5 Mana - Deal 2 damage to the enemy general, Lose your BBS, Develop a 4/4 body
OP cards that are better than Deso for a similar Mana cost and BBS usage that the OP somehow failed to mention
5 Mana - Deal 2 damage to all enemies in an area, Save a friendly minion from being destroyed, Develop a really annoying 3/4 body that can proc its effect multiple times in the same turn its summoned, not to mention how much you’ll die if you don’t immediately remove it.
5 Mana - Deal 2 damage to all enemies in an area, Lose your BBS, Develop a really annoying 2/4 body, All teleportation spells now deal 2 damage to all enemies in an area if this minion is not destroyed. Deals 2 damage in an area for each turn it is kept alive.
6 Mana - Deal 4 damage to ANY ENEMY, Develop a 2/2 dervish, along with a 3/5 (really good stat line as opposed to a 4/4). Has a lot of synergy with Dervish stuff.
5 Mana - One enemy (or multiple if you have iridium scale) takes a lot of damage, Develop a 5/4 body, and your General is now really OP.
7 Mana - Deal 5 damage to an Enemy, Develop a 5/6 body, Activate your BBS
I couldn’t decide between this or Drogon so just did both, Magmar doesn’t need BBS to be OP anyways
6 Mana - Deal 4 Damage to an enemy Minion, Develop a 4/5 Body
5 Mana - Deal 2 Damage to the enemy General, Develop a 4/4 Body, Both players draw a card. If this minion is not immediately destroyed, destroy the enemy general.
Not only are these minions more tempo positive than Desolator and can deal damage to BOTH THE ENEMY GENERAL AND MINIONS, but most of them are also Answer-or-Dies, whereas that Husk can’t do anything if its left alive but its out of range. Removing any Minions is also usually more important than dealing 2 damage to the enemy general, only to get steamrolled the next turn because you couldn’t remove board.
And somehow, the only card that we think needs to be changed is deso