Hey everybody! I’m a Vetruvian main who has been saddened by the overall state of my favorite faction for a while, but especially since RotB hit. I’d like to see them get a little love to bring them back up to a less fragile state. To that end (and thanks to Bagoum’s card creator!) I’ve made a few minor tweaks to a couple existing cards and designed a few of my own. I welcome discussion on these suggestions.
Please note that I don’t think these changes are all that is necessary to fix Vetruvian’s weaknesses, but they are a place to refine the conversation. In particular, I haven’t addressed the faction’s lack of ranged removal.
Tweaked Cards
Fountain of Youth
Fountain of Youth in its current state is arguably the worst card in Duelyst. I suggest that a reworked version of this card remove the dispelled state from friendly minions. Vetruvian is especially weak to dispel, since cards like Obelysks and Portal Guardian are essentially useless after they have been dispelled. The ability to restore card text (but not pre-existing buffs) to dispelled minions fits the flavor of the card and gives Vet a useful (and unique) utility.
Entropic Decay
I’ve long been of the opinion that Entropic Decay is one of the weakest removal spells. Dispelling its target is a minor buff to bring its power level in line with other removals like OBS and Egg Morph without sacrificing the near-General requirement.
Divine Spark
Divine Spark introduced in RotB gives Vetruvian some much-needed card draw, but pales in comparison to the almighty Trinity Oath. Drawing two cards at the end of turn helps keep the power level of this card in check (3 mana to draw 3 cards immediately seems too strong), while also playing into two of Vetruvian’s faction identities: Cards which cycle themselves, and value-generation. My suggestion results in mana-efficient card draw, at the cost of a delay in using the new cards.
New Cards
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Full disclosure: I’ve also submitted this card design in this month’s Design Contest. More in-depth explanation can be found there.
Since the untimely death of Siphon Energy, Vetruvian is short on removal. This card provides removal to the Structure archetype, while forcing the opponent to be more careful around your vulnerable Obelysks.
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Sands' Blessing
I have always liked the Blast mechanic, and am sad to see so little support for it in the faction. This card aims to give Vetruvian a way to have more Blast minions on the field, but without the perils of the old Scion’s Third Wish. Exhausting the target minion raises the skill ceiling on the card while reducing the amount of burst damage available from the mechanic.
Alternatively, this card could serve as a reworked Cosmic Flesh instead of a new card.