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Miguel's Abyss deck and discussion space

Hmm this isn’t most certainly what you thought but you just accidentally gave me a decent deck idea to test :slight_smile: (I tend to keep things secret before publishing them, so unfortunately you won’t be hearing from it fora while).

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It’s a bit of full madness, but really take a look at my Maehv deck up there to properly sink in:

The only thing i am assured is that i’ll be able to steal creatures, so what do i do? I set myself to burn them. A cheap creature is something i can quickly smelt into a Husk or bend into Darkfire/Banishing fodder, a big creature (or something amped by Conversion) is something i will gladly toss for Reliquarian or, if i was running a Cassy setup, aim a Corporeal Cadence at. If i luck out and grab me some cheap/free Rush, i will try my best at smearing that Horror Burster at it.
What it is doesn’t matter, it will be better than anything in my deck and i’m hard set to transform anything that i can grab into ammo for the meat cannon. Details are figured out mid-combat.

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Spealing of my deck, switching Variax to Rev did actually make it at least playable. Also switched Grimwar to Banishing.

I just want the opponent to be pissed off by playing against his own deck and frenzy Rev, nothing more. Actually, I like playing it now, every game is a new deck :slight_smile:

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I’ve got an idea. Why just stealing when you can burn his/her deck as well, right?
Considered adding Mnemovore into the mix.

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So to show what I was kinda teasing earlier in the week. I made an Infest deck, which I also used for Meltdown league this week. I did also use this deck on ranked and did go 8-0 at the start of the season but didn’t keep going on when I had seemingly good matchups. So in the end went 12-3 with it on ranked (in Silver at the start of the season). Also went 1-1 in League with it (3rd opponent forfeited due to being busy and limited time).

Basically, the deck tries to punish minion based decks by using spells to spread damage through Infest and Grasp, while also punishing defensive minion plays around the general with Betrayal. BBS, Punish and Munch are used mostly as removal, although Munch also acts as a bit of a heal. Lure and Recombobulus are there to re-position enemy minions into being more advantageous setups or pay-offs for Grasp and Infest. Mentor, Xerroloth and Spelljammer are there to help keep your hand full, while Reaper is a good threat by itself and can help clear back line minions with its flying. Ooz is just a solid 2 drop minion and generates a bit of creep for Munch to work off of. Mystic is just there because I needed a 2 drop and its just a solid choice.

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Wow, that’s original!

Reminds me of

But much more refined

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I don’t know if my deck is refined at all or if I’m just making myself sound smart in the other post. But I made the deck because I had some spare spirit around and wanted to make a fun deck. Saw Infest and decided to make a deck around it and about 5 mins later its what I came up with. The deck probably can be made better but usually once I see something I want to make a deck around, I make one draft of it and then see if the initial draft is any good or be made better, then remake it. Then stick with what I’ve made. Or I throw it away because the initial draft seems too bad to work.

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Were you the one that encouraged me to play infest on stream? I certainly had fun with it and was pleasantly surprised with how effective it was. Here was my final result that I added to the master thread:

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Don’t remember, but I do usually encourage you to do off-meta decks/cards while in your stream. So can’t say it was 100% wasn’t me.

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Awesome! Infest is a fun card, those Grasp/Lure combos can be very satisfying :slight_smile: I have a more burn-focused deck (“Seeds of Infest”) in this thread with a similar idea. I hadn’t thought about it, but Infest might indeed be pretty effective in general in the current meta.

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Here’s what I brewed for Xor with your cool “Meat Cannon” idea :slight_smile: Steal-type cards provide good sacrifice targets, such as when the opponent plays around Tormentor by playing a cheap minion or when you get bad Reaper rng. I don’t like Xor at all in general, so I only did limited tests (3-3 in Gold) but it feels pretty much on par with most other Xor builds, pretty average all in all. The idea might have some potential if someone with more motivation wants to refine it.

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Oh, and against the usual opinion I’ve decided that Chakram is one of the best payoff cards for Xor (it can be pretty good pre-trial, while it’s absolute bonkers post-trial).

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oh cmon, you linked the wrong one >:0

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Oops, sorry.

Edited it.

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Introducing: Plaguebringer Cass

The idea of this deck is to wittle the opponent down with 1-2 dmg pings(and summon as many hexclaws as possible). It is currently in deveopment, so I would like suggestions on what to add/remove from the deck(plz dont say hexclaw, he feels like he is home)

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What about using some ramp of any kind?

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I would use the Abyss Trial along side Hexclaw. That way if the trial completes you can get infinite Hexclaws.

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Your deck (basing it off of infest and grasp) benefits from your opponent summoning stuff so things like komodo hunter and (to a lesser extent of suggestion) spriggin would work best.

Edit: take out gor and/or sarlac since they don’t add much to your wincon

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Very well, I won’t say anything :wink:

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But in all seriousness, given the theme of the deck I’d add some Skorns and at least one more Kelaino, that’s a fun little heal burst combo if your Kelaino happens to stick for a turn

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