAHA

1 Like

This is my build, I call it tripple threat.

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edit: Just realised koi is shim’zar, have to replace that with shroud.

1 Like

White Palm also rotating out.

2 Likes

WHY DO THEY HAVE TO RUIN MY MEMES!
Adding opening Gambits that have 1 health.

1 Like

Mandrake is gone as well in the rotation

2 Likes

Stop, you’re hurting him!

kappa

4 Likes

I swear…
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You can still run this in whatever game mode allows it. Don’t worry.

2 Likes

Jesus, way to ruin the fun with all those rotations… Hopefully there are good 1 cost 1 health minions this expac

1 Like

Playing wings in the DoD mech build is probably correct as you can get I̴̶͈̭̗̦̟͇̲͔̹̯͈ͯ̍ͭ͆͞͝ͅņ͚̺̟̮̤̫͚̱̹̘̞̙́ͧͤ͂̎ͮ̾̇͐ͦ͑ͤ̃̀̀͘F̢̳̹̻̗̲͕̫̗̺͙͔͖̻̳̻̟̪̺̝ͧ̍̐͊ͥ̓̿͌͂͆̓́̎̈́̔͝į̵̵̝͈̪̤͐̾̊n̴ͥ̔̿̏͆ͯ҉̵̛̛̝̫̘̠͉͈Į̨͈̘̫̤̪̪̗̮͇̼̪̗ͮ̂͗ͦ͊ͭ͂̍ͧ̍ͧ̿͠ͅT͈͍̙̰̪͇̦̭̝̼̠̻̼̮̫͔̖̲͌ͤͯ͌̂̂̓̌̏̇̀́͘͞ͅȩ̵̬̭̰̤͚̙̳̻͔̼̲̳͖͈̳̣̿͐͐ͮͫͣ͜ͅ ̢̻̞̻̜̤̖̮̥ͣͩͤͪͨ̅̒͗̾̒́̓ͦ̊m̛͕̩̩̝͍̝͕̌̏͂̍́̓̅́̂͌̚̚͘ͅȩ̢͚̰̦̰̤͒̑̇ͦ̊ͯ̉͐̀̋̉̌ͯ̅̓ͩ̈́̓̕͡c̨̦̳̰̯̖̝̰̫̣̖̞͉͎̫͕̿̊̍͌͞H̶̴̎̀ͨ̅̆̎͂ͨ̿ͥ̔ͯ̏ͫͨ̆̈̓̎҉̡̻͖̩̜̤̯a̷ͪͣ̔̔̎̾͛̎̎ͥ̍̓̅ͧ̑̈ͫ̕͞͏̱͙͈Z͎̲̝̎̽ͦͫͣ̍ͣ̚̕͠0̢̢̱̯͖̱̙̠͍̰̥̣͑̒̈̂ͪ̕͝r̵̛̟͇͙̳͈̙̮̭̖̯̟̜̲̩̯͋̽͒̇͌͗̕Ş̷͗́̌ͣͫ̈́҉̙̪͔̱̙͕̬̖̯͎̣̟̯!͚̟͙̼̹̣̞̩̭̬̱͚͖͎̖̰ͤ͒͐̔̇̔ͬͨ̋ͭ̆̀͘͡.

2 Likes

there we go
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still lost :x

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