San Andreus Zirix: Obelysk/Fault Highly Competitive/Still testing.

http://www.bagoum.com/deckbuilder#MToyMDEsMzoyMDA5NSwzOjIxMSwzOjIxNCwzOjI0MywzOjE5MDM3LDM6MjAwOTksMzoyMDI2NSwzOjIxNSwzOjIwMzU3LDM6MjAyNTQsMzoyNjAsMzoyNDYsMzoyMDI2Mg==
San Andreas is a large city and is also known for the San Andreas Fault.
Since dervishes lost whisper its a lot harder to play the aggro game, so instead I am favoring a much more lategame snowball effect with fault, Kha, and Nimbus, using Oblysks as a zoning/stall tool.
Reassemble is a really solid card for the archetype but it is especially potent when used on the 5 mana turn to save a 0 cost summon to use with Cataclysmic Fault on the 6 mana turn. The deck has a lot of dervish synergy with fireblaze, dunecaster, Kha, and to a lesser extent primus fist, all of which can really turn dervishes of any sort into really scary monsters with lots of reach. Combine that with Sandswhirl/BOA for removal and its a very well rounded deck.
This deck looks to really dominate the early game and create a zone your opponent wants to stay away from with Obelysks. While the deck can play aggressively if it needs to, especially if your opponent comes into your zone, its greatest strength is in forcing your opponent to back away and then transitioning into Cataclysmic Fault to close the game out, which has become much more powerful thanks to how it combos with the decks latest superstar Khanuum-Ka.
Khanuum-Ka really pull the deck together solving bad dervish spawns, letting you cash in on an entire fault immediately, and just being a powerful card all around. Vs Vaath/Lancer/Artifacts it can just win a game instantly, vs things like brome and the like it can be used as AOE, but be warned while the deck is very powerful the rope is your biggest enemy! Trying to move dervishes, summon kha, and proc fault, and then actually get all of his attacks in with his slow random re-summon can really eat into your turn, but with speedhack, practice, and knowing you need to move fast it is doable.
With this deck I usually move forward and drop obelisks either right behind or in front of my general, or go and hug the top middle portion of the map placing them against the wall so they spawn forward. Obelysks can be a bit tricky, but if you get the hang of positioning them they can provide endless value. A couple positioning tricks to know about: The first is playing them towards the middle of the map early on and using your general to block the path to them. Another is manipulating where your dervishes are going to spawn, there are two ways to do this: the first is just putting units in spots you don’t want spawns, the second is if you have baited your opponent towards a wall you can place the obelysk against the wall eliminating three usually undesirable spawn locations. Remember Oblysks can overwrite each others spawns so be careful positioning them next to each other.
Its a very strong deck, but it can be tough to play, and you always have a little reliance on RNG due to dervish spawns, although Kha helps a lot there. Your lack of healing means you need to play aggressively vs aggro, and you have an inherent weakness to plasma, but the decks brute power, speed, and late game potential help make up for its inherent weaknesses. What makes it such a monster is decks are usually good vs oblysks or fault, but not both.