Duelyst Forums

Help Improve My For Fun Joseki List

I’m having some fun trying to optimize a deck that attempts to steal things from your opponent’s deck and recur them. There’s lots of spell copying and possibly minion copying with joseki + mirrorrim.
I just wanted to help improve it, if possible, since the deck starts out slow.

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You face very big problems against simple solid bodies like golems and such. There’s no real way to remove big boys like Hailstone Golem etc. I see that will be the main problem here. High health units with 3+ Attack will easily collapse your mid-game.

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this won’t help with the speed, but we can meme more.

you need to make sure there’s a good chance that he’ll get a bad card(but somehow still useful to you)
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pair with ghoulie battle pets
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pair with shidai
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pair with mnemovore
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you know what this goes with
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8 gates

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My first thought was “man, most of these cards are awful”; but then my second thought was “that’s kind of brilliant in a deck built around Joseki” :slight_smile:

In all seriousness though, I feel like you went a little too deep off the meme end here. I think I understand what you’re going for: you have Joseki together with ways to recur it, and lots of your minions have “symmetric” effects so that you get some benefit even if your opponent plays them. But overall the power level of your cards is very low and you aren’t running enough healing or removal to stay alive, so I can’t envision this deck surviving long enough to get any of its engines running.

Really the main issue is that Joseki is not only straight card disadvantage, but that thanks to the replace mechanic, even if the card your opponent gets is completely worthless to them, they can still get value out of turning it into something else from their deck. To combat this, I would suggest something like this (based on an idea of Hrizt):


The idea is to choke up your opponent’s hand with Riddles, lock them out of the game with Magesworn, and then use Orbo to get cards you can actually play. I still doubt you could win games with this but at least it has a theoretical gameplan.

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A good list there; I personally didn’t enjoy the deck that much, it seemed even slower than my list above. Maybe it was just my piloting skills. Anyway I have tried a different list here, it has spell recursion for knucklestorm and joseki, with more healing and removal than the original list. Still testing and I think it has performed a lot better and at least lasts a few turns, especially when not facing Wanderer decks.

Here’s a replay of the deck winning against an abyssian trail deck after stealing a desolator and finishing them off with 3 knuckle storms in one turn!
https://play.duelyst.com/replay?replayId=-LnTuT7_IJmoird6uQME

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after watching that replay for the 3rd time, shouldn’t they have had a Husk that first turn? I tried to submit a bug report but it said that there was an error when I went to submit it. Is this a known bug to the community?

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Guy likely misclicked and played skip…
Not a bug at all

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That’s definitely a bug, and a new one for me - I haven’t noticed any issues with Maehv’s BBS before.

Also, seeing as this is a Joseki thread, I was remiss for not including this in my post earlier: the one shining moment for the card came when SnowHusky used it to get a boss to summon MECHAZ0R. See the post on Reddit.

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@nh3maser
Actually I think @lefthook is right; i made a test deck and you can click skip on Malice and it will still resolve, destroying the minion but not summoning the Husk.
That’s pretty great boss tech there.

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Wow, that’s actually really interesting. I just did some testing and you can indeed skip some part of every multitarget spell, but the effects are inconsistent. For example, while skipping through Malice gives you the sacrifice but no Husk, and skipping through Ritual Banishing kills your minion but not theirs, doing the same for Cascading Rebirth doesn’t even sacrifice the targeted minion. Skipping in the middle of a spell that makes multiple minions (like Vanar’s Wall spells, or Wraithling Swarm) allows you to summon fewer than the max. Skipping Mist Dragon Seal gives you just the +1/+1, and skipping Demonic Lure gives you just the ping. This is all fascinating and I’ll need to do some further experiments.

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I noticed something that probably is a bug this time: if you cast orbo while there’s a riddle in your action bar, you can’t replace for the rest of the game.

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Here’s another list that I threw together. It doesn’t run joseki, but the other steal effects are there. My mindset was “what spells are actually really good to recur a lot”. Maybe I’m missing something for this list but it’s fun to play.

Here’s a replay of it against healyonar where i steal some of the better heal spells and the game drags on for a while. https://play.duelyst.com/replay?replayId=-LnZVB6Sa_dD7M5qB-IP

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Weird, thought I had attached the list.

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I suggest to replace Saberspine Seal with Phoenix Fire :fire:.

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True that would be better most of the time. I did win through a Prophet of The White Palm with it once though. Maybe there’s something else to cut so it can stay.

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If a card is better most of the time then you should simply use the better choice.

Prophet is rarely played. Building a deck around something rarely played by others is not the best idea.

Your deck has NOTHING to support Saberspine Seal so that it is more effective than Phoenix Fire.
Examples I can think of:

  1. Celerity (e.g. Bangle)
  2. Mirror Meld (with rush combo)
  3. Minion that benefits from atk buff (e.g. Scarzig, frenzy minion or Facestriker :grin:)
  4. Assasination Protocol

Phoenix Fire is more flexible. You have no support for Seal.
It also sounds cooler to burn with Fire than to use a Seal :grinning:.

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You should definitely be running all 3 Scroll Bandits, seeing as your theme is stealing spells and he is by far the best card you have available for doing so.

Also, judging based on your replays, you look to be an exclusive Songhai player, but if you really enjoy the experience of stealing your opponent’s things, it would be worthwhile to branch out to some other factions. Vetruvian has a few tools for gaining control of minions (Psychic Conduit, Synaptic Arbitrage, Grapnel Paradigm, Dominate Will), while Abyssian has a more varied package of steal effects (Demonic Conversion, Bound Tormentor, Mindlathe, Reaper of the Nine Moons, Unfathomable Rite, Unleash the Evil. Gibbet and Betrayal are also vaguely on theme).

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@humancalc true points i will make up a different list after some testing.

@nh3maser odd, I thought that Prophet is something played a little more often on the ladder as a card against Spellhai decks such as Mantra and possibly against abyssian’s obliterate. When I was playing my Q deck more often I never saw it just because Qwert removed prophet inherently but have seen it more often even in Gold.

I’m not sure if I’ll branch out too much, but eventually it’s possible. Also you forgot to mention that Vet has blindscortch + blightspawned, not that I’ve ever seen that played but it’s possible.

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Alright, here’s my changes:
arara’s prophet: while it won’t aways work, my idea is to get some healing and some psudo card draw. Your Loreweavers and Alcuin Fugitives will copy them and if you’re really desparate you can use Alcuin Loremaster to copy one you just cast. Late game this deck runs out of cards pretty quickly.
remove abjudicator: i always seemed to replace it, i had it in because it would have been good with firestorm mantra but that card also didn’t seem to be doing a whole lot for the deck. Sure sometimes it would give a swing of 6 or so but it wasn’t that impactful. It especially was bad when copied with Loreweaver.
remove onyx bear seal: i found that death strike seal was a lot better at removing problematic boards/minions. You don’t have to even use it exclusivly on the battle paddo if you’re trying to remove just one minion.
remove ghost lightning: battle paddo has the same effect and I felt that it didn’t do that much for the deck.
Spelljammer: This deck can suffer from card draw. Sometimes you can copy a cantrip like gotatsu, but a lot of the time you’ll dump your hand and not have a lot to follow up with.

Anyway here’s the list without Joseki, I’d probably remove a Meditate, Prophet and Herald if I were to put it in for this list.

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I’d be interested to know if you redrew it and played it if you could then replace again.

I’m wondering if the coding to the riddle has a scarzig / wanderer effect where if you “have it ANYWHERE” you cannot replace.

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