it’s the rest of your deck that determines how much of a comeback you have after mechazor is removed. running wings, cannon and sword as your 2-drops and chassis as a 3-drop (cutting helm being reasonable with only 4 mechs required for mechazor) hardly limits what else your deck is able to do. it would also be reasonable to run helm if you wanted to rush out mechazor or aim to summon 2 with the draw to support it.
Honest thoughts of the Game and Suggestions
Many Factions have More Removal than they even need and most of the player using at least a halve of them already Conclusion you can not get around it same happens with minion summoning blood born spell like Reva Heartseeker its all about Decisions and making your opponent lose all of his good removal.
Example: Fighting Against Mechaz0r without any Removal you will have a hard time but still a Chance
Fighting with Juggernaut without removal = Game over thats the problem
I do not like it when you force players to a certain number Removal or Necessary card to be played like Healing Mystic: 50% of deck are with Stapels and other 50% truly choosen by Players itself
Mirrorim is lacking because you don’t know when you’ll draw said mechazor you only know you have them in deck (given that it wasn’t removed or transformed the second it went out).
I think that problem are Solved by Replace System Already also we dont want that peopel can get 100% access to what mirrorim copies.
That exactly what i am trying to do even if not successful right now.
Currently playing Mechaz0r 5 pieces leaving no Room for other cards and if your first Mechaz0r gets removed you pretty much loose.
with only needing 4 pieces to summon mechazor benefits player to play other cards as well of course it need to be tested and helped and i think giving Mechaz0r Blast would be something people gonna take the threat more seriously.The Base attack of 3 are fine because it can still be fortified by BBS and spells like Songhai Killing Edge not to forget the new Mechaz0r have Celerity!.
Back in the days when Mechaz0r was a 8/8 Cant be Target by Opponent Spells and Ranged
it was worth of summoning and attempting the trial of summoning 5 pieces but the the archtype are just dead and it wasn’t healthy at all despite the Fact that Key Ability Ranged are Somewhat Broken.
Because I believe your actions deserve to be publicly reprehended? If you want to be left alone just stop posting on the forums. Your suggestions are absurd, and posting them as a thread for everyone to see is just asking for criticism. Awful grammar and disrespectful attitude also plays a role. You clearly have little to no knowledge about the game, so if you still want to be so opinionated and self-important, reconsider your assets beforehand.
Fine i accept your Critic while you provide no Solution either and maybe you don’t realize that we have currently a problem in the game right now.
are you finish with the Hate?
There are problems with the game, just not the parts you pointed out.
yes i know but not all problems catch my attention personally and the parts i pointed out are enough to proof that we have a problem if u ever play the game and thats mostly the whole reason of my suggestion and others
i didnt make this topic to get friendship with other people or telling them what they want to hear but ive try and yes my thing is not perfect but what did you do? instead of Flaming around?
That’s not my point. The cards you mentioned in this post are completely fine the way they are. There’s zero need for change.
When have you ever seen a mechazor deck again or played against Grandmaster Variax?
I do not quite agree with you but respect your opinion for me i need a solution even if it does not look like mine.
the variety of playable decks has dropped significantly.
What I find extremely odd about your opinions is the fact that there are so many other decks even weaker than Mechs or Variax, yet you never even mention them. So stop trying to pretend your suggestions will improve “deck variety” or whatever because, in reality, you’re just a salty noob who wants their decks to be buffed. Also, if you want to increase deck variety, just nerf overpowered cards, don’t buff weak cards. Ever heard of power creep?
Are you Blind? i do Nerf trials and i am aware of there are more weaker decks and archetype but the one ive choosen are the one i want to see plays again also with the Nerf of Trials the weaker decks gonna be viable now even if they are still gonna be weak thats at least better than
being completely destroyed
its hard to find a overall solution because i do not play all factions maybee you can help instead of always being on Fire
Yes, that too. Trials do not need to be nerfed, except Wanderer. It’s almost as it you’re doing the exact opposite of what’s good for the game.
