Duelyst Forums

Honest thoughts of the Game and Suggestions

wow you just destroyed yourself look:

Also, anyone that tells you the only way to play mechaz0r is speed rushing it, ignoring the board, and placing in a corner and hoping the opponent doesn’t remove it is a shit mech player and has no idea how to play the deck.

You didn’t address that the new Mechaz0r is far easier to remove, being unable to be placed in the corner to threaten the enemy

This is only a suggestion i make it weak to see what peopel gonna say and it need to be tested and of course upgraded if needed.

You say:that the new Mechaz0r is far easier to remove) how? it have also Forcefield!

anyway what you think about giving my Mechaz0r Key Abillity Blast instead
it would give all Faction Acces to that Key Abillity without playing Vetruvian or Hsuku/ Grailmaster/ Elkowl.

Btw Mechaz0r are 20% Winrate and with Mythrons right now! even more less.

This is taking up way too much of my time to write, but I just want to end this argument with this: You don’t play mechs, and you think you understand mechs because you know what their stats are, what their abilities are, and what their costs are. This is very evident because you still haven’t addressed the MECH TRIBE as a whole or how the game works when playing a mech deck.

When playing a braindead spam mechs mechaz0r deck, you frequently run out of cards and your changes only make the player run out of cards even more. Your new mechaz0r is bad, it doesn’t fit the “lore” behind mechs, and for some reason you think a 3/5 that isn’t in a corner is harder to remove than a 6/6 in a corner? DOES NOT COMPUTE :robot:

For some reason, you haven’t addressed a lot of the points I made (whether that is due to not being able to prove them wrong, or just not noticing them) I didn’t read half the things I wrote either, they were too long it makes you sound less credible, which is making it difficult for me to argue a point when I can just say you’re wrong.

Blast is also not a good idea for mechaz0r because like I’ve said before, it doesn’t fit its “lore”

Mechs imo are also an archetype that teaches perfect positioning (with its many keywords that try to teach you how to perfectly position airdrops/frenzy/forcefields) but your changes tried to make them more spammy, more about the mechaz0r, less about the parts that make it up, which I really don’t like because that doesn’t teach players how to play the game.

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Wow, bro, you really know mechs :+1: I didn’t even think of half of these applications.

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It looks like we talk past each other you want absolutely keep the story about the 5 mechaz0r so gues what ? it just died summon 5 pieces takes way to long your opponent sees it coming 3 turns and get a Removal or Dispel ready and it not sure that you gonna have the time to summon Parts of it or even draw 5 pieces only to get removed instantly most of the time you dont Truly summon all pieces peopel dont play Mechaz0r Chasis they only play Head/Wing/Sword/Cannon so wheres your problem

thats why we need to tell a new story either my story to save mechaz0r or just reduce the amount needed to summon it like keep everything but after 3 Parts you got 1 mechaz0r even if i think Ranged is still to strong

Run out of cards are purposely made to let peopel take Attention to Draw Cards as well and not only Hit Hit Hit No
Retreat and Reload a short break with draw cards and not Braindead Run and Gun.

If you do not understand my opinion of healthy Game I can not help you
There should be differences between good and bad cards but no cards are to good otherwise we need a Banlist or Nerf list and i dont like that

I think it is you who misunderstands this meaning, go back to your yugioh

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you know ive Played Final Fantasy Tactics years ago and it did make more fun then the way this game are Evolving but enough from me if you dont like me why you are reading at all? if you just want to make trouble go away.

If you know you arent gonna get a response you approve, why write? Better stop with these absurd suggestions

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Ignorant, arrogant, and disrespectful. Now I’m reallly going to flag your posts.

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The reason for suggestions are to provide information what people like to see even if not everything gonna be implemented or nothing at all also i am sorry that i couldn’t please you and only you alone

Again this is no Order but if you dont like it then my Topic is nothing for you and no one Forcing you to Rampage here,by the way to remind you my goal are to care about everything my opponent do instead of completely destroying him with boring almost inevitable meta that dont proof that i was the better player at all! and i don’t blame you for not understanding me so everything is fine you can go in peace.

what is the reason to always write what you plan to do? instead of just doing it and leaving me alone lol.

a problem when you have no real information to provide based on your lack of basic information.

I really believe that you know nothing about this game, and i hope you don’t conduct your business in real life this way.

Save your time and ours and actually play and study the game, until then flaging your post will become an usual did by an unusual number of players.

i am not a Game developer and can not provide Accurate information because everything is just an idea.What i know as a player are that things Aint’t good or healthy right now and pushing the alert button.

