Snowshot - I’ve seen your deck too but I feel that it’s a completely different concept.
Yours is about ramping and buffing the walls, whereas mine is more about playing mind-games with the opponent and making tempo swings. (if they hit a wall, they flip the dowager; if their minion hits, it gets stunned and flips the yggdra. Or maybe my sentinel isn’t even the dowager but is actually the basilysk, and so on)
Tempo swings include plays like removing something with a white asp and generating a blazing spine. Or turning a gravity well into a 4/5 bear and sending it to kill something with 4 health. The overall concept is about being agile and adapting to the situation.
For how it works in practice, these were some recent games with it:
(at about 35mins into the video)
The older version of this deck had the same cards but in different proportions. I don’t remember all the changes I made exactly, but one change was cutting 3x frigid corona down to just 1, and adding in maximum aspects. These games were with the older version:
(at about 43 seconds in)
(at about 34mins in)
On ladder, it usually has a favorable winrate against wanderer or relatively slow decks and about a 50% winrate against aggro or fast combo decks. I’ve played it in Diamond and S many times.