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Immortal Vanguard: Abyssian

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Lillith:

Summary

Black Gate Competitive


http://www.bagoum.com/deckbuilder#MTozMDEsMzoyMDA1OSwzOjMzMSwzOjIwMjcyLDM6MjAyMDEsMzoxMTA4OCwzOjIwMDQ5LDM6MjAwNTcsMzozNTAsMzozNDEsMzozNTMsMzoxMTEzOSwzOjMyMSwzOjExMDkz

Gate of the Undervault is one of my favorite cards of the set and I have tried really hard to make it work, but most of the time it feels pretty underwhelming. However I finally got this list to work, and man has it been working well.

Its a very proactive and meta conscious deck. Of course we have our basic build package Void Talon, Gate, and TimeKeeper. They give you some early game or some late game and can be used defensively or as a surprise, the main tip to know about the build package is you don’t want to play time keeper unless it is going to activate gate or as a seven mana combo with talon, both it and gate tend to get replaced in the mid game, but they are incredibly powerful early on as its often tough to answer a turn two gate, or later on as a combo piece. Turn two gates tend to be your priority using even furosa or inkling in order to contest the globe as player one.

So next we come to the other superstar of the deck, Black Solus. Yep, been awhile since we have seen him, he was never a bad card, just wasn’t usually good enough, he showed up when he was overpowered, and then was quickly forgotten about when he was heavily nerfed, despite having pretty decent potential again when bloodborn came out adding the furosa/crypto package to the wraith engine who give us a strong early game. So aside from the obvious wraith synergy why have I gone back to Black Solus? Well he dodges rebuke, lavalasher, makantor, plasma storm, and often natural selection to meaning he is a perfect on curve threat to deal with magmar, and a high priority removal target, and between him, gate, emp, and desolator, its unlikely that they will have enough removal to deal with them all.

Combine that with some lillith staples and you have a very powerful deck that is well equiped to deal with the meta with quite a few ways to win. Its got card advanatage covered with desolator, double cycles, and a steep curve.

Void Blade Competitive/Gimmicky


http://www.bagoum.com/deckbuilder#MzoyMDA1OSwzOjMzMSwzOjIwMjcyLDM6MjAyMDEsMzoxMTA4OCwzOjIwMDQ5LDM6MzAwMTQsMzoyMDA1NywzOjM0MSwzOjMyMSwzOjMxNCwzOjMyOSwzOjExMTM2

Reliquarian is practically made for abyss, not only do they have by far the best forged relic they have great targets for it. For those that don’t know Reliquarian effect creates an artifact equal to the attack of the sacrificed FACTION minion (yes faction, targeting a neutral minion results in no extra effect beyond the attack bonus), for abyss when you attack a minion you steal life equal to the artifacts attack.

So speaking of Reliquarians powerful abyss artifact, this deck has one main goal that it wants to achieve at six mana: Darkfire Sacrifice, Arcane Devourer, and Reliquarian, targeting the Devourer with Reliq, resulting in a whopping eight attack boost on your general which if you attack a minion with you get a massive sixteen health swing! And you can do that two more times. Its brutal, and conveniently it happens the turn before finality, and magmar is bad at dealing with artifacts. If finality doesn’t make an appearance you can alternatively just do it without darkfire as an eight mana combo.

The rest of the deck consists of Lillith staples, and featuring the rest of our ramp package with Black solus and Vorpal Reaver, both solid Reliq targets as well. And as I mentioned in the previous deck Blacksolus is amazing for this meta, and Vorpal is a powerful classic. You usually want to try and save your darkfire for your Reliq combo, but depending on the match up a turn one Black Solus or turn two Vorpal Reaver is nothing to sneer at, and lategame you can always just summon desolator and then darkfire him to summon him again.

The deck may look a little short on opening plays, but with how this deck works even Furiosa or Inkling make great globe contestors, furiosa will often bait early removal too, clearing the way for your powerhouses. And Blade is an excellent early game stalling tool, that also helps fend off Ragnora Combos.

Mechanical Abomination S rank

http://www.bagoum.com/deckbuilder#MTozMDEsMzoxOTAwMiwzOjIwMjcyLDM6MjAyMDEsMzoyMDA0OSwzOjExMTIzLDM6MTExMjYsMzoxOTAwMywyOjIwMzQ4LDM6MTkwMDQsMjoyMDA1NywzOjMwMDAyLDM6MTkwMDUsMzoxOTAwNiwyOjMwMDM5

So I have tried out a more traditional swarm approach with Abhorrent Unbirth, but between Metaltooth being his favorite partner, and the impending nerf to the metal tooth interaction, I figured I may as well go all in on the mech plan giving us a sollid back up plan that wont fold to this AOE prevleant meta. Speaking of an Aoe prevelant meta, Soul Grimwar is an excellent defensive tool that makes it really awkward to clear your field, while also being a powerful win condition on its own, and we pack our own Aoe thanks to Furor Chakram, which also serves as a powerful win condition, which is another card that absolutely loves metaltooth.

