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Lyonar Kingdoms Round Table 1.87

Lyonar Kingdoms Round Table 1.87

What is Going on with Lyonar Edition

Lyonar players, assemble!

Unearthed Prophecy has dropped in its entirety so I thought it’d be nice to have a thread to discuss our experiences as they develop. I’ll be discussing the new cards and giving my thoughts on Lyonar’s state overall, I invite you to do both as well in the comments. I’ll be using my own Colloquial Tierlyst to help qualify my judgements so have a read there if you’re not getting why certain words are capitalized. There’s definitely a lot to digest but I’m just going to get started. I’ve sorted the new Lyonar cards in terms of what archetypes I suspect they’ll (mainly) support and I’ve mostly left out Neutrals for the time being.

Generic Support


Pureblade Enforcer is not a strong card by itself. This makes me sad because it has a very pretty sprite. If we see a lot of decks that require playing cheap spells early this might have some appeal but honestly Lyonar can’t afford to be playing Komodo Chargers on the opening turn on the vague hope that the opponent might play a spell on their P1T2s or P2T1s. I’d call it Trash with a minor Meta potential.


Judy is very likely to be another crucial 4-drop for Lyonar to agonize over. The stats are just powerful enough and the effect is really strong; even forcing the opponent to first get rid of Judy before they can target your value minion is really beneficial. I see a lot of decks benefiting from War Judicator, and I expect this to be a Top Tier card going forward despite new cards like Thunderhorn, Sandswirl Reader and Dagona bypassing the protection entirely.

Gear Support


Lyonar gets its own version of Oserix but with a Kazakus twist. I like the idea of the card and I think the art is amazing, but this card is likely also a n00b trap. HOLD OFF CRAFTING THIS until the meta settles and we find out if there’s actual potential for this, and I personally suspect there isn’t. It’s easy to imagine the perfect spawn of Regalia, Regalia & Dawn’s Eye but apparently it always spawns an Arclyte Regalia, Skywind Glaives and Halo Bulwark (i.e. a win-more combination) and you either win because you were already winning or you lose a match you were losing anyway because you weren’t allowed to play spells (which Lyonar needs to stabilize). It’s better than being a random effect (kudos for that) but I wish this weren’t another card you need outside information for to understand. Tempo decks need to win earlier and slow Minion-based Fatty/Provoke decks don’t exist and/or can’t compete with the snow-balling value of other Factions (and you can’t even run Divine Bond for an alternative win condition). I’m betting on Meme tier for the pretty Titan.

Heal Support

Hallowed Ground

Hallowed Ground seems like the weakest of the new Tiles. To work, we need to see strong support for it, and/or we need strong support for Healyonar decks to capitalize on it. Let’s see if we got anything like that.


Let me put it this way: why would I play Fortified Assault over Lucent Beam? Perhaps I play both? Well, if I can lay down enough Hallowed Ground things get interesting. It’s 1 mana cheaper which is really important for Heal decks that are perpetually strapped for Mana each turn, but it’s also a dead card in the early turns and doesn’t start approaching a useful power level until you have at least 3 Hallowed Ground Tiles active (why not just play True Strike otherwise which can do damage right away). This means that we should probably treat this as a card for some kind of Control deck that has enough removal to survive early aggression so you can build up a large arsenal of Hallowed Ground to cheaply remove more threats. I’ll need at least 5 HG tiles to outpace Draining Wave and Lucent Beam (again) in terms of damage and I need my opponent to nót dispel or override any of my Tiles to do that, although luckily it does provide at least 1 for a ping. Meanwhile, Lucent Beam can target Generals while Fortified Assault can’t. I’m sorry but I don’t see this happening. Unless Lyonar needs even more removal on top of Lucent Beam, Tempest, Holy Immolation, Draining Wave, Martyrdom, Circle of Life, Lasting Judgement, Decimate etc I don’t see why even a dedicated Hallowed Grounds deck would play this. Unless HG were very easy to come by of course, which it isn’t. Probably a controversial position to take, but I’m going Trash tier on this one, sadly.


