Duelyst Forums

Miguel's Miscellaneous Memes

That’s right. No Cryonic Potential for them.

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You can still squeeze some damage out of ghoulie this way :wink:

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True, although it’s probably not worth the 3-card combo investment :confused:

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3 card combos are usually a no-no in vanar

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I figured as much, but if it really would’ve been 16 dmg out of hand (with Ion and Cryo Potential) it might’ve actually worked. I even had stuff like Frigid Corona and Replicant for extra consistency. Oh well, back to testing other stuff :man_shrugging:

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“In Soviet Vanar, your pets take care of You”

Remember my RaCaChaCa (Dark Memes XV: RaCaChaCa)? After doing some theorycrafting, I figured that there could be more than one working deck using the awsum Calculator-Rawr-pets shell. So, here we are back at pet madness again :sirpenti:

Early game, the plan is to get as big a Calculator (or two) asap. Numbers like 11/13, 15/17 or even 18/19 are not so uncommon as one might think, and can cause some furious reactions from opponents (I had one of my most precious games in a while when my two 20+ stats Calculators made my Wanderer Rag opponent spam me "GLHF"s). When your Calculator is up, it’s time to follow up with Rawrs and other pets to take control of the board. Kara’s bbs and Shiro help to really make those Calculators and pets grow sw0l.

Late game, Spirit of the Wild and Hearth Sister provide some finishing touch given that your opponent cowardly backs away from his “fun & interactive math problem”. L’Kian can give some fun stuff to avoid losing hand size too much, and most importantly doesn’t provide your opponent with cards to answer all the ridiculous things you throw at them. Surprising mvp of the deck is however Icy, whose stun on the enemy general can sometimes really help close out the game (extra spicy on a Trial Sajj before the critical Neurolink turn, it seems).

Consider this build my holiday gift for y’all. Keep on being amazing next year too, and let’s keep Dooly memes rocking even in these dark times :santa:

Edit: whoops, almost forgot my typical WR stats. Here ya go, 12-8 (60 %) in Gold and Diamond :slight_smile:

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“Make sure to see our new musical, Bumps on Ice!”

tickets available at all good stores which sell Dooly Q4 content

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Flye McBorbfaice

Fly Vanar is an archetype that I’ve been really enjoying recently. It boasts a respectable amount of fliers, utilizing Skywing’s ramp abilities combined with Vanar’s own Shivers and Wisps-ramp package to produce an impressive amount of flying minion spam. Once you establish (any) board, it’s time to go to town with Wailing Overdrive, Spirit of the Wild and Aspect of the Mountains. Overdrive is a great card in that it can be used to smash things such as an innocent looking Shivers into an unsuspecting opponent’s faice™, or to infiltrate Faie herself and play your fliers near the enemy base for a big payoff next turn, should your opponent choose to run to your starting side of the board.

Drake Dowager, while generally a weak card gives some nice extra flavor to the deck, while Ghost Seraphim synergizes nicely with almost all spells of the deck and provides a decent plan b finisher if the Overdrive/Spirit combos don’t pay off early in the game.

All in all it’s a classic Vanar combo deck: while not particularly mind-blowing, McBorbfaice feels fun to play and provides fine results for a meme. Wr was 15-5 (75 %) in Gold/Silver this season and Diamond last season.

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Beautiful! A nice excuse to craft Ghost Seraphim, so I did. :smiley:

Do you have any piloting tips?

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Replace all spells besides Fissure for the first couple turns, so you get a good amount of flyers and Wisps on board. Then start looking for a burst turn with the decks three 4-6 cost power spells, or just a lucky flyer minion spam with 2-3 Skywings. Almost always Fissure the enemy faice™ if you can. There’s not so much removal, so try to be creative with it :slight_smile:

Let me know if you’d like any more specific info after trying it out!

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Arcanyst Ilena

Ever thought that Ilena is so bad, that new builds for her are on ice? Think again (yeh it’s kinda true tho). This deck rides on the tried and tested ever-so-wondrous Swolbeast-Illusionist-Polarity combo, while running a decent amount of draw with Vespyric Call, Frigid Corona, Essence Sculpt and Blue Conjurer which all give fuel to the general swaggity-swarmcanyst gameplan. Ilena’s favorite tools Yggdra, Gauntlet and Hearth-Sister provide some removal and tempo to not fall flat in the face in the early game. I also chose to bring in Shatter, which although somewhat lackluster gives yet another spellproc while removing things.

