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Slight balance suggestion

5 Mana - Deal 2 damage to the enemy general, Lose your BBS, Develop a 4/4 body

OP cards that are better than Deso for a similar Mana cost and BBS usage that the OP somehow failed to mention

5 Mana - Deal 2 damage to all enemies in an area, Save a friendly minion from being destroyed, Develop a really annoying 3/4 body that can proc its effect multiple times in the same turn its summoned, not to mention how much you’ll die if you don’t immediately remove it.

5 Mana - Deal 2 damage to all enemies in an area, Lose your BBS, Develop a really annoying 2/4 body, All teleportation spells now deal 2 damage to all enemies in an area if this minion is not destroyed. Deals 2 damage in an area for each turn it is kept alive.

Gust

6 Mana - Deal 4 damage to ANY ENEMY, Develop a 2/2 dervish, along with a 3/5 (really good stat line as opposed to a 4/4). Has a lot of synergy with Dervish stuff.

Drogon

5 Mana - One enemy (or multiple if you have iridium scale) takes a lot of damage, Develop a 5/4 body, and your General is now really OP.

Armada

7 Mana - Deal 5 damage to an Enemy, Develop a 5/6 body, Activate your BBS

I couldn’t decide between this or Drogon so just did both, Magmar doesn’t need BBS to be OP anyways

6 Mana - Deal 4 Damage to an enemy Minion, Develop a 4/5 Body

5 Mana - Deal 2 Damage to the enemy General, Develop a 4/4 Body, Both players draw a card. If this minion is not immediately destroyed, destroy the enemy general.

Not only are these minions more tempo positive than Desolator and can deal damage to BOTH THE ENEMY GENERAL AND MINIONS, but most of them are also Answer-or-Dies, whereas that Husk can’t do anything if its left alive but its out of range. Removing any Minions is also usually more important than dealing 2 damage to the enemy general, only to get steamrolled the next turn because you couldn’t remove board.

And somehow, the only card that we think needs to be changed is deso :facepalm:

5 Likes

That wouldn’t be a nerf. It’d be a huge buff.

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And explaining how: now he’d be able to chain onto ALL THINGS A FAULT CREATES. ON ANY GENERAL. BECAUSE. SCREW YOU.

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Flamewreath.

For the sake of fairness you should mention that next turn you will deal 2 dmg to at least smth even without teleports by just moving this.

That said, I think it’s perfectly fine. Main problem of Deso is how hard it is to remove it from a match for anything nonVet. Unlike everything else you’ve listed.

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Deso is also weak to dispell. I Think its completely fine in its current state

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Cloudcaller definitely isn’t stronger than Desolator. You can’t be serious.

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If you guys really wanna nerf Abyssian hard, i give you the following that hits in a powerful but obscure place:

Gor: Stats increased to 2/2. DW changed to “At the end of the turn, summon this minion in a random space.”
Done. You no longer give Abyss 6 Sarlacs to hypersacrifice. A similar idea could be discussed on Deso by making it cheaper but only returning to hand later on instead of immediately, or tweaking his OG.

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I needed to put at least ONE vanar card that could be on par with Deso and has a similar effect. Do you think hydrogarm would have been a better choice? Also cloudcaller is pretty decent to me, removing board and developing a better body than the deso + BBS for a husk. I honestly don’t have any cloudcallers, so yeah, anyone that plays vanar can shoot me down now.

That’s ridiculous reasoning. It’s almost as if you never considered the possibility that Vanar does not have cards stronger than Desolator.

@snowshot @epicflygon
Is this true that Vanar doesn’t have a single card that can even be compared to deso?

Malicious Wisp.

That’s black and white logic. I never said Vanar doesn’t have cards stronger than Desolator, I only said Cloudcaller isn’t stronger than Desolator.

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I would say that Aspect of the Mountain is far better.

Also, has anyone been reading my more recent posts about Vanar’s state except @owlbeastmd?

Vanar is slightly below the curve but what the faction lacks are good players.

Malicious Wisp is frustrating, not OP but I think Deso is the same. Vanar actually has some OP cards in the form of AoM (which should be played in every lists but I left this game before people played it) and Ice Age.

Also @ me if you want me to comment, few players actually understand how this game should be balanced so commenting on all of these would be just tiring. (I used to not know how but now I have more of an idea)

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My take on cloudcuter -

It is not strong as desolator nor it is weaker.
These cards has diffrent roles.
Desolator sustain and ping while he’s played mainly aggresively.

Cloud is a removal, you can’t ping with it or go face and you will usually play it a shield or a base for lethal/other shenanigen.

My take on wisp -

Wisp is annoying but not op just like desolator.
The main diffrence is the risk to reward chance on these cards.
You’ll usually play wisp as backline for it not to get removed and you’ll have to either babysit it or throw two mana to transform it (6 mana for 2 crystal ramp is pretty normal even expensive) - it is a good distruption card for the fact that the enemy can’t play on curve at least one turn, however - when you remove it, it’s done and there are more then enough cheap removal to deal with wisp.

Desolator well - doesn’t die, you can proc at again and again, no need to babysit, plus your hand size stayed the same.
There are less answers to it too (dispels and transform).
But he’s effect is a little less great then wisp.

They are both on the same lvl imo just touching other aspects.

8 Likes

Vanar lack players in general, people come, see how hard it is and then bolts back to magmar.

Aom is a great+ card but not op(setting and positioning) , ice age is op

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After playing this card for so long that I have mastered the art of Malicious Wisp:

Transforming it/Dispeling it is a bad use of your tools and mana, plus not that big of a pay off.

Placing it in the back is bad use of 4 mana.

Play it diagonally behind you or aggressively to smack face next turn, drop it on curve or right before their big play to ruin them.

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yep, non-acarnyst Vanar is too big brain for most. Playing ice ninja is an odd art form.

Maser disagrees and I’m inclined to agree with him, it’s a major tool in Vanar right now and is what’s making it work.

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These are the secrets:)

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Arcanyst Vanar
Easy to play

What is this? AB