If we can manage to overcome the card advantage loss Sanctify seems like a decent card to me for Hallowed Ground Heal decks: let me explain. Most Heal minions have 4 Health, which means they die to Lavaslasher and Makantor Warbeast. When Sanctified they no longer die to either and you’re guaranteed a heal proc after they fight with something. 4 --> 5 Health is a huge breaking point for Healyonar decks, as is 2 --> 3 and 3 --> 4 Attack. Sanctify is also cheap enough to actually get cast alongside something else. The card is too fair to actually push the archetype forward in terms of power and it doesn’t help the deck to recover (something it is already notoriously bad at) and you can’t play it directly on your General for a guaranteed heal proc, but still. It’s a Niche card, and Viable within that niche.


Sunrise Cleric is probably a staple for Hallowed Ground decks (if they were to surface) because it allows the player to start instantly triggering heals off your General by comboing with Draining Wave and/or Dreamgazer on T1. Players might try Memeing it up with Gold Vitriol or just using it as an early charging point for one or two Sunforge Lancer procs. The card might still be too low-impact and fair to actually show up, but I see potential. Another Viable Niche card.


This card might see play if the meta produces a lot of high-minion decks. Overall I expect this to mostly be an anti-Exhuming Sand and -Wraithling tech card in some kind of slower Control or Combo deck. CPG seems to want Lyonar to have a big slow deck with oodles of removal that refuses to die. Not a Heal deck so much as an ‘immortals’ deck that just refuses to go down. I don’t know if that can happen, but if it does this’ll be a Niche card, and a Meta card otherwise.

Vale Support


Speaking of an ‘immortals’ or Valyonar deck, here’s Vale Ascension. This card needs to spawn an entirely new Lyonar archetype to see play, and I appreciate it for that at least. I imagine people building a deck with just a lot of removal and no 1-3 Mana minions (save for Komodo Hunter, which might work in such a deck) to guarantee bigger drops from Vale Ascension. This deck might also run one or two Keeper of the Vale (what is going on in that vale!) for more rezzes. Sunrise Cleric probably shouldn’t be run in such a deck because you risk resurrecting it, and Sanctify might not actually have a consistent friendly minion to place HG under so there are quite a few considerations to this kind of build. I suspect this kind of deck to be more of a Fun deck, and Vale Ascension would be an Auto-Include for it because the deck would revolve around it. Of course if Komodo Hunter does actually see play this card can’t get off the ground for obvious reasons.

Zeal Support

Lyonar gets a new Zeal minion! Too bad it’s too fair to see play outside of Gauntlet. The card isn’t bad, but Lyonar can do so many other things for 4 Mana and it dies to Lavaslasher and Makantor Warbeast so what’s the point? It’s an answer-or-die card but the pay-off isn’t big enough for Ranked play. I love Zeal so I wish this card were pushed enough to make the archetype viable, but I don’t think we’ve gotten that. A Niche Trash card that I probably wouldn’t run in my own Fun Zeal deck.


This card seems too expensive to see serious play. Rasha’s Curse exists, this game has tons of ping, I need an established board to benefit, clumping up is a húge risk already, I don’t see it. Good Artifacts in this game are no more expensive than 4 mana and typically need to be able to work even when you’re behind. Outside of a swarm deck I don’t see this happening, and even there I’d expect players to value more damage output over protection because they need to end matches ASAP. Trash would be my best guess.

Zoo Support

Another good kitty to add to the Lyonar arsenal: Auroara is good for zoo decks and nowhere else. The cost is good, the Health is perfect and if you play it on P1T2 or P2T1 you have a decent shot at dominating tempo for a turn or two with at least a 5/5 (thank you Zyx). Probably an Answer or Die Niche Top Tier card.

Is this card better than War Surge? I’m honestly not sure. It’s more expensive but also has a bigger effect. The big drawback is that its effect is restricted to a reasonably small area, and clumping up is plenty risky already. Still, if you can play this on any T2 you’re very likely to explode with a buttload of tempo, which is what that archetype needs. The 2 Health boost is also particularly valuable to keep Sun Wisps and Bloodtear Alchemists alive, something War Surge does not (barring Fighting Spirit support) do. You know what? I’d probably run this over War Surge in Zoo and Golem decks. A Top Tier Niche card, probably.

One might assume any Heal card would get placed under the Heal Support category but why would I not just play Sundrop Elixir there? If I have a swarm of like 4 minions I’d go for Channeled Breath and that only reliably happens in Zoo decks. I’m pegging this for a pointless sustain card in an archetype that can’t win unless it snowballs to victory on T4 anyway. I can’t even use it to heal a minion! Niche Trash, so sad because it could’ve been great with a tiny tweak (triggering separate heals per minion).

