@otro, I guess you don’t go to a random party in real life, where you don’t know anyone, to tell everybody there that they are doing everything wrong. AND after they disagree with you, continue to press your point cause “you have the right to express your opinion”.
Yeah, you have such right, but the situation is pretty delicate, especially if you don’t have enough weight to press any kind of opinion. Even more important is your attitude, being aggressive against anyone who doesn’t agree.
From my point of view, your suggestions are too much. Reworking even one card is a desperate measure which should be applied only in the case of particular card being completely game breaking. Here you present a rework of a couple of mechanics, which will put various cards onto a different power level while putting whole meta in a disarray.
Numerical buffs/nerfs should always be applied first before even trying to rework something. Given your supposedly low experience in the game you’re talking about, you can ruin the game itself with the proposed changes.
Doing everything in a more subtle way is always a right choice. Duelyst is a game of huge threats and efficient removals, it’s a core design feature. If you want it to be something else, it’s easier to find another game.
NO! I like the Difficulty of Strong Cards Provide thats Next level combat thats why i want to buff weak Decks and put everything at same high Competetive Level for more Interactions.
I never said to accept my suggestions. I Only mean they are Okay to Be tested in some Beta.
To nerf an overpowered deck is an obvious decision, as they are causing issues in the meta and needs to brought back in line. But to buff a weak deck implies that everything must be in a thin band of power level, and that would just be boring. Try playing some more Duelyst, and you’ll start to see the appeal and potential of the so-called “unplayable” decks.
Look, I don’t want to exacerbate the situation in any way, it’s just… if you want until turn 9 for trials to start working, wouldn’t that be basically worse than DOOM? (Doom support when?)
I think you’re suggestions aren’t definitely interesting, but ultimately a step in the wrong direction. Especially for the trials; wanderer is a bit strong and a bit unhealthy, but the rest seem fine to me.
A final note - not everything can nor should be balanced to “perfection”. Some decks will be better than others and that’s the way it goes - decks will change as well, as balance patches come in or new expansions or whatnot.
Dissaray i like this word it sound so Delicious also i dont think Nerfing strong cards or changing mechanic of an archtype to make it more viable are Dissaray like the same they did with
Magmar Spell: Saurian Finality not only change its cost but also what it does however i think give it restore 10 health for 8 mana are devastating compare to earth sphere being halve 4 mana for 8 health.
nothing is Boring as long its not a Mirror match Meta game when everything becomes Meta and Viabel it comes down to the Skill and decision playing cards and which to Replace so basically the better player wins i want close matchs and not a one sided game where you cant catch up as soon some specific threat hit the field.
it dont have to be necessary turn 9 it can be at mana 7,8 as well it have to be tested and like i said its not healthy for me encountering game changing ability on early game especially if people speed them up and make Turbo version of Disgusting Cards.
On that point I agree, doing things like flashing / DFSing out trials shouldn’t exist, but it only really seems to be a problem with wanderer, as the other trials take some effort to complete
At the same time, should trials come too late, they will get overrun by too many other things and probably not see play, though
Again, we should nerf such strong decks, not buff the weak ones. How many times do I need to repeat myself? Also, if you want every deck to be equally as strong, there’s so many other decks that needs to be rebalanced, yet you completely ignore them and act like Mechs and Variax are the only weak deck in the meta that matters. (Not that your suggestions to mech and Variax are good, however.)
Trials are End Game Content thats why it gonna be more Control and thats have a Fair match up against aggro and as the win condition doesn’t Blow the Mind and give the aggro player still the chance of Victory.
you can not expect me to know every deck in duelyst
I wrote down decks that interest me personally
there will be always some problem to solve at least i started with things like Variax which that affects all abyssian Generals and with Mechaz0r Neutral Support that Affect all Factions because all Faction have Mech Support Now! and Mechaz0r should be the Golden Piece the Basic among all Mechs Build and shouldnt be missing.
Given the speed of aggro decks, I feel that expecting the trial player to both survive and complete the trial merits them a very strong effect, but like I said they’re just not going to survive if they come out too late in the game. I think the late game aspect of the destiny would be cool but as it stands there are still strong tempo decks and aggro decks that would prevent trials from being played if they are pushed too far back.
In effect, pushing back the trial makes for a more interesting matchup versus, say, mechaz0r, but then nobody plays trials cause they die to aggro. That’s the unfortunate part about balancing the trials.
In terms of balancing mechaz0r, I feel like what you suggested fundamentally changes the entire idea, and is better off as it’s own concept, to be honest (and it’s not a half bad one, either - maybe like a mini mechaz0r?). That means that the entirety of the mechaz0r cardbase would have to be looked at and all that, which would get really awkward for testing.