For those that dont know how Abhorrent Unbirth works, it destroys all minions on your field, and summons one giant abomination with all the combined stats of the destroyed creatures as well as their keywords. Although now you need at least one other mech on board to get rush off of metaltooth but thats not to hard. Oh btw yea he steals temporary buffs like Chakram, and then Chakram buffs him as well after he is done forming. Also even if you cant get rush on him, the ability to manually blow up your field to super power a Soul Grimwar is pretty neat.

Unbirth, Chasis, and Ritual banishing are kept at two ofs to make room, they are all a bit situational, and thanks to the decks phenomenal three different cycles, its really consistent, and it tends to be a very proactive deck. Between its many cycles and very aggressive gameplan, card advantage does not tend to be an issue. Its a very fun, and very competitive deck.

Edits:
+1 Chakram, -1 Chasis


Maehv:

Summary

Tempo S rank.

image

http://www.bagoum.com/deckbuilder#MTozNTUsMzoxMTAxNiwzOjIwMjAxLDM6MTEwODQsMzoxOTA1MCwzOjIwMDQ5LDM6MTAwMjAsMzoxMDk4MSwzOjM0MSwzOjExMDU3LDM6MzQwLDM6MjAwNjEsMzozMjIsMToyMDMzMSwxOjExMDkzLDE6MTExMzY=

Tempo Maehv loves to run a bunch of lost costs utility fodder with weak bodies in order to target with her BBs. The deck packs tons of healing, and prophet, to mitigate the self damage. Gnasher is practically made for Maehv and is pretty much an auto for her, and Nekoma makes up for the decks very low curve and is also complementary to her BBS.

With the change to her BBs now the husk can gain the benefit of a sacrificed Azure Horn Shaman for a staggering 3 mana 4/8. Very quickly becoming a mainstay of all Maehv decks. Reaper is a sollid card as well and now you can trade with it once and then pop it with her BBs.

We are packing Dark Transformation because none of the usual go to removal really works for Maehv, and the spawned wraithling is perfect BBs food. Add all that to a couple abyssian staples, and some late game bombs, and its a very effective and aggressive deck. Husks are Abyssian minions, so while they are no Arcane Devouerer, you can very consistently play Reliq as a stand alone card with a husk.

Edits:
Trading Operant and Decibot for Azure Horn Shaman and Reaper of the Nine Moons. I am also tempted to drop the decks late game bombs for cryptographer but that’s probably a bit overkill. Betrayal may get cut for Variax now that eight mana minions have some breathing room, but that depends on how popular titan is.

Old decibot explanation

Then we add deciptibot and Nightmare Operant. Abyss doesn’t have anyway to give Bot rush or to turn your opponents minions into battlepets, but the 4/5 body is really good, especially vs magmar, and thanks to Operant or a Mechazor from operant, being the only other mechs in the deck you can consistently pull a powerful unit from the deck without it ever being a dead card in hand like Silver can be. It does also have a decent combo with Demonic Lure. More often then not Bot wont gets its affect off but it will still serve its purpose as removal bait and forcing your opponent to position awkwardly. Operant is also usually just to awkward and RNG reliant to make the cut, but its a perfect BBS target and can be manually pulled out with nekoma so it works here.

Ramp Competitive

image

http://www.bagoum.com/deckbuilder#MTozNTUsMzoyMDA1OSwzOjIwMjAxLDM6MTEwODQsMzoxOTA1MCwzOjIwMDQ5LDM6MTAwMjAsMzoxMDk4MSwzOjM0MSwzOjExMDU3LDM6MjAwNjEsMzozMTQsMjoxMTA5MywzOjExMTM2LDE6MzMz

It has the usual abyssian and Maehv staples, but with a heavy top end curve to abuse with darkfire Sacrifice. Maehv has potentially the most powerful Awesome BBs, and gets the most consistent value out of Reliq. Instead of packing Nekoma, or another source of draw we just sport a high end curve.

Edits:
With the change to her BBs I am trading out prophet for Azure horn Shaman.

Dying Wish Competitive

image

http://www.bagoum.com/deckbuilder#MTozNTUsMzoyMDIwMSwzOjExMDg0LDM6MTkwNTAsMzoyMDA0OSwzOjEwMDIwLDM6MTA5ODEsMzoyMDE5OSwzOjM0MSwzOjExMDU3LDM6MzQwLDM6MTEwMzYsMzozMjIsMzozMTQ=

Wait, isnt this the exact same deck that I posted here? Nope, its changed massively! Ok, the card selection is the same, but grimes has gone from eh, to holy crap it high rolls frequently, thanks to how it interacts with the build mechanic. How does it interact you ask? Well…it spawns the target in already built and ready to go! So yea, active gates to the undervault out of nowhere.

Edits:
With the change to her BBs I am trading grimes for Reaper, Prophet for Azure Horn Shaman, and darkfire for Unseven.