Conclusion

I’m not very hopeful about Lyonar’s chances in the coming months based on my impressions so far. Lyonar has only gotten fair cards and cards that expand on sub-optimal archetypes without actually pushing them. Hallowed Ground is easily ignored unlike the other three Tiles in existence and when compared to the other Faction cards and even the Neutrals there is very little other than War Judicator (and even she’s pushing against other key Lyonar cards) that I can get genuinely enthusiastic about, so far anyway.

There was a time where everyone was complaining about Lyonar because of the existence of one deck (Tempo Argeon) and it seems to have made CPG hesitant about giving Lyonar any tools that might jerk the same knees again to the point that the new Lyonar cards seem overall very ‘safe’ to me. Removing enemies is good, but what threats does Lyonar bring itself? We dislike Vanar for saying ‘no’ to everything you do, but now Lyonar is getting cards to do the same while other archetypes languish with cards that are fair and fun but probably can’t compete with the insane additions to the other Factions.

Overall: three straight-up competitive cards, of which two for swarm decks. I expect Golem decks to be Lyonar’s strongest, adding just Empyreal Congregation to its mix.

What do you think? Am I off base? Am I not seeing things straight? Please help me out because I’d like to continue playing my favorite faction in the coming months.

Have fun exploring regardless.

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4/10 but im about to play so lets see how trash this expansion for lyonar really is the only tool lyonar has is aperion claim to clear the path for exelsious!!!

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It is worth noting that Alabaster Titan pulls the same the same three artifacts Arclyte Regalia,Skywind Glaives and Halo Bulwak which could increases or decreases its usefulness.If Skywind Glaives is the first artifact to go then the card has a small chance to be useful.

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Yeah I suspect it breaks about even because of the particular Artifacts in question. I do appreciate CPG resisting the impulse to RNG this card even though they forgot to actually tell us about it on the card.

Edit: maybe someone could try the Titan out in a Golem deck in place of EMP and report on how it does.

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The skywind glaive’s purpose is to bulk up your active minions’s atk, and possibly get enough damage for better trades or simply higher damage to general. I don’t think it’s bad considering your deck is full of minions to benefit to begin with.

I am so glad there was no RNG on Alabaster Titan. Unlike Vetruvian artifacts, which are usually worth around 4 mana and give attack boosts/benifits, Lyonar artifacts are all over the place. Things like Regalia and Dawns Eye are good if your general does a lot of attacking. Halo Bulwark and Skywind Glaives are good when sitting safely in a pool of minions, and Sunstone Bracers and Gold Vitriol are just bad in a minion only deck.

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If we see a spell-less deck that can reliably keep a few minions into the 7-8 mana turns I can imagine this causing concedes.

It’s not a Lyonar card but i think Thunderhorn deserves some mention here. Between Magnetize, Holy Immolation and Decimate Lyonar can put this card to very good use. It’s not a new Archetype but I’ve already implemented this into my Healyonar deck and while i haven’t tested it yet, i am pretty sure it’s going to work. Between Decimate, Immo and Thunderhorn the opponent is in a lose-lose situation positioning wise. He plays around one thing and plays right into the others.

Are you running some kind of control variant then? You must be pretty heavy on 4-drops unless you don’t run Oath :p. I do like your triple bind scenario.

I’m kind of sad that Lyonar did not get that many interesting cards this expansion. Sure, the cards they did get were pretty strong, but nothing really stuck out to me as “Wow! What a unique concept! I can’t wait to experiment with this” except maybe Alabaster Titan, which doesn’t seem too competitive.

I don’t know; a few cards like Hallowed Ground generation and Auroara might be strong, but nothing made me feel excited the way cards like Mindcage Oni, Mindlathe, Superior Mirage, Rizen, or Perfect Reflection did.

On the plus side, Zir’an finally got a way to buff her minions out of Plasma storm range.

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Sunriser is a beast combined with hallowed ground

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Enough for me to say that this epansion got me to give up on playing lyonar deck. I Think right now on the meta lyonnar may be the weakest faction becasuse lack so much other factions have.

Sorry that become huge, but i needed to get of my chest.

Sorry if this sounds pessimistic but the thread was about the status of the faction right now and check out how many s-rank games are been played with Lyonnar decks?