Yes if you have Better Idea for Mechaz0r tell me ^^
We Make Destiny Weak! BUT as soon You Achieve The Trial The entire board gonna be cleared and without triggering any ability like deathwatch or else this goes for Both Players Minion also Trial Minion Spawn near your general how does that Sound for you?
But then that defeats the purpose of playing trials in the first place- the idea of a board wipe is neat, but probably too disruptive and too unfair to aggro decks.
Maybe you could make the trials harder to complete, but then they’d also give you some health back when you complete them. Then, you would see them played on that later turn, maybe 6 or 7 or 8, and you wouldn’t necessarily die to aggro. Not sure how wanderer would be rebalanced, but it needs to be regardless, so whatever~
For mechaz0r, I think chassis should be reworked, but I’m not sure what else - it has been a while since I’ve played mechs! I’ll try them out sometime and see what I come up with, I’d encourage you to do the same.
As for the power level of destinies, I think making the condition harder is enough?
And on that note, @halcyon98 do you got a good mech deck for me to try out?
Ok then Teleport your General to any space on the Field then Restore its Health by 5
we have to make Destiny weaker or the aggro player gonna loose.
Forcing Trial player to management his ressources and care about his benefits. are necessary.
So it’s settled. You only care about decks that interest you instead of the overall healthiness of the meta. Your suggestions are extremely self-centred and biased, and they definitely won’t make the meta better.
that’s not true, I’m not an all-rounder and solving problems step by step started with the biggest problem.
Helping weaker decks need Simply more support cards which need time to begin with
I think Mythron Trials are bad executed and Nerf them dont make them viable.
I am looking for Solution now or as early as possible thats why its need to change the way they work.
i imagine you never made it to high diamond/ s rank where there’s lower pressure and more skill so people more decks, even decks that in your mind need solution, they just work well in hands of good players.
mech is quite bad but not for the reason you mentioned.
[quote=“halcyon98, post:52, topic:15657”]
Ever heard of power creep?
[/quote]
seems like he have a long way to go.
why do you nerf trails? how do you nerf trails smartly? the solutions you gave made nemeton into a BIG BIG broken to the gilts card.
let me make it easy for you - if you didn’t play the faction - you have no knowledge (you said you didn’t saw the decks play so… even that is gone).
we (talk for the community) don’t care what you want, we care about game health and for that we have a circle of advanced core players which we trust, we also trust ourselves to give out of our vat knowledge and add to it.
you are not one of these people and it shows, you don’t know how the game operate on higher ranks - why should we listen to you?
strategos was too strong - everyone pointed it out then it got nerfed, no need for rework, it is not broken any more.
NOSE - same.
nemeton and ox hatefurnace - was not even viable until we (the community) started to push it on streams, the forum and have people work together on it, now we got decent decks.
you should tune in for streams/ meltdown league/ good player’s replays - you have no idea what are you talking about.
your suggestions are barking on the wrong tree.
every good player can make mechazor viable, i myself faced some nasty mech builds that should be getting a thread of their own,but dudes these days consider decks by wanderer scale, and sadly it doesn’t pass win high enough winrate.
plus - this is not hearthstone, saying that the draw system should decide for you is to either forgetting the key component of this game or not being knowledgeable enough.
neutral is not a faction, 2 copies of each card will kill you quicker.
weak decks: vespyr, infiltrate, sabotage, backstab, grow, doom.
ok deck: alot.
game breaking: wanderer rag, aggro ziran.
buff weak decks then, i didn’t see a single buff to weak decks.
you do know aggro is the answer to trail decks right?
in fact this is exactly the case - you need to know every deck at least by efficiency.
mechs are good at the hand of good players (ask for good mech builds and you’ll get them) if you can’t build a goof mech deck is a mirror to your skill.
same for variax i bet @miguelosz can play variax very well.
maybe you should just call it a day, if you didn’t seem to notice you are completely outclassed here.
beside a fact is that aggro is strong against trail, what don’t you understand, this is easier to burst you down before you complete the trail.
most of the trails are hard and most of them don’t even get to destiny by late game, no need to touch them.
the biggest problem is wanderer by itself, many decks are sizing in respect to wanderer rag, nerf ragwanderer and you’ll start seeing alot of decks.
i am sorry brother but the starting line of changing cards is knowing the meta deck ( all of them) have an experience in tourneys/ high ladder.
all these suggestions just tell me you’re not there yet - to me i will take @alplod and @miguelosz word regarding abyss and songhai any day - these are proven good players in their factions.
Let’s just say if you want to start solving problems you need to get fimiliar with multiple perspectives, not just one. I’m not saying you have to be an “all-rounder” or anything, but it’s pretty evident you do not know enough about the game to start giving valid opinions.