Funny you know we got alot Trial Nerf from this expansion almost all if i am right: Strategos,Nose,Hatefurnance and thats the one i can remember of i dont interested in vanar or songhai so i didnt notice if their Trial ever got Nerfed once anyway with your strategic your just Killing the newest currently Expansion i mean well done make no sense.
What? I cannot understand what you’re trying to say. Anyways, I already know it’s going to be something nonsensical so I don’t really care.
If you Nerf Succesfuly Mythron Wandere almost the only viable one right now
that would completely finish off Trials of Mythron Expansion as a whole
but why are you even talking with me if you are satisfied with the Situation right now! i mean you offer nothing
I do still believe that my suggestion are not the overall best Solution but it is definetely better and more healthy than what we have right now at least for me.
I’m just so confused because you’re the one who made the Trials either completely unplayable or into entirely different cards altogether. If you want Mythrons to be viable, why did you nerf some of them so hard?
for me thats not nerf or unplayable the idea was we can almost play normal duelyst until Turn 9
then the destiny of the trials kick in to give Trial players advantages but not Overwhelming one that allows to just sitting back
I’m not saying that I’m successful with that but that’s pretty much the whole idea for trials at least
i dont know what we are gonna getting next but Trials of Mythron are already Toxic and they cant give us the next expansion weaker right? meaning we will get alot more Nerfs which dont make many sense or more Powercreep and i’m not gonna jumping into that train.
50% of archetypes and cards are slowly getting forgotten i mean do you see a future where we can play mechaz0r again as it is now?
something shouldnt be stronger than something else
at least not a Gamebreaking gap between them
A Game Shoudlnt be about who play the Stronger Deck.
it have to make fun we need more skill of players and everything else will be is decided by the random drawing system.
Everything 8-9 mana in this game that isn’t either instant game ender or can be ramped is unplayable from Diamond above (and hardly good in lower ranks either). I wonder if you have much experience above Gold. Games tend to get longer in lower ranks because of poorer decks played more poorly (this slows the games down).
Since I’m here now, guess I’ll post again my suggestion for Wanderer: Destiny affects only neutrals. Ta-dah, problem solved. Anything else besides Variax needing a buff I disagree, they’re fine really (besides things like Ripper and FaultRaeKha which are not on your list).
Variax is slightly lower in terms of power compared to other grandmasters. For this reason, I’d revert her back to 7 mana but lower the (Lilithe) buff to +3/+3. I hope I don’t need to explain how much worse a 4/4 statline is compared to 5/5.
then we have to give Trials some less Restrictions that they can make it to mana 9 otherwise there would be no point making game where people just losing before they even get 9 mana
the Variax change is something to Try and be tested i think its at the Edge of good and bad we have to see how it works but thats already a better Solution than we currently have well done.
the problem of strong cards are that they annoying early on! i mean did you notice Mythron wanderer being the most early Trial minion
nerfing his power are cute that way but peopel dont want to be molested by early game changing mechanics
we need space for normal duelyst as well and i dont want personally always encountering game changing mechanic on midrange.
making Wanderer only for Neutral minions need more changes to survive due to Neutral Faction have no Direction and have to be Combined with Main Faction cards make things can get Inconsistent maybee 2 copy of each card in deck.
You thought Trials were too overwhelming, so you made their Trials harder, but also nerfed their Destinies. How is that not a nerf? Your changes to Strategos, Ox, Xor, and Hatefurnace are undeniable nerfs, and it would be downright delusional to argue otherwise.
Mechs are not top tier, but they’re not weak either. A skilled player can do very well with them, so if you think they need buffs it’s you who’s a bad player. Actually, I don’t think there is an archetype in Duelyst that can be classified as unplayable. Even really obscure decks like Sabotage Ciphyron and Wizard Brome can hold their own grounds in the hands of a capable pilot. Of course, decks like Fault are undeniably stronger, but again, the correct balancing decision would be to nerf the strong decks, not to buff the weak decks.