Lyonnar can’t match Magmar on building value, its minions are more expensive for similar power or weaker for the same price.Lyonnar should get in quality (abilities and stuff), but usually do note get enough to beat the stronger magmar. I Could do multi-comparisons on how Lyonnar get the weaker end for some things. Lets stick to the now. The Lyonnar Tiles are really weak. They could heal 2 HP at least to get descent. Its not that 1 heal is not decent, but Exhuming sand gives you a new body for every drop you make. Thats a whole new body 2/2 a lot more value than heal 1. Its worst if compared with Primal Flourish gain +2/2 its waaay batter than heal 1, the condition is the same ( stay atop of the tile), but the value build is much better, better gain attack and 2 resistance than heal 1 if you are injured anymays, and if you stay there you keep healing only if you need while grow is indefinitely, just not fair again in comparison with magmar power to build value and bulk creatures. Even if Lyonnar should not be compared to magmar on what magmar does best, what lyonnar is supposed to do?Heal,?Ok. And does Lyonnar doing this can even in value or tempo with the competition?Whay than can at leats heal better or as well as the other bulk? But whats the advantage of heal 1 if instead you can get +2 resistanc, that comparison woul be disavantageous alone, but lets throw +2 offense to just to be shore. No way.If lyonar could heal 2 in its tile it would not be abusive even considering to heal the general. And considering the best advantage is with multiple instances of it in helayonnar decks, kicking light chaser, sunforge, sunriser and sister sterope twice or tree times avery end of turn can be usefull, but outside that the tile is weak and if could heal two or 3 would not affect the tempo. Even heal tree woul not be to much, after all it would be a big impact on the game heal your general that much that easy, and your creatures would get really hard to knock down, but THAT would impact the game, are all those iron dervishes for free every time you summon a creature not an impact? The kind that you can build a deck around and worth it? Why sugar coat the pill if plyng Lyonnar is simply not giving you this kind of impact for real. What if they could heal not only reatures on the tile but in all nearby spaces? It would still count as only one healing ( like blast and frenzy only count as “deling damage” once). It would be impacting? Yes? It would be unffair? No, not more than making all your creatures grow or gaining 3 or 4 bônus creatures per summon. Not more than making avery tile rise as a 4/4 with your bloodborn spell, not more than “your general cant die” or “resummon all creatures killed by your general under your control”… things that are abusive ( but can be countered) are al over the place, in most factions being played, lyonnar simply have none of those. It must carefully build sinergies (mostly thru healing) , with condtional combos and hope to not get a removal in a turn. If Lyonnar is suppose to be the healers lets at least make it heals in the same rhitym as other factions do theis stuff, not once a turn with a creature if combined with another, but some massive “fully heal all your creatures and give each atack bonus equal to their healths” costinh 8 in a legendary card…they had no shame to give such to abyssia. More than once.

The tile is only usefull as a niche card for sinergy purposes and has another problem, in order the get the tiles you need to use its four making cards and none of then are good.

The cleric is the most viable, the removal is redundant and condtional, so as the buff, and the other costs 7. So the chances of you have lets say tree tiles on midgame are not great and you still need to manage positioning damaged units on top of then to finish the turn so the healyonnar sinergies would kick in. Lets say a Sunriser in position, a sunforge on top of one and Zy’ran on top of another. Thats the best case scenario to gain +3 attack and damage 6 around enemies at end o turn, but how often? You could speculate on more than that but would not that be an already won game?

Again, comparing to magmar, if Lyonnar could create a 2x2 area were all creatures gains +2/+2 it would be a frenzy, a boost to several decks(zoo?), magamar decks may not use it because they already got anough grow, if even this weak tile could be created cheaply in packs of 2x2 it would work helping to control an area, but again, the lyonnar get weaker cards to use a weaker ability and only sinks deeper on meta. Magmar could add +1/+1 or +2 attack, but hey its magmar, whay not making it three?

All cards (except by ouroboro and judicator) that i see that would improve my deck were not lyonar, the vanar ranged with drakes was excelent, what lyonar got? A Zeal ranged or, a conditioned ranged when ranged is suppose to lay on a far corner of the board not beside the general. Really sometimes looks like the card was designed carefully to be just enough condicioned to not work or worth. I Tryed to make a ranged lyonnar and when lyonnar finally gets a ranged unit i freagging hated, i’m supposed to trade arrow whistler of captain hank for this? Even Rogue warden is better, cost one more but the ranged is not condtioned and one is 3/4 and the other 4/3, great improvement -_- . For one less mana Vanar got a sentinel 1/3 that gives you endless 4/4 with flying ( again what kind of comparison is that supposed to be?)

