Hmmm? What? Oh, right… me. I’m still here! Promise! Did you know I can be summoned? It’s weird, but when you mention @stormshade I receive a summons. I can’t promise I’ll always answer the summons, but if there’s good questions and reasons in your post, I likely will.
I’m working on… things… What things? Oh, just a few little things here and there:
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CS Improvements
Did you know we have 9 CS forms for Duelyst right now? I’m not sure who’s responsible for that nonsense (It’s me), but that’s got to be cut down. So, I need to make these forms conditional… and make other improvements to our CS systems and processes to better serve you.
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Communications Improvements
We need better ways for CS/Community/Dev to talk to each other. I’m working on a number of projects to tie all of the tools we use internally to track customer facing issues together.
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Twitchcon
Did you guys know we’re going to Twitchcon? I wonder what would make us want to go there… I guess we must have something to talk about! (Patience!) What we will reveal at Twitchcon is only v1. It will be improved upon in all the ways you ask given time and the right results. (Yes, you still have to wait.
Speaking of which, are you in the U.S.? Do you want to go to Twitchcon? I hear there’s a way to make that happen!
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Making more work for @ThanatosNoa
This is one of my favorite things ever! No, really, he has some great ideas, and it’s my job to make sure that he does what he needs to do so that he can make your dreams come true! So I get to spend a lot of time talking to him about various problems and how to solve them. On top of helping him with his ideas, he also has to help me with mine.
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Removing work from @ThanatosNoa’s plate.
Wait, what? Am I contradicting myself? No, not really. In order to be able to better manage some of the seriously daunting stupid large, “OMG What are you doing to me Stormshade!” tasks I like to give him, I have to get some of the smaller, but very important tasks he manages off his plate and somewhere else.
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Jumpstarting Community Initiatives
Similar to the above, we are collectively working on ways to make some things that used to be re-appear, while improving on them. However, as was pointed out (often times by you guys), BNEA is a much larger company than CPG, which means we also suffer from something I call MRD (More Red Tape). Initiatives have to go through a larger approval process here, with more research into effects of changes.
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Other things
Much as I might wish I could live and breathe Duelyst with @ThanatosNoa all day every day, I have a number of other things on my plate that I’m not ready to talk about yet. Some of them are definitely Duelyst related, some of them are connected with Duelyst, some of them involve staring into a crystal ball and trying to puzzle out the future from the reflections seen within. None of it is, “easy”.
Obviously, neither @ThanatosNoa or myself can tell you everything that’s being worked on. There’s reasons for this! Things are changing ridiculously fast! I could tell you right now that there’s an initiative to bring something to the game, and how soon it will be here, only to find out that that thing was shelved or postponed for really sound reasons.
Or, we can talk about what we know we can. So here is the one thing that I can tell you. Almost every major initiative that CPG has announced for Duelyst is still on the road map. Mobile is still being iterated on, and a new beta phase will come as soon as the team at CPG is ready to reveal that. We’re working on more ways to put Duelyst in front of more players than just mobile though. We’re working on making new initiatives that you’ve been asking for to show up on the road map. We’re working to include more QOL fixes in updates, and we’re preparing for the next big content update as well.
I know that you were all hoping to see some smaller initiatives return with BNEA coming on board. The fact is that even though we’ve taken over quite a bit off the business side of things for CPG, they’re still working on major initiatives which take priority. Why? Because Duelyst is far from being dead. It’s growing. You might not see it right now, but it is growing. Think of this as a strange metamorphosis period, and when it’s ready Duelyst will shed its current shell and become a beautiful amazing thing to behold, and be a part of. It’s just really frustrating to look at from the outside right now, because all the interesting stuff is happening inside.
Trust me, we want to be able to tell you all everything, because we’re stupid excited about it all. Yet, we also realize that it’s better to show you the artful cake when it’s finished than when it’s still looking like a bowl of batter, and you imagine what said cake will look like, only to find out that it’s a boring sheet cake with fondant when you were hoping for a good rich frosting on a sculpted artist’s cake. This isn’t to say the cake is bad at all. But it’s not the cake that you imagined in your head at the start, so you naturally feel a little disappointed.
Pieces of this cake will be finished soon, and we’ll be showing you the pieces as we finish them, and have a better idea of what it will look like when you get to taste it for yourself.
Until then, please pardon us while we as a collective team work to bring you the best Duelyst we can.
Now, if you’ll excuse me, I have to return to tackling all of these tasks. But, if you’re going to be at Twitchcon, make sure to find our booth and come say hello. Both @ThanatosNoa and I will be on hand to spend some time with you there.
Thanks,
Stormshade