Please?
Almost all other spells can do that. If it could hit friendly minions that could open up cool interaction like proccing luminous charge, clearing spaces for embla to reach the general and such.
Kkthx
Please?
Almost all other spells can do that. If it could hit friendly minions that could open up cool interaction like proccing luminous charge, clearing spaces for embla to reach the general and such.
Kkthx
Umm, many spells have specified targets of only enemy/Ally, i dont know what you mean
lava lance, cass BBS, phoenix fire comes to mind, but there are probably more
maybe no…
vanar have snowchaser, cristal wisp
uhm, so what? :<
Well, that’s kind of the point. It’s wasted combo potential.
Mdg on wisp is pretty much ramp, imao.
Really ?
Boulder Hurl, Knuckle Storm, (Spiral Counter), Chromatic Cold, Deathmark, Demonic Lure*, Kage Lightning, Lucent Beam, (Infest), Munch*, Permafrost, Twin Strike, (Cobra Strike), Cryogenesis, Holy Immolation*, (Sunstrike), Circle of Life*.
((Spells in parentheses would be really strange if they could target friendly minions - spells with an asterisk would really profit from being able to target friendlies.))
And that’s only spells which deal damage.
MDG on a Crystal Wisp would be (close to ?) broken ramp - and being able to Holy Immolation your enemy’s minions and Circle of Life / Munch / Demonic Lure your own minions…
Wait, i’m not going on the spells you already mentioned it wouldnt make sense if they hit friendly minions… then we have the most played spell ever, kage lightning, ok.
Deathmark aswell wouldnt make sense on friendly minon since they cannot be attacked during your turn. Twin strike couldnt mechanically do that since it’s a non-targeted spell.
Demonic lure and holy immo would be even more powerful if used on enemy minions.
Permafrost? why would you stun your own minion?
So, even if “almost every” was a hyperbole (which i’m not sure it is) that was not the point… I mean, why not? It could open spaces for some cool interaction.
Broken ramp you say? that means as player 2 you could crystal and grip, then you have no board, 2 less cards, no bbs to use but 6 mana. That’s broken? It could be but i’m not sure, considering that you can achieve the same 7 mana on turn 3 by smashing the crystal on something and pinging an enemy instead of your own minion
It’s definitely broken, as it guarantees turn 2 jax, power 5 drop, and cloudcaller without any positional constraints
powerful t2 drop you say? what does it remind me?
Oh wait, flash wanderer
Oh well not that creating another broken interaction would make the game better, i’m not sure i’m convinced that would be broken though
MDG my own minions would be fine but Circle of Life-ing them (or Munching on them - with Abyssian’s sacrificial theme, nonetheless) doesn’t make sense ?
For the same reason you would MDG your own minion: To get a benefit (Proc Disciple of Yggdra, Chain Stun (e.g. drop a Meltwater Moose + Permafrost), Essence Sculpt).
Situational ? Yes - but so would MDG on friendly be.
Yes, exactly.
T2 Wanderer in Vanar; yet another opening to end the game on T2.
Or T2 Archon Spellbinder, Eclipse, Grimes, the aforementioned Jax Truesight. Draugar (Eyolith / Lord). Icebreak Ambush.
Well, seems like flash Wanderer didn’t teach you anything.
Well, whatever, ramp wasnt the interaction i was thinking of. Make it “cant target your own minion if they give you a mana Crystal”
make it “cant target your own minions if it gives you a mana crystal or otherwise benefits you. also read clauses 21 and 22 for more details, to ensure that you have not broken any mythron laws, else you may be put up for trial in a court of wanderer.”
While being a lawyer myself that wording wouldnt cause me any trouble, conditional cards do exist already so i dont see how it could be a problem
In a vacuum you have a good arguement.
I don’t feel like the interaction is the broken part (even though it would be slightly broken like the nature of the faction that scream in fear.
Vanar’s early game and early mid game ia quite bad and the faction make up for it by almost inevitable wincons for some degree (winter’s wake, reflection, might, huldra, razorback) as long as you have a few minions and the position nailed down. However the setback for these wincons is the fact that most of them needs 2 turns, a turn to set and a turn to trigger.
Making sure you can’t ramp twice (or three times, happens to my opponent today) will stall your wincon to the point when you have to care for enemy’s board for some degree, you’ll have to worry about you hand side (ramp shrink hand space) and worry about heavy removal.
Ramping twice (crystal + mdg) or rampimg on the same unit (snowy + crystal) will became a common problem, it will negate all the reasons mentioned above.
Don’t forget that the power level of vanar is not linier, the more mana you have the more stable and lethal the board you can set for win con.
I would suggest however to change it into “deal one damage to a minion, if it dies - gain a mana crystal and draw a card at the end of the turn”.
I feel like the card itself is an expensive ping, crystal and ice bee they both got an extra oomph, wisp got a body, sheevers is conditional but it is a vespyr - so it can get frostfire for a good buff.
Also vanar would like alittle more of a card draw but not too much.
Giving them a spelljammer will create a monster.
Sorry about the length, i actually had the same question in mind and it is an explanation to myself as well as to you:)
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