Now Listen!: I Don’t Care about Flag.
I am Free to Tell my Opinion as a Player too and i dont Offend someone Purposely or Forcing people to Agree with me,so whats your Goal or Mission here?

for me my topic looks helpful and i am sorry that a bunch of you dont know how to begin with

i’ve probably played more games with mechazor than anyone and i don’t understand why anyone would consider the suggested changes a nerf to the archetype. being able to play the -1 hp sword or cannon T1 P1, both of them T1 P2 and chassis + helm T2 as either player while only needing 4 mechs for a 3/5 semi-ranged celerity mechazor that can still put 6 ranged damage on the board next turn with the added benefit of being able to split the damage between 2 targets seems like a huge buff to me. possibly too big of a buff.

suggesting trial minions should come down on 9 mana shows a real lack of grasp of how much easier it is to take an opponent’s life total down to 0 before 9 mana than it is to survive to 9 mana.

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You’re free to tell your opinion just like other people free to critisize you.
My goal here is to maybe change the way you think, instead of trying to defend your opinion to death (quite a honorable did) take notes from more expirienced people, and if people who run the cards you want to change to near perfection (talking in general) respect them and work with them as they are more knowlegable.

And all these sarcastic and stingy remarks really don’t help.

It’s a shame that it does not look the same for everyone else, every respectful suggestion thread is usually piling up on ideas and discussion in the comments.
A bunch of us want to show you the right way, i’m pretty sure that tons of losing to said bunch is what roll you down here with this post.

Respect yourself man, enough.

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You forget about plasma storm and nat. Selection.
Plus having less body on the bodiee on board means relying on mechazor even more to stick and there is enough removal to remove 6/6 mechazor, now it just got more removable putting him easier for magmar to remove.

Maybe i’m missing something, my expirience with mechs is fairly limited, enlighten me.

Personally while playing mechs, I’ve found that the opponent usually always has an answer to mechaz0r (which can actually be a good thing) and dumping out understatted minions to summon a weaker (also arguable) mechaz0r is a terrible idea because once its answered, there is no comeback. Chassis is the only minion that is made purely stronger (and I really hate how it is because making it cost 1 less is obviously a not very thought out buff), sword of mechaz0r is now a 3/2 for 2 with frenzy which is very good on paper along with the cannon which is a 2/1 for 2 with rush.

The problem with this is that as opposed to other 2 drops that you want to replace in the mid to late game, these are not minions you will replace, leaving you with a very weak hand and/or board that will lead to an instant-lose if your mechaz0r is answered.

Or I could be very wrong about this, but I personally see this as a nerf to mechs because to me, a mech deck is about the keywords and the perfect positioning of your mech parts (along with the fact that 1/2 of my mech decks don’t rely on mechaz0r, but other mech synergies) to create the best possible tempo and dropping mechaz0r at the right time to nail the last nail in the coffin, as opposed to a stick 3 of each mechaz0r progression into your deck, and just spam them in the hope that you win.

I never said it was perfect, but I still like the idea of a boss monster you can work with and think about instead of playing a juggernaut that can make games its own

It’s a raw idea and you think my changes are still overpowered? despite the fact that it can be dispeled / removed and destroyed with combine power of general and minions?

You guys only Focus on Mechaz0r you know that they Change it that you can summon Multiple times Mechaz0r which opens more combos with (Alter Rexx Whenever you summon MECHAZ0R, put a MECHAZ0R in your action bar.) and Mirrorim that copy 3 Mechaz0r into your deck which make the importance of viabel draw cards more played.

I don’t think this kind of deck can come back after say plasma storm or poison panddo for example for the same reasons you noted.
I mean you need the bodies to stick just a little for silver to hit and mechazor is the bare minimum (all yhe keywords on silver) but with mechazor blowing away and zero board you’ll just fight uphill battle against pressure decks that will kill you at the end.

thank you explain me more about mechaz0r to understand but you compare the suggestions with the current meta which is not the case. but i agree that my mechaz0r suggestions may need improvements.

Mechazor is much less stronger then it was, where’s the boss monster in a semi glass cannon that will eat every removal in the book the second it pops up?

I don’t think your changes are overpowered (idk regarding to mechazor) i think they are unrealistic borderline stupid.

The summoning of multiple mechazors, which is a long reach by itself didn’t prove itself well, the most solid finisher mechs is tooth into silver and blow up everything with bodies on board.
Which still requires a board, a damage output, and a fairly strong draw and a bit of luck.

Mirrorim is lacking because you don’t know when you’ll draw said mechazor you only know you have them in deck (given that it wasn’t removed or transformed the second it went out).