Ayy it’s ye boi Sinpathy~ With Version 3 of Blood Faice!
I’m your local credible consistently Diamond player, hitting S twice
After settling down with the latest expansion; Unearthed Prophecy, Vanar has received some additional support for this self-destructive playstyle.
If you’re unfamiliar with this sadistic deck concept, take a look here:
The new version showcase:
Enter EMP; A great alternative effect breaker/ board wipe stacked on a giant body.
This golem punishes the stalling of wraithlings, growing minions, dying wishes and every single artifact and minion that make or break a deck (Alabaster Titan). Some might say it’s counter-acting the walls in this deck. That’s because you’re not playing smart. Remember when I said that this deck requires foresight?
Another neat addition is the Luminous Charge, a 5 mana “Chrysalis Burst” that forces a lightbender, or extremely unfavorable trades. Not to mention battle pets are like magnets to this thing. Stalling has never been made more easier. Thing is, this spell is extremely elusive. Until the moment of their deaths, they will never expect your deck to not be a wall deck.
And finally, Moonlight Basilysk; a new type of minion introduced in this set called the “Sentinels”. Sentinels are essentially secrets in hearthstone, except it is a 3/3 minion and only triggers when a certain condition is met. Basilysk is the living definition of the popular “answer or die” memes in duelyst discord. Tacked with a difficult way to remove it, it gains stats exponentially should the opponent try to use spells to progress the game. Remember, Basilysk is a stall card. Do not overstep your boundaries when playing it. Play for the board and maintain level with the opponent until your taura+sotw combo.
In addition to these new cards, with the help of Jason (Icicle), I’ve streamlined the deck so it is extremely consistent now. It is no joke how the combo never fails to show up in your hand when you need it. I can never stress this enough, that is to say practice makes perfect; you need actual experience to pilot it. Predict what spells are going to be played, make calculated risks when the opponent has a small hand size.
There are new pseudo removal options against provokes like repulsor beasts, and hearthsisters. Dioltas and spelljammers now fill the much needed 4 mana slot perfectly, able to cycle away your cheap removals to refill your stall, as well as provide a potential 5 damage and a sticky provoke body.
Some considerations include Razorback, to pump your walls enough for a surprise lethal, or silhouette tracers to keep yourself away from heavy provokes. Tech the deck to however your playstyle fits!
These are my few games with this modification, and I’ve played with every single general and deck.
This does not mean to say I’ve won all my games purely with the combo! Be flexible with your lethal options! Your bloodborne spell is a death timer
If you have any queries, feel free to leave a comment below and I’ll try to answer them! :3
Good luck on the ladder and godspeed