Also love wasteland wraith ( a global selective destruction for 4 mana, only need to last one round and you could put on aegis barrier, too bad is vetruvian), but instead we’ve got aperyons claim, that cost 7, is tied to an area ( big, but not global) and also affects your own minions . How is that for comparison, even if huge cost , limited area and hitting your own creatures was a good deal how do you benefit from 9 tiles? Do we have 9 injured minions to trigger that healing effects? Not mentioning that is seems a lot “win more” any situation were you could destroy that much creatures and still got any heal triggers to activate in orther to take advantage of those tiles.

In general there are several good aditions to other factions and neutral, but Lyonnar didan’t got sentinel but a tile, the weaker tile by far, only usefull in one deck archetype and with worst cards to sink it; It did not got punch, still lacks that “might” card envied by the other factions like Death Knell,Obliterate, enfeeble and others, it always seem to got something a little more conditional or not so impactating. Did anyone considered that maybe Variax was a bit too powerfull? The only card Lyonnar has with such a profile is excelsius, wich is a creature, can be removed, coutered, dispelled (and is also attached to the hellyonar deck), death knell and Variax, grand master embla make their damage by opening gambit, and the damage oulives them, Lavaslasher and Makantor also act imediatly. So even on the category for “over powerfull legendary cards that can win a game instantly” lyonnar meta is weaker.

I think they just dont know what to do with the faction, outside of helyonnar decks they seem not know what to create for the faction as archetypes, so they do things all over the place that most players can’t benefit from. Its pretty clear what magmar or songhai does, so create new cards for it is easy and measure its game impact too. Lyonnar is lacking some motto to its cards that is always usefull (like card buying for magmar or deathwacth for abyssia) outside of healling nothing else adds value with sinergy , its unclear if its creature removal, control thru imunnities and immortality(forcefield, ressurection) or if they would come up with some new option ( like songhai have tree ways, ranged, back steb, spell deck ). If they see zoo lyonar or tempo as archetypes they should know that nothing was given to it. And if the tiles should be the new thing, first, obvioulsy theres no way one expansion will give this tile the uses of shadow creep, but to be a new thing archetype it should do so in some time, and now its not even good, its the worst of all for tiles, most conditional, with worst cards and less options. Maybe with some sinergy to one niche.
I Hope they Hear the complaints and think seriously of strenghten the faction on the next one or two expansions (they really helped vetruvian on this one) because if we dont start talk about it cleary no one will. Lyonnar is being completely smashed on the meta for quite a few time and they need to fix it.

Again sorry for this. Maybe i should create a thread. And sorry for my english

2 Likes

May be true as of recent, idk, but this is funny to me considering Lyonar has been known specifically for having stat-stick minions. Additionally, this skews proper perspective, as Lyonar minion values are better than many other factions’: Vet, Vanar, Songhai.

This seems pretty valid - (and note this comes from a lyonar hater who holds no sympathy for lyonar players). Healing the general for 2 each turn would be abusive. For as much sustain as Lyonar already had, +2 per turn for the general just isn’t necessary. For minions though, yea, I think your point is valid.

Healing beats Aggro, Tempo beats healing, control beats tempo, and aggro beats control. This isn’t solidified in stone, but this should provide a basis for maybe the issue with lyonar’s stance in the meta. (On the flip side, Healyonar is always a potential broken archetype due to the hybrid nature of simultaneous offensive and defensive capabilities.)

False - imagine having a minion that can constantly handle a reoccuring Snow chaser each turn. This costs the opponent 1 mana every turn to play back down and it solidifies that you don’t have to invest extra mana, minion or resources addressing it. Can you visualize how this directly relates with tempo?


As I said, I hold no sympathy for Lyonar players, but I will agree that Lyonar got weak tiles. If you have arguments to the points I made, feel free to respond.