I have made it to S rank for many seasons now, with frequent top 50s when I have the time to play competitively and occasional top tens. Since I have not had the time to stream as much as I want, I just try to share some of my things each week to fill in the downtime. You can check out the rest of my stuff here:

10 Likes

Wanted to ask since your previous list on Maehv, what about Ironclad? He’s costly on his own, but buffed with Lurking Fear and BBSed instantly IMO he’s a rather good and thematic replacement for EMP.

Also 3 Inklings/Spheres but no Vellumscry seems weird to me. And Operant seems like a good Vellumscry target.

EMP is just straight up better, and Vellumscry is just straight up not that good. The better cards you play, the better the chance of winning and the better your deck.

Both are playable, but I think there’s better options for the deck.

In my experience with EMP, I often found myself in a weird situation when playing EMP wasn’t that good and not playing him wasn’t that good either.

Gate is so good against most bosses. They tend to not target it as much, and you pretty much win when it comes online.

2 Likes

While whybots reply was a bit harsh, for the most part I agree with him. If ironclad could fit anywhere, this would be the place, but its just not that good. I have not personally tested it, but I may.

Emp is super powerful and a great recovery tool. The artifact breaking can also be important. Considering her line up its pretty rare that it will affect anything you have as long as your careful, and or the value will be in your favor.

1 Like

On Mechanical Abomination just curious, why Replicant instead of Nightmare Operant, just card draw ?

Also another concern, deck not too weak versus Magmar ? I know, these days, that’s a common problem, but between Rebuke and Plasma … :confused: not even speaking of Saurian. I guess the point is to outpace opponent to get Mechaz0r out asap ?

Replicant is an incredible card, I slot it into as much as I can. Its card draw, its deck thinning, its a cheap spamable body, and a good opening play. It fits even better in a proper mech deck like this.

Operant is neat but just is not consistent enough to really be helpful, sure sometimes you luck out but just not that often.

Its not replicant over operant, replicant would be an auto choice regardless, its more like choosing Chassis over operant because I would prefer even the slowest build progression over trying to roll the dice with operant. I just really like consistency and loath rng.

The deck is built specifcaly with magmar in mind, its why it changed from traditional swarm to mech, as mech gives you a back up plan thats not vulnrable to AOE. That and grimwar is often a brutal counter to magmar. Its primary gameplan is also way faster then magmars main plan having the strongest point of its deck at five mana.

2 Likes

I’ve tested Ironclad with Maehv for a bit. Sometimes it works, but it always feel clunky, kinda like “is this really what I’d like to do with my 5-6 mana”? Even with Lurking Fear it’s still sadly not that good.

4 Likes

I have a total of 3 reliquarians and 0 devourers… and hesitating to craft them cause the rotation.

But the Solus idea is very nice, I should definitely try him (when I finish Langrisser 4 path A I’m playing currently :slight_smile:)

2 Likes

Outside of the combo Arcane Devourer is still pretty unimpressive. As for rotation I am still doing my best to pretend it doesn’t exist, will just be an alternate game mode, and or we will be fully compensated.

5 Likes

grimes for the win. good to see my favorite card getting some love.

Personally I loath the card, I still feel swingy RNG has little place in the game. But its just such a perfect card for the deck even when it gets its worst spawns.

2 Likes

I just tried to use Grimes in a few practise matches. even with Undying rebirth and Blood echoes it is quite difficult to get decent spawns. Especially the weak Arcanysts, Golems, Vespyr and Battlepets make it a risky move.

Running gates is becoming riskier as well. 9moons is getting popular in abyssian and a gate pull is definetly a thing that you don’t want to happen.

1 Like

Regaurding gate, I know, I just really wanted to make it good, and I think I succeeded. The first two lists are a touch gimicky, but they are quite effective. A more old school ramp route may be the better option, currently testing out non gate variants, featuring said reaper.

As for grimes, see my previous post.

1 Like

I like the gimmickyness of your decks and really respect your willingness to make Abhorrent unbirth viable. The meme is strong with you.

Have you already tried the Flying Furor list @cloudfrog came up with? I really like the concept and would be interested what your take on it would be.

Sigh, I prefer the term off meta, or innovative to “meme”. While I ocasionly make silly decks, I tend to go out of my way to make them viable.

I tried Flying Furor really early into the expansion, other then reaper it felt pretty meh. I still have the old version, but my current take is only sporting Reaper for flying. It will be posted for part two of the thread when I think it’s ready.

3 Likes

I’m with you on this one. As a long time Magic the Gathering player the term meme is still a weird choice to describe janky decks. However I like innovation when it finds its way to make deck ideas more playable which I think is true regarding your Mech Unbirth concept.

The other three feel a lot more like experiments that have too big requirements to be consistent even after refining. But I guess someone has to do the testing. The terms “off meta” or “fun deck” seem a lot more fitting here.

1 Like

Yeah honestly you can usually just substitute “meme” decks for fun. We all want to have a good time playing the game I guess? For me, and many others, playing “memes” is the best way to keep the game fresh and enjoyable both for ourselves and our opppnents, even for the decks that are clunky, weird or even totally unplayable for some people.

Do I have to sic the Papa Franku on you too, @excogitator?