In regular paper ccgs, players can use proxies when playing with friends. This lets players try stuff out before committing to buying rare cards online or dumping tons of money into packs. What if there were a way to do that in digital cards games without breaking the business model? There totally is! (bet you weren’t expecting that) Proxy cards could be special credits (represented by a regular card named proxy and maybe with question marks or something where the numbers go and an explanation in the text space) randomly earned from opening orbs.
Say each orb has a 25-40% chance (obviously the exact percentage can be tweaked) of giving players a proxy credit in addition to the regular 5 cards. Now on the crafting screen, there would be the option to craft, disenchant, or create proxy. Proxies would be marked separately in the collection, and would have a limited number of uses. Let’s say 10 games. Now if you want to try adding a new legendary to your deck, you can use proxy credits to put a few in your decks. Proxies could even be locked to cards from the set you got it from.
Here’s an example scenario. Immortal vanguard just came out, I want to try building a deck around monolithic vision. But it seems like a risky card to craft. I open 50 orbs(bc obviously I preordered), I only got 1 copy of it. But I also got 10 immortal vanguard proxies. Now I can build a deck with 2 copies of monolithic vision that’ll last 100 games (my “real” copy + 10 proxies that last 10 games each). If I like the card, I can craft it, or buy more orbs in the hopes of getting it that way or just getting more proxies.
I think this is a great way to help players try new things without risking too much. It also encourages players to buy orbs and gets cpg some good pr. What do you all think? Keep in mind, the probability of getting a proxy in a pack and the number of games a proxy can last can be whatever. I chose the ones I did just for convenience. I’d much rather use this thread to discuss the idea of proxies than haggle over how common/durable they should be.