Scions of Deladriss
Hello, everyone. This is a fanmade mini-expansion, similar in size as expansions such as Ancient Bonds. Each faction will be receiving 2 common cards, 2 rare cards, 1 epic card, and 1 legendary card.
New Feature: Eidolons
Each faction will receive 1 Eidolon. Eidolons are legendary minions with a new keyword that is unique to their faction. See below the Eidolons of each faction for information on these new keywords.
Lyonar
Common cards
Aubade Banneret
3 mana 3/4
Provoke.
Blood Surge: Draw a minion that costs 3 from your deck.
Coronagraph
1 mana spell
Restore 3 Health to a friendly minion. Put a Sun Wisp into your action bar.
Rare cards
Daybreak Lieutenant
4 mana 3/2
Opening Gambit: Summon a Sunset Rearguard on the space directly behind your General.
Sunset Rearguard
Sunset Rearguard
1 mana 2/2 token
Zeal: Gain +1 Attack. If this minion is on the space directly behind your General, also gain Provoke.
Victoria’s Bestowal
2 mana spell
Give a friendly minion +1/+1 and Stalwart (1).
Epic cards
Gryphonrider Champion
6 mana 3/4
Opening Gambit: Summon a Gryphon Fledgling nearby.
Whenever you summon a Gryphon Fledgling, transform it into a Gryphon Stormchaser.
Gryphon Stormchaser
Gryphon Stormchaser
3 mana 5/3 token
Flying, Celerity.
Other friendly minions cannot be targeted by enemy spells.
Legendary cards
Victoria, Dawn Eidolon
7 mana 4/5
Stalwart: (1).
Opening Gambit: Summon a minion that costs 3 from your deck nearby. When it dies, double this minion’s Attack and Health.
New keyword: Stalwart
Stalwart: (X)
Whenever a minion with Stalwart: (X) takes damage, it prevents X of it. For instance, a minion with Stalwart: (1) will only take 2 damage from Phoenix Fire, instead of 3.
Songhai
Common cards
Moonberry Scribe
2 mana 1/3
Opening Gambit: If you have 3 or more spells in your action bar, gain Rush.
Imperial Scripture
4 mana spell
Summon a random minion with Backstab that costs 2 or less from your deck and deal 1 damage to all enemy minions.
Rare cards
Raincloud Tactician
3 mana 2/2
Ranged.
Blood Surge: Give all friendly minions with Ranged +1/+1.
Kagemori’s Bestowal
2 mana spell
Give a friendly minion +1/+1 and Ambush.
Epic cards
Vengeful Heiress
5 mana 3/2
Opening Gambit: Choose an enemy minion. If it takes damage from a spell, destroy it and put a copy of it into your action bar.
Legendary cards
Kagemori, Mist Eidolon
6 mana 3/6
Ambush.
Whenever this minion is moved for any reason, put a Citrine Smoke into your action bar.
Citrine Smoke
Citrine Smoke
0 mana spell token
Give a friendly minion or General Backstab (1) this turn.
New keyword: Ambush
Ambush
Minions with Ambush, in addition to the standard 2 spaces, can also move to empty spaces directly behind enemy minions and Generals.
Vetruvian
Common cards
Particle Merchant
2 mana 2/2
Whenever you equip an artifact, put a Staff of Y’kir into your action bar.
Hieratic Chalice
0 mana spell
Give an enemy minion and all other enemy minions with the same name -4 Attack this turn.
Rare cards
Dunewalk Priestess
3 mana 4/3 Dervish
Your Obelysks have +2 Health and summon Iron Dervishes instead of Wind Dervishes.
Amon’s Bestowal
2 mana spell
Give a friendly minion +1/+1 and Immortal (2).
Epic cards
Pyramidal Highmind
4 mana 1/5 Dervish
Flying.
Opening Gambit: If this minion is summoned on a friendly Exhuming Sand, destroy it and gain +2/+2.
Legendary cards
Amon, Dust Eidolon
5 mana 5/2
Immortal: (2).
Dying Wish: Equip a Khepri Caduceus to your General.
Khepri Caduceus
Khepri Caduceus
5 mana artifact token
Your General gains +3 Attack and Frenzy.
New keyword: Immortal
Immortal: (X)
When a minion with Immortal dies, it will summon a 0/0 Structure with Invulnerable on its space. After X turns, at the start of your turn, the Structure will transform into the same minion. However, the resurrected minion will not have Immortal.
Sandstone Avatar
Sandstone Avatar
0 mana 0/0 Structure token
Invulnerable.
