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Immortal Vanguard: Vetruvian

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Zirix:

Summary

Parsing Bot S rank.

http://www.bagoum.com/deckbuilder#MToyMDEsMzoyMDMxMywzOjIwMDk1LDM6MTEwODQsMzoxMDk4MSwzOjExMTM1LDM6MjI2LDM6MTAwMTYsMjoxMTEyOCwzOjEwMzA2LDM6MjAzNDIsMzoxMTExNSwzOjIwMjU0LDM6MjIwLDE6MTExMjk=

Parse: analyze (a string or text) into logical syntactic components, typically in order to test conformability to a logical grammar. Its also frequently used in various coding. Considering this is a deck that very carefully manipulates your opponents position and that uses robots and electricity to do so, I think its a fitting name.

An incredibly competitive deck that is one of a small handful I used to get to the top ten this season, it has a lot going on.

So lets start off with a couple not so obvious interactions, if thunderhorn hits multiple things with blast in a chain, he does his damage multiple times to each in the formation. Recombobulus cant teleport diagonal so its pretty easy to manipulate units for dessert, thunder, or bot, both yours and your opponents.

The Thunderhorn/Decep/Kineitic/Recombob/Repulsor/Lost in the Dessert package is so strong and also quite difficult to play around, just having the package makes forcing people into a dessert play possible even without a repositoner. Without a battlepet transform or rush on the decep, and the fact that Silver is often a dead card in hand, I opted for the 2/1 split with them, allowing you to pull the combo off once without sacrificing to many slots, its unlikely you would pull it off more then that anyways, and your opponent has no way of knowing you only have one silver, and certainly cant risk finding out.

Kineitic is just a really neat card and is perfect when paired with Thunderhorn or Deceptibot, and if your really desperate it can serve as a soft removal. Dont forget you can get an extra surprise use out of it with Recombobulus. In general you want to play your blast unit pretty close to the opponent to make it really awkward to play around.

Combine all that with some vet staples, healing, and dispel and your well prepared for any match up, although it does take a lot of practice to get the finer points of its various synergies down. The deck is able to play very aggressively or curve out and play the long game, and its also a hard counter to magmar as its strongest point is seven mana or sooner, it sports Aymara and lots of 4/5 bodies, and desert is extra rude to any mostly solo deck, while thunder/decep are rude to creature based decks.

Edit:

Currently trying out a third Bot and a second Silver, as people have been trading into Bot much more then I expected. I cut one Aymara and one bender to make room. Probably going back to the 2/1 package since the nerf.

Parsing Error S rank.


http://www.bagoum.com/deckbuilder#MToyMDEsMzoyMDA5NSwzOjIwMTUxLDM6MjExLDM6MTkwMzcsMzoyMDA5OSwzOjExMTM1LDM6MjAwOTYsMzoyMjYsMzoxMDAxNiwzOjIwMzQyLDM6MTA5NzUsMzoxMTExNSwzOjIwMjU0

An error in parsing can very quickly lead to the death of whatever code you may have been working on. Which is exactly what this deck does to the opponent.

Its similar in principal to my Parsing Bot deck, being heavily designed around lost/thunder, but this one packs in loads of ways to push damage really aggressively, which also has the added benefit of making it even harder to play around thunder/lost.

Aside from the various positioning shenanigans, which were well explained in the previous deck,
most of the deck is pretty self explanatory. And with the nerf to decibot as well as magmar this may now be the stronger of the decks.

Iris Barrier Version

http://www.bagoum.com/deckbuilder#MToyMDEsMzoyMDMzNSwzOjIwMDk1LDM6MjAxNTEsMzoyMTEsMzoxOTA1MSwzOjMwMDUwLDM6MTkwMzcsMzoyMDA5OSwzOjIwMDk2LDM6MjI2LDM6MjAzNDIsMzoxMTExNSwzOjIwMjU0

Instead of going for positioning shenanigans this one opts for the Iris/Flameblood/Burden package, and since it was already running falcius the deck has a more agressive and neat approach allowing you to trade face damage really easy as well as being immune to the self damage of flameblood and burden.

Its an incredibly fast paced aggro deck, that can easily kill a magmar deck before finality shows up, and sometimes even after, and while it lacks card advantage, it tends to easily kill before that becomes a real issue. One of the better aggro decks I have seen in a long time, but as usual if your opponent is packing a lot of healing you can be in for a bad time, so its a bit meta dependent.

