Duelyst Forums

Unearthed Prophecy: Vetruvian Gimmicks

Devils Canyon Structure/Provoke/Fault, Competitive/Gimmicky


http://www.bagoum.com/deckbuilder#MToyMDEsMzoyMDA3NCwzOjIxNCwzOjI0MywzOjIwMDk5LDM6MjAyNjUsMzoxMTEwOSwzOjIwMTk2LDI6MTEwNzUsMzoyMjYsMzoyMTUsMzoyMDI1NCwyOjIwMTA1LDI6MjAyOTksMzoyMDI2Mg==

Gameplay: https://play.duelyst.com/replay?replayId=-KuFU7zp4tMtN0BFESv5

Devils Canyon is such a Sinister name isn’t it? Its such a massive Fault in the earth that there are very few Structures around it.

Its a little gimmicky but it is a really fun deck. Woodwen/Cosmic+Sinister is super rude. Oblysks are a natural compliment to the combo since they can just keep doing damage without taking any themselves while Sinister locks people down. Provoke also lets you actually get use out of lavastorms effect beyond just denying globes. Even without provoke Sinister makes a great body block to keep your structures safe.

Edits:
Testing Lady Locke over wooden.


Volcano Dying-wish/Fault, Competitive/Gimmicky

image
http://www.bagoum.com/deckbuilder#MToyMDEsMzoyMjcsMzoyMDI1NSwzOjIwMDk1LDM6MTEwODQsMzoyNDEsMzoyMDA5OSwzOjIyNiwzOjEwMzA2LDM6MjA4LDM6MjAyNTQsMzoyMDE5OCwzOjIyMCwzOjIwMjYy

Gameplay: https://play.duelyst.com/replay?replayId=-KuKxDuUF2Wuf9-bQdpF

This deck is all about Dying wish and Combustion. I call it Volcano because when the ground is combusting in a cataclysmic fashion I think that’s a fairly apt description.

My favorite trick is using Arid unmaking on an Aymara. If your against a match-up with transforms you usually want to arid the turn you play her, if they are unlikely to have transforms or you just really want the provoke at that time you can always just use her normally and then on your next turn if she died you can use combustion and then arid her, or if she didn’t die you can swing with her once, arid, and then combustion.

Combustion is also just great with the rest of the decks dying wish minions, although you save it to be used with either Aymara or Shrike, if any others get picked up when you use it that’s just a bonus. Thanks to Shrikes flying and Aymara powerhouse ability they are the core of the deck and perfect candidates to abuse with Combustion.

Of course the deck has a good alternate/lategame plan with Rae/Fault. Rae is a nifty little dying wish unit that has a tried and true combo with fault where you play fault on 6 mana and then drop a rae the same turn. When we add arid unmaking to the mix rae can now actually be used as an aimed dispel, although depending on the match up you usually want to save your arids for aymara, but you always have the option to use it on rae early on if there is something you want dispelled so you can have that sand doing work.

I opted to toss in a few extra dying wish minions for extra combust fun. Between dusk, shrike, and fault card advantage is a non issue. While I used to run more dying wish minions to combo with combust most just really were not very good due to the random spawns of combust so instead I opted for some utility picks like healing and dispel instead.

Combine that with some vet staples and its a pretty effective deck and it is a ton of fun, although it is a little tricky to pilot. I am running lightbender as its a very solid card that is important for the wall vanar match up, and can also help out a bit vs azure flying vet. While you could run EMP I feel its a bit slow for this deck since it completely lacks ramp and its lategame is pretty well covered already.


Astral Construct: Flying/Golem, Highly Competitive

http://www.bagoum.com/deckbuilder#MToyMjMsMzoyMDI4NiwzOjEwMDAxLDM6MjAwOTUsMzoxMTA5OCwzOjIzOCwzOjE5MDM4LDI6MjAwNzYsMzoyMjYsMzoxMTAzNSwyOjMwMDA4LDM6MTExMDYsMzoyMDI1NCwyOjI0MCwxOjIwMjk5LDI6MTEwOTM=

I call it Astral Construct because of Astral Phasing and Golems. Its also a shout out to my favorite 3.5 psionic power. It turned out way less gimmicky then I expected as the astral/crag package is just really solid and complimentary to the play-style. Given early drafts of the deck were much sillier and more focused around astral phasing, but in the end the cool gimmick was just another effective thing to staple together with the rest of the archetype.

Razorcrag is a golem, Emp is a golem, both are amazing with astral phasing, so I figured I may as well just go the rest of the way and make a proper golem deck. The basic golem shell provides draw, ramp, a decent early game and fuels Sirroco who is a decent win con on its own. Astral Phasing is also just a great reach extender to help deal with backline threats, or create an obnoxious sticky threat of your own.

Combine that with the notoriously powerful Azure Flying combo and you have a pretty scary deck. Azure summoning works by including only 6 flying minions to make drawing skywings/larks consistent, which lets you vomit out all of them out as early as turn one if you have 6 mana available, and or most of them if you have a little less and or are having to use globes to do things. Which not only develops a scary field but also thins your deck quite a bit.

I chose Sajj for this list as she is complimented well by Ankh which provides a clean answer to phantasm, and she provides just a touch of extra control in the early game to get you to the point of comboing or dropping Siroccos and Emps back to back.

Its a pretty scary deck, EMP helps out a lot vs walls, its got great card advantage, lots of ways to end the game quick enough to keep up with aggro. It has enough digging power that running 1x mirage is practical for the rare occasion you need it since most people play around it a lot now. It sort of has a little bit of Aoe with Ankh.


I have made it to S rank for many seasons now, with frequent top 50s when I have the time to play competitively. Since I have not had time to start streaming like I want, I figured I would just share some of my stuff each week and get my name out there so the community knows me a little better for when I do eventually get around to it. You can check out the rest of my stuff here:
https://forums.duelyst.com/t/deathsadvocate-s-master-thread-unearthed-prophecy/11337

7 Likes

i need to get more C- faults

1 Like

@deathsadvocate why not use lady locke along with fault in your devils canyon deck? Not to mention, that it might combo well with dunecaster and dervishes, or whatnot. Sinister silhouette comes across as an added bonus. whisper+locke can have a pretty devastating effect. even lock +fireblaze obelysk offers some serious damage potential with your wind dervishes.

3 Likes

All of these decks seem really cool if I ever play Vet except for Devils Canyon. Every time I face a vet it is that deck and I ALWAYS get destroyed by it playing as Songhai.

1 Like

There is certainly potential. Between woodwen/cosmic there is not really room for a third source, but woodwen could possibly be replaced by it.

She is not strictly better as I rather like the ability to play woodwen in turns after sinister, and the one mana can also often make a difference, however Lady’s power with Whisper, Stars, or fault is really appealing. Also using her/woodwen gives any deck the ability to run this little trick.

I will test it out, thanks for the idea.

Why no 2nd wish in a sinister deck?

2nd wish is not really that good here, sinister forces removal/stalls, it doesn’t need to do damage its self. Either it gets removed quickly, or it doesn’t, either way your in good shape. Adding another buff is to much of an investment.

Id much sooner run 1st wish, but I just don’t really like wishes in obelysk decks as both structures and temporary units are poor buff targets and oblysks already have their own cycles.

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