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Miguel's Abyss deck and discussion space

Good to know. Good. To. Know.

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good luck, may lord makantor be with you

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Not much you can do about it (except prepare for inevitable)

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Its kinda what i dont want to be next to me, Makantor=Magmar, and magmar is mean

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Gate op confirmed :sweat: good job!

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@miguelosz your RaCaChaCa topic got recently closed, so can’t post there.
Recent discussions of Ghoulie made me think of one thing, which, as it turns out, actually works: his stats count towards Calculator. Will this make you include him in the deck? I wouldn’t mind losing few stats for having a controllable minion.
Also I wanted to ask, why don’t you use Mirkblood Devourer instead of Shiro and Hydrax for card draw?

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Thanks for the questions! I did consider Ghoulie at first, but wanted to be a bit greedy (read: memey) and go for Yun instead. Main difference is the 10 atk to Calculator for double Yun vs 6 atk for double Ghoulie. But he’s definitely better with Chakram, so dunno :slight_smile: Or maybe it’s possible to somehow include both?

Shiro is there for having a 2-drop with synergy, the deck needs to have so many pets that it’s difficult to find room for Mirkblood. One option would be to use Koi as 2-drop and swap something out for Mirkblood, but I do feel it would be a little bit weaker. Shiro can really be a great card for Lilithe altogether, since his buffs are continuous and can more reliably benefit wraithlings from bbs.

Hydrax is not there simply because I didn’t want to do the spirit investment, I feel like Jammer does pretty much the same thing with a bigger board presence (and the deck has enough 3-drops as is). He would be definitely the more flavorful option though :slight_smile:

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The week of Meltdown League is over bringing the gate to a score of 5-4(didnt complete gate in any game, it did show pressure)

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Sad that Gate didn’t get completed even once, but good job on the score! :slight_smile:

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Well, it did eat removal/burn from my enemy, like eating OBS vs Artihai helps, cuz they cant use it on your deso

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Gate to the Away From the Board
4 mana 0/10
Opening Gambit: Destroy this and a random hard removal from your opponent’s hand

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I guess this is a new topic for me to post random questions.

I never played Cassiva outside of Creep and now that I’m thinking of new decks to build, among other ideas, I decided to make an Abyssian burn. Or something like that.

This is what I came up with

First of all, what do you call this? Aggro, tempo, burn? It’s hard for me to tell the difference.
Second, the cards. I have only 2 of Deso, Purgatos & R9 and 1 of Hex & Lathe, thus the odd amounts. As I’m currently kinda tearing between crafting for decks & crafting for memes, I’d like to craft only the most necessary parts.
I know it was said that Hexclaw is bad, but I still want to run him, even if just for kicks. Though I do think that he’s perfectly playable after that silent rework I missed. What do you think?
What other suggestions do you have?
Xerroloth and Convertion are there for pseudo draw. Assassin, Hex and Gibbet all feel a bit memey, but I’m trying to figure them out with all the ideas I got on the forum.

And now the real question: what would happen if you steal/copy your opponent’s Mythron? Is it even possible? What if you fulfill his trial? I know that it’s not Aby-exclusive question, but I feel like they have most/best options for that.

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I’m no expert in Abyss, so I’ll let others give advice on deckbuilding. I can however answer a few of your other questions.

As a person who made decks dedicated to stealing other’s Mythrons, I can say that it is certainly possible to steal Mythrons although it is not very practical to do so. If you steal a Mythron with something like Mindlathe or Dominate Will you will just get a vanilla minion without the destiny effect. The only way to get the Destiny effect is by fulfilling the trial and getting a copy of a Mythron in your hand so you can play it, which in Abyss is only possible via Bound Tormentor if your opponent plays into it.

Also, even though I said I wouldn’t criticize your deck I can’t help but advise you to remove Hexclaw. He is even worse that Spinecleaver and not worth running.

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Sharing this replay again (not mine).

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You have a good general idea for burn but the deck needs some tweaking:.
-Hexclaw is the worst Abyssian card ever. Especially when you have few other beefy minions it will just get removed always, and its effect does essentially nothing.
-Nightsorrow needs Blood Siren with it to be worth running. Even Deathmark is a better option if you really want 5x cheap hard-ish removals.
-I’d prefer Spelljammer for Xerroloth, but Xerro is fine to use
-Purgatos is a fun choice, thumbs up!
-Conversion doesn’t advance the burn plan. If you want a cantrip, consider Alcuin Loremaster for fetching extra Pulses and Grasps.
-Dank Seed is 3x always, unless you have stuff like Revenants to close out the game. Saberspine Alpha is an ok budget option too.

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Seconding this, Dark Seed x3 goes very well with Spelljammers.
I obviously approve of the Purgatos-Desolator-Void Pulse trinity, because I run it and it works. Saberspine Alpha too.

I don’t know if Betrayal could find a spot here, but it’s a fine card when the opponent is starting to turtle away (which he should).

Interesting comment on Demonic Conversion, I hadn’t thought of it that way. To me it’s a harmless deck thinner in any case.

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Nowadays like to use Conversion when I can benefit of the effect, especially in Arcanysts or for disruption decks. Inkling Surge is the best and only real deck thinner in Abyss (rip Sphere). Too bad it’s limited to Lili. Betrayal works fine as a secondary finisher, I’ve run it recently in my Assimus :stuck_out_tongue: (Miguel’s Abyss deck and discussion space)

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And subtract the corresponding mana from opponent’s next turn.

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Thanks for comments on Cass burn.
However, even in gold this deck wins, basically, only against other burn decks. I feel like if I add 3 x Spectral Blade and another Whip or 2 x Betrayal it will be better. Also I don’t think it has place for Saberspine Alpha (yes, I did include it) because usually, even if game goes to 7 mana, having Alpha doesn’t change anything.

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If you don’t win at least 50/50 against stuff like Wanderer and Strategos/Titan, then you definitely have too little burn. Venom Toth, Alcuin Loremaster and Spectral Revenant are all good (although expensive) options to consider. Aggro Cass should be closing the game at around 6-7 mana (add 1-2 turns if the opponent has healing).

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