Edit:
Trying out Soujner and Recombobulus over the iris/flameblood package.

Trading Soj for Spelljammer.

Golden Army: Competitive

http://www.bagoum.com/deckbuilder#MToyMDEsMzoyMDA5NSwzOjExMDg4LDM6MjExLDM6MjQxLDM6MjAwOTksMzoxMTEyNSwzOjIyNiwzOjIxNSwzOjIwMTUzLDM6MTExMzEsMzoxMTA5MSwzOjEwMzA2LDM6MjAyNTQ=

This one I fondly call Golden Army, because Vetruvian loves their mechanical guardians, and the way the deck works there really is an army of them that keep coming back no matter how many times you kill them. Bonus points if you get the reference.

The deck sports a low curve with a ton of ways to really pump out dervishes as well as buff them to scary levels where they can dodge most aoe with a combination of oasis, fireblaze, and feralu. Crypto/Bloodbound/Redsteel Minos are a fabulous package that gets even scarier once you start adding buffs on.

Combine that with a few vet staples and its a very effective deck. It does pretty well on card advantage between wish, oasis, mentor, and duskweaver. While I did build it to be as resilient as possible to AOE, magmar does have a bit of an excess at the moment, and if they catch you at the right time before you can really start snowballing it can be tough to recover. While perhaps not tier, it is a lot of fun.


Sajj:

Summary

Lost Artificer: Highly Competitive

http://www.bagoum.com/deckbuilder#MToyMjMsMzoyMDMxMywzOjIwMDk1LDM6MzAwNTAsMzoxMTEyNCwzOjExMTM1LDM6MjI2LDM6MzAwMDgsMzoyMzUsMjoxMTEyOCwzOjIwMzQyLDM6MTExMTUsMzoyMDI1NCwzOjMwMDIyLDE6MTExMjk=

Well that jerk of a minion stole the decks name, I have been referring to my Artifact Sajj decks as The Artifcer for awhile now, and now with the deck featuring Lost in the Desert as well…

Anyways the name aside its very similar to to the Parsing Bot deck, but instead of packing a bunch of extra utility minions we opt for running a bunch of pretty much Sajj Exclusive cards. Lost Artificer in Particular helps a lot in making spinecleaver viable allowing you to equip it turn two by capturing a globe with him. Mix Spinecleaver with Iris Barrier, Ankh, and or Zephyr and it can easily be a win condition all on its own.

For those that dont know the bloodfire totem spawns under your opponents control, it is a 0/4 structure that deals one damage to your opponent EACH turn, yours and your opponents, and thanks to being under your opponents control they are pretty hard pressed to get rid of it. Those bloodtotems serve an exta purpose here providing extra chains for thunderhorn or an easy target for deceptibot.

Recap of Parsing Bot package

So lets start off with a couple not so obvious interactions, if thunderhorn hits multiple things with blast in a chain, he does his damage multiple times to each in the formation. Recombobulus cant teleport diagonal so its pretty easy to manipulate units for dessert, thunder, or bot, both yours and your opponents.

The Thunderhorn/Decep/Kineitic/Recombob//Lost in the Dessert package is so strong and also quite difficult to play around, just having the package makes forcing people into a dessert play possible even without a repositoner. Without a battlepet transform or rush on the decep, and the fact that Silver is often a dead card in hand, I opted for the 2/1 split with them, allowing you to pull the combo off once without sacrificing to many slots, its unlikely you would pull it off more then that anyways, and your opponent has no way of knowing you only have one silver, and certainly cant risk finding out.

Kineitic is just a really neat card and is perfect when paired with Thunderhorn or Deceptibot, and if your really desperate it can serve as a soft removal. Dont forget you can get an extra surprise use out of it with Recombobulus. In general you want to play your blast unit pretty close to the opponent to make it really awkward to play around.

Its a pretty effective deck. While I have not tested it as much as the Zirix version, it should be just as good, if not better, for this meta. Magmar has a tough time dealing with artifacts and or ranged, as well as the rest of the package. However should the meta shift more towards an artifact unfriendly position again then the Zirix deck will be the clear winner.

