Hey Duelyst fans
We're back with another hotfix, this time containing a bigger list of reported items.
Card Updates
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The Trial was updated to “Give 7 minions on the battlefield +Attack by casting a spell.”
Hatefurnace had some weird and fun interactions that we knew about and many more that we had not anticipated. We wanted to do two things to nudge it in the right direction while preserving the best parts of what the community loves (and hatefurnaces!) about the card.
First, Hatefurnace’s Trial is slightly tweaked; ANY spell that gives +Attack for any reason will progress the Trial, meaning cards like Redsteel Minos and Thraex will still work since you did cast a spell, and a minion did gain +Attack! However, the minion now has to be on the battlefield for the Trial to progress, so things like Lady Locke + Ragnora’s BBS (among others) will no longer progress it.
Second, since this adds a pool of new cards for players to consider (such as Vindicator/Rancour with Tectonic Spikes) we'll adjust the amount of +Attack buffs to from 5 to 7. We like that our players have a variety of choices, but these Trials should still be a little bit harder to achieve.
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Meditate will no longer shuffle copies of itself into your deck
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There is a hard cap on playing cards if you’ve played 10 without dealing damage this turn
Meditate opens up a lot of crazy deck building options, and we’ve really enjoyed seeing what players have cooked up. There is a specific case where players have been playing Meditates into Meditates, forcing their opponent to lose the entire length of their turn watching Meditate animations. While we admire this creativity, this doesn’t work in a digital environment. We changed Storm Kage for this reason (way back in the day), and have done two things to prevent this from happening now.
First, Meditate will no longer create more Meditates, removing the infinite Mediate case entirely.
Second, you won’t be able to play more than 10 cards in a turn if you aren’t dealing any damage. This rule won’t likely come up at all in regular play, especially with the Meditate change, however, it will add a small stop to completely time-burning infinites like this in the future.
Due to these changes, for approximately a week after this patch, you can disenchant Meditate for full spirit value.
Other Fixes/Updated
- Metalmeld - Fixed to better detect which artifacts have been destroyed.
- Monolithic Vision - Fixed an issue where the mana cost reduction could stack.
- Pandatentiary - Fixed an issue which caused the client to crash when played.
- Prongbok - Fixed an issue where Prongbok would overwrite other movement-related effects (such as Flying or Ki Beholder's root)
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Unleash the Evil - Fixed an issue where the Rush/Flying Keywords were added as part of the base to a minion.
(In other words, minions revived that were summoned by Unleash the Evil will no longer revive with Rush/Flying) -
Third Generation Generals - The third generation of Generals can now be unlocked by winning 10 matches in any multiplayer queue.
(In other words, you can now unlock Generals by playing Unranked and Gauntlet) -
Create Deck Filter - The deck filter will stay on All Cards or Standard Cards during your instance of deckbuilding.
(However, this will reset once you leave your collection screen). - Crafting Screen - Fixed an issue where cards would be locked during deckbuilding, disabling the ability to craft or disenchant cards.
Thanks once again for your love and patience!