Peacefully,

SeraphicReaper

:slight_smile:

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I’m a veteran in CCC, but new to duelyst so you’re probably right about meta tecnicalities. I understand your points. But i still stick with the meta calling some things abusive for lyonnar a double standart as theres some obviously pretty abusive things going on so you either nerf the abusers of strenghten the weak (what can became such as an army race) . In my opinion there’s really nthing wrong with the lyonnar tile, the magmar and vetruvian tiles are too strong. As a other way to see it, the tiles impaired 4 factons with one that had the tile as a core archetype ( abyssia), and shadow creep and Hollow ground are on the same level, and freajing way beneath primal flourish and exhuming sand.
As i hate the army race and paranoia that comes with it, i would rule the more “down to earth” options as core and nerf the over the top ones. But since the system its not doing that i suggested reforce the weak. Also in popularity terms the army rece is more popular. Nobady likes a nerfed card, even when is still good, but fans of a faction always like when they got something new and strong. But by me the tiles of magmar and vetruvian should be nerfd ( not lyonar and abissia raised), because even with abyssia getting way more options for it, how unffair to give a “bonus” to three other factions that tops a core archetype of another?
The problem is that as it is right now, its unffair to two factions that really could use or depend on those archetypes . So wether they will nerf two or enhance one or two tiles ou compensate with the card options (wich may be unnecessary as abissya has plenty of good things to do with shadow creep, but lyonar no, so it gets the worse of all 4), what they will do them we will see.

As the tempo thing, i was only thinking in terms of healling stances for hellyonnar purposes, your’re right. But don’t you think that by the same logic the exhuming sand is abusive? How many bonus bodys can you get by each lay dowm card, even it take time and investment to build that value it dont get strong by the first?Os the primal flourish you would also not need to invest noyhing and the creature standing there would grow accordinly to eliminate the reentryng threat, and actually surpassing as getting increaslinly stronger. Maybe heal 3 would be too much, but again, some cards like variax and makantos just got me wandering if the designers just don go “well, what the hell” on some cards some times… if thats intentional, so why lyonar lacks those? But again to be honest, that goes against my prefered style. I Would rather not having those “dragon ball over the top cards” at all.
Peacfully idem. Thanks for reading thet big thing and sorry for my english.

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Man im so jealous.
Wish we got this beast of a 7 drop… Legendary


Ded

EMP is pleased by this card

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I generally agree with this, but I’ll tie this in with the following as well.

Yes, I see the similiarity.

Where I think a balance can lie is quality vs. quantity. Creep has been long established and developed into a way of spreading strongly on the board. I am under the impression that Magmar flourish tiles could not compete to how much creep tiles can spread (quantity), but compensate by fewer, stronger tiles (which +1/+1 would already be stronger still - agreeing on your point).

I pose this merely as an additional alternative method toward Lyonar, and all tiles, as a whole; either by being capable of amassing numerous weak tiles (which I would consider should be offensive ones like ping dmg creep), or few strong tiles (which I would consider should be defensive type ones).

I don’t know how this currently resides in Duelyst, but that’s my piece. In terms of complaints with Lyonar as a whole, I think there’s no right to be talking. In terms of specifics like tiles or Alabaster Titan, I can understand.

But I’m bias :slight_smile:

Glad to be able to assist you in releasing your frustrations or disappointments - we’ve all been there :slight_smile:

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It’s certainly true that Lyonar didn’t get a huge load of busted new toys and is generally a little underplayed since the slo nerf kind of killed Tempo Argeon (should be mentioned that even during tempo Argeons prime, it has never been as prevelant as Arcanyst Faie was during her prime). However, from my experience so far, the faction is still really strong.

I’ve been playing the same Bond Argeon deck since Shimzar release and i consider it one of my most solid decks up to this day. If i want to make an easy climb this deck is among the first i consider using for that. In May i climbed to S using Golem Argeon and that deck is also very solid, both decks can easily compete with everything the other factions can throw at them. With Auroara Swarm based decks also got a huge boost and the new tiles help Healyonar.

TL:DR Lyonar might not be popular at the moment, but it’s still strong. Popularity and strength aren’t necessarily the same thing.

I think Lyonar is fine, just those Magmar and Vanar just getting more crazy in this meta. (That 20/20 grow minion just in 3 turn. Fcked up if you not bring dispel).
Idk if i’m lucky, or because i’m still at Silver rank.
But i got high chance winning using my Budget Lyonar + Hallowed tiles with Argeon (under 2000spirits). Sometimes i lose because bad positioning and my provoke minion got dispeled. And Provoke control is the main reason you play Lyonar.
As long as enemy didnt expect my 15atk ironcliff next turn, they r dead. :grin:

What do you mean Lyonar players have no right to complain, is it because Tempo Argeon used to be a thing?