One Shot Robot: Competitive/Gimmicky

http://www.bagoum.com/deckbuilder#MToyMjMsMzoyMDMzNSwzOjIwMTMyLDM6MjAwOTUsMzoxMTA5OCwzOjIzOCwzOjE5MDM4LDM6MzAwNTAsMzozMDAwNiwzOjIyNiwzOjIwMDc4LDM6MzAwMDgsMzoxOTA0NCwzOjIzOQ==

I call it One Shot Robot because it is an OTK golem deck, golems are sort of robots, and its also a shout out to a deck that I really love from MTG.
Sajj works really well with golems, Wind Striker is practically made for her, and having the cheap base minions providing ramp, draw, is just a really solid basis for a deck. Although instead of running something like sirroco or sickle, instead we are playing with some of her new toys: Iris Barrier and Burden of Knowledge. Which naturally combo together to make the deck more consistent then it has ever been.

This decks main thing is to pull massive burst, and often an OTK out of nowhere, with a combination of cheap artifacts, Auroras Tears, and Time Maelstrom. At 8 mana you can throw on two Staffs, Auroa, and Maelstorm for 20 damage. Usually you try to have an artifact or two equipped already before trying to combo which can let this happen much sooner, and or be an even higher burst. There is a good chance sickle may be better then Staff for this deck, but I have not gotten around to testing it.

It skips out on most of the usual vet staples in order to fit extra draw power and combo bits, as well as tracer, which allows you to just run away until your ready to finish off your opponent. While a pretty powerful deck that does quite well vs Magmar, its very meta dependent and it can struggle vs aggro and or anything with a lot of ping, meaning while neat and surprisingly competitive, its ultimately a gimmick.

Neural Network: Competitive/Gimmicky

http://www.bagoum.com/deckbuilder#MToyMjMsMzoyMDA5NSwzOjMwMDUwLDM6MjAzNTAsMzoxOTA0MCwzOjIxMywzOjIwMDc2LDM6MjI2LDM6MTExMDUsMzozMDAwOCwzOjMwMDI5LDM6MjA4LDM6MjM5LDM6MjAyNTQ=

Neurolink is such a cool card, I really wanted it to be good, and this is my best effort. The ability to give sajj flying, frenzy, and or blast is pretty dang cool, and thanks to the decks load out you can easily pick out the desired ability or even more then one at a time.

Astral phasing and frenzy or blast is a pretty neat trick, and thanks to Neurolink it has pretty tight synergy. The deck really lets you pick some very rarely used cards and make them perform really well.

Iris Barrier and Ankh are pretty much a given for Sajj, but thunderclap very rarely sees play, although it pairs really well with the aforementioned cards. The deck dedicated a ton of slots to making its kit work, and thunderclap is a cheap on curve artifact that can really swing a game, especially when you can fly into position and frenzy an entire group.

Its a neat deck, that can perform well in the meta, but it heavily depends on both drawing well and having the right meta for it, leaving it as ultimately a gimmick, but it is a ton of fun.


I have made it to S rank for many seasons now, with frequent top fifty’s when I have the time to play competitively and occasional top tens. Since I have not had the time to stream as much as I want, I just try to share some of my things each week to fill in the downtime. You can check out the rest of my stuff here:

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Thank you, really cool lists: a brighter future awaits Vetruvian!

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You made a fair point. I think I will be trying the decepticombo in my lost in the thunderstorm deck

Nice work, as always!

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Are Ciphyron decks going to be added or is he just not in your plans for decklists?

So far he has felt a bit unimpressive, although I do really like his kit, I will get some stuff out for him eventually but probably not in this thread.

Deceptibot got nerfed

Time to redo all the mekdeks

Already accounted for, I was going 3/2, now I am back to 2/1.

Why you ignored Paxs in yours decks? Particularly in “Golden Army”?

We are on a thunderhorn meta, battle pets are mostly a liability. Now pax/ooz can still be exceptions as it’s usualy still a safe turn one play, but if I can find something I might prefer I go for it.

So it’s still worth testing decepticombo in a lost+thunderhorn deck?

Also, I found primus fist to work wonders on it, you may want to try it out :wink:

Yea, but probably not as more then the 2/1 package now. Primus fist is a mainstay in the aggro variant, but I dont think it will fit in the bot one.

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