The inherent randomness in Vespyric Call, Essence Sculpt and Conjurer give the deck a decent amount of variety and spice. The deck’s “plan C” wincon is a buffed on-curve 6 mana Ancient Grove while having some swarm up (really, I’m only half kidding). The deck plays out very defensively, so each trade and positioning matters. Besides this, it has the added downside of really feeling like “Duelyst in hard mode”, as rng, bad replace luck, bad matchups, dispel, burn, meta tiredness and yesterday’s weather (among other things) can screw you over. If you’re not afraid of a little challenge and want to play Ilena, feel free to try this thingie! At 6000 spirit it’s basically a Vanar budget deck :wink:

Wr was a “slightly salted” 8-7 (53 %) in Gold.

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it would be evil if in lategame you made a big circle out of the remaining minions with a hole in the middle and made 9 seraphims with flawless reflection

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Reflection is a pretty bad spell for this deck’s general purposes tho :stuck_out_tongue:

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yeah, but just imagine it. just, feel the stupidness. let it flow through you, and embrace it.

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“I don’t like bumps. They’re coarse and rough and irritating and they get everywhere.”
-Zanakin Starstrider

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what happened to you. where is the abyss thread

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Heyy I’ve been gone like 1 full day :smile: I mostly lurk around anyway, my deck creation process is quite slow at this point and I have no plans for Abyss currently due to lack of new content (I’ve seriously played every major and minor archetype there is at this point). The Abyss thread (as well as this one) is fine with bumps every 8-10 days since threads in decklists only get locked after two weeks.

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KoP I: Pooping Is Healthy for U

This deck is not overall very memetastic, but it’s what I’ve been using to get into Vet recently so I figured I’d post it anyway. Those who have followed my Starhorn and Aggro Cass decks know that part of my deckbuilding philosophy is turning overtuned cards into support for fun strategies. Fault is a very potential card for this kind of thang, and hence I present a new series called “Kingdom of Poops” (KoP) where in the future I aim to utilize some bit more gimmicky strategies supported by the ever-so-stupid Fault package. Hey, Vet is basically all poop now anyway in its essence :man_shrugging:

As for the current deck, it boasts tons of healing that helps it to get to lategame where Fault, Inner Oasis and Golems make your board basically infinite. 1-off Nosh-Rak can help in some dragged out games, while Aymara is a real mvp that’s not usually expected. Purgatos is a good removal target that helps clear the way for Aymara, or gives tons of value when ignored. Otherwise nothing so special here this time, so peace & Miguel out :slight_smile:

WR was 16-4 (80 %) in Gold and Diamond.

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Astral Trip

K I guess I’m the calculator guy now :sirpenti: Playing these decks is fun, and they do ok enough on ladder so I thought once again why not. Here’s the Vet edition of my Calculator-pet package combo: While Vetruvian battle pet package with Pax and Rae is generally bad in terms of giving Calculator stats, Zirix’s bag of tricks gives a very neat swarm approach to the deck with Inner Oasis and First Wish providing both cycle and longevity to your board. This makes the deck’s secondary wincon of overwhelming the opponent with a constant wave of pets slightly more viable. Astral Flood also gives the deck longevity and together with Oasis can occasionally lead to pretty absurd board states, although the problem of drawing said Raes and Pax’s just feels so bad.

Removal department does pretty good with just BoA and Sandswirl, while the deck’s combo piece Astral Phasing (obviously meant for bringing a gigalomantic Calculator straight to teh face) can also be used as a removal in desperate situations. I had one hilarious game where a Phased Golden Mantella kept removing the enemy stuff for huge value, bouncing and flying around the board.

Pretty much everything else about this deck has been said in my other Calc decks. Ask away :slight_smile: Generally you bring up huge Calcs, see if they stick and try to sustain with Rawr and other pets + buffs for a big board advantage.

WR was 8-7 (53 %) in Diamond. I had pretty bad draws in many games only drawing my first Calculator around 5-6 mana, so considering that it’s not too bad :stuck_out_tongue:

Edit: Oh, and about the name: the deck has 2 cards named Astral, and playing against it probably feels like falling a bit outside what is considered normal reality (=random funny-looking and weird animals that just keep swarming around you and attacking).

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noice. where is the budget tho REEEEEEEEE

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