Abyssian
Common cards
Sinister Shackler
4 mana 3/1
Opening Gambit: Deal 1 damage to an enemy minion and teleport it anywhere.
Tragic Bloom
0 mana spell
Put a Sphere of Darkness into your action bar and lower the cost of all Spheres of Darkness in your action bar and deck by 1.
Rare cards
Unholy Gravedigger
3 mana 2/4
Provoke.
Opening Gambit: Gain +1/+1 for each minion destroyed since the end of your last turn.
Jezebel’s Bestowal
2 mana spell
Give a friendly minion +1/+1 and Pandemic (3).
Epic cards
Skeleton Delinquent
7 mana 1/4
Opening Gambit: If a friendly minion was destroyed this turn, destroy this minion.
Dying Wish: Put a Catacomb Attendant into your action bar.
Catacomb Attendant
Catacomb Attendant
0 mana 13/13
At the end of your turn, restore 2 Health to your General and deal 3 damage to the enemy General.
Legendary cards
Jezebel, Void Eidolon
5 mana 4/7
Pandemic: (3).
Whenever you summon a minion that costs 1 or less, give it Pandemic: (3).
New keyword: Pandemic
Pandemic: (X)
Whenever a minion with Pandemic damages an enemy, the enemy and all connected enemies will become under the effect of Pandemic. An enemy affected by Pandemic will take 1 damage at the end of the opponent’s turn. This effect continues for X turns.
Magmar
Common cards
Snapjaw Hatchling
2 mana 2/3
Opening Gambit: Give all friendly eggs +1 attack.
Adaptive Radiation
3 mana spell
The player with the minion with the lowest attack draws a minion, spell, and an artifact from their deck.
Rare cards
Crested Leatherback
4 mana 3/3
Opening Gambit: Choose a friendly minion with Grow. It grows.
Megaera’s Bestowal
2 mana spell
Give a friendly minion +1/+1 and Overwhelm.
Epic cards
Fossilized Stegosaur
5 mana 5/5
Grow: +2/+2.
Whenever this minion gains +Attack, both players draw 2 cards and take 2 damage.
Legendary cards
Megaera, Quake Eidolon
6 mana 7/6
Overwhelm.
Whenever your General takes damage, put a Seismic Blow into your action bar.
Seismic Blow
Seismic Blow
0 mana spell token
Give a minion +1 Attack and deal 1 damage to it.
New keyword: Overwhelm
Overwhelm
Whenever a minion with Overwhelm attacks and destroys an enemy minion, deal the excess damage to both Generals.
Vanar
Common cards
Icebound Trespasser
3 mana 2/4 Vespyr
Infiltrate: Your Vespyr minions cost 1 less and have Flying.
Bitter Reposte
3 mana spell
Draw a card and deal 3 damage to an enemy. If your action bar is full, deal 5 damage instead.
Rare cards
Hoarfrost Sleigher
2 mana 3/2 Vespyr
Opening Gambit: Transform into a copy of a Stunned enemy minion.
Spinel’s Bestowal
2 mana spell
Give a friendly minion +1/+1 and Whiteout: Summon a 2/2 Winter Maerid nearby.
Epic cards
Pathfinder Polaris
6 mana 3/5 Vespyr
Opening Gambit: Stun all enemy minions.
Infiltrate: At the end of your turn, draw a Vespyr minion from your deck for each enemy.
Legendary cards
Spinel, Snow Eidolon
7 mana 2/9
Whiteout: Summon a Glass Fractal nearby.
If you have a token, enemy minions and Generals can only move 1 space.
Glass Fractal
Glass Fractal
1 mana 2/2 token
Forcefield.
Dying Wish: Draw a card.
New keyword: Whiteout
Whiteout: X
At the end of the player’s turn, friendly minions with Whiteout will activate the X effect once for each mana left unspent.
Neutral
Common cards
Trident Launcher
6 mana 3/11 Mech
Opening Gambit: Progresses MECHAZ0R build by +60%.
Can attack 3 times each turn.
Rare cards
Supreme Acolyte
5 mana 5/5
Blood Surge: Randomly change this minion’s rarity.
Both players cannot play cards of the same rarity as this card.
Epic cards
Prototype Banisher
4 mana 2/5 Mech
Opening Gambit: If you summoned a Mech minion last turn, summon a Proxybot on a nearby space.
Proxybot
Proxybot
0 mana 0/5 Mech
Celerity, Flying, Forcefield, Frenzy, Ranged.
Legendary cards
Kaon, the Forefather
6 mana 3/9
Provoke.
Whenever a friendly minion gains a keyword ability, deal 3 damage to the enemy General and a random enemy minion.