Angel of Death
http://www.bagoum.com/deckbuilder#MToyMjMsMzoyMDI4NiwzOjEwMDAxLDM6MjAwOTUsMzoyNDEsMzozMDAwNiwzOjIyNiwzOjIwMTUzLDM6MTEwMzUsMzozMDAwOCwzOjExMDM2LDM6MjAyNTQsMjoyMDI5OSwzOjIyMCwxOjIyMg==
Gameplay: https://www.youtube.com/watch?v=6qEpxFbzXRc&feature=youtu.be
I call it Angel of Death, because its an apt description of Sajj…also Flying and Dying Wish.
The Azure combo has proved to be a very effective tactic, the idea being azure+skywing+another flying minion or a second azure+six mana including globes, allows you to puke out three larks, three skywings, and then right before you play your last flying minion you replace your Oserix so you can draw into him again. Its a pretty devastating combo that can go off as early as turn one. Especially when followed up with an oasis afterwords. I limit it to those seven flying minions because if you go over that you loose consistency on the combo, and that’s enough unless there is aoe, and if there is aoe more wouldn’t have helped.
I have had a lot of success with my Zirix version which favors golems and the grandmaster over the dying wish engine. But I love my Aymaras, and long have I tried to make Unseven good. Oserix being both dying wish and a flying unit really helps bring the deck together. Thanks to Azure its very easy to find your single copy of Oserix which can either get discounted by skywings or cheated in with Unseven. The deck limits the amount of dying wish units in order to increase the odds of unseven pushing out either Aymara or Oserix.
Of course Oserix is designed to be used with artifacts, and that’s where Sajj steps into play here, Wildfire Ankh is her bread and butter and is pretty much her only saving grace over Zirix, and man do I love Ankh with Sajj. Between the decks excellent cycle, deck thinning via azure, and Oserix finding it is very easy.
Between wish, Oasis, and Duskweaver card advantage does not tend to be an issue, especially with how fast the deck can go off. Its a touch light on two drops as you usually don’t want to play your larks outside of the azure combo but you can in a pinch, and between staff and Duskweaver your usually fine. Toss in a few vet staples like falcius, blood of air, and a couple mirrage and its a really solid deck that highlights Sajjs strength well.
Edits
Trying out Spinecleaver over staff, and pyromancer over oasis. The oasis buff is not as useful without Zirix, and we want a bunch of our stuff to die anyways, now we have another proper two drop, and its one that can help answer phantasm. Cleaver is also very effective agaisnt the very popular wall decks right now, plus its nice to get bigger artifact equips off of Oserix.
One Shot Robot
Sajj works really well with golems, Wind Striker is practically made for her, and having the cheap base minions providing ramp, draw, and sirroco fuel is just a really solid basis for a deck. From there you can go in a lot of different directions, this one I decided to go for the OTK Sajj route
This decks main thing is to pull massive burst, and often an OTK out of nowhere, with a combination of cheap artifacts, Auroras Tears, and Time Maelstrom. At 8 mana you can throw on two Staffs, Auroa, and Maelstorm for 20 damage. Usually you try to have an artifact or two equipped already before trying to combo which can let this happen much sooner.
Thanks to the decks incredible cycle and draw power finding your combo cards is not to hard, you also always have the option of just using them to clear big minions instead of going for a big burst but you have to use your best judgement there. Typically you want to be using golems to stall and keep your opponent busy, and then bam win out of nowhere.
Combine that with the usual Vet staples and you have a very effective Sajj Deck.
The Artificer
Update to my ancient bonds Sajj list, making room for the Amazing tech Card Mirage, and trying out Sickle.
While Golems work for both Generals they feel a lot more suited to Sajj then they do Zirx. Breacher and Wind Striker are basically made for Sajj while they do very little for Zirix. This deck packs a lot of golems to really abuse Sirocco, which also means it has draw power and ramp built in.
You can either dump a lot of golems and get an early win with Sircco and or Oasis, or if your hand is golem light and or your Sirroco gets countered you can kite them around with tracer abusing blast and playing the long game with Aymara and additional Siroccos. Most of your golems are pretty underwhelming but they provide you with a lot of small body blocks to protect Sajj.
Between Ankh, Falcius, and Breacher you can get a lot of use out of Sajs BBS. You often have a pretty large field as well so Breacher does a lot of work on its own. Combine that with a couple vet staples, and the Tracer/Wildfire Ankh package and you have a solid and well rounded deck. Sickle is still an experimental pick, but it really does just scream for Sajj to use it.
Edit:
Trying out 2 cataclysm, and 3 rae over sickle and aymara. Or 3 aymara, 3 sirroco, 1 fault.
Also trying out zephyr, first wish, and spinecleaver instead of breacher, sickle, and aymara.
I have made it to S rank for 10 of my 17 seasons, the rest was time off or Diamond when I had very little time to play. Since I have not had time to start streaming like I want, I figured I would just share some of my stuff each week and get my name out there so the community knows me a little better for when I do eventually get around to it. I have a lot of new stuff I plan to put out, and will get a new master thread up for the expansion when I can, in the mean time check out my previous thread: