what was baseless in what i said? i gave my thoughts with why i think it should be changed and i expect the backlash, its apart of debate afterall.
Faie's bbs needs to be changed
No it is not.
But when you charging in throwing baseless facts out the least you should expect is a backlash.
I would misunderstand if this thread wasn’t a first for any newcomer or tilted player.
Imagine me throwing - warbeast should be 4 mana, fualt should gain rush and defend it.
Now. Now this is bratty. The reversal could also come as true by arguing “what if Faie never gets her BBS repeaters? Well, guess she just eats minion fist and dies, man”.
You’re chest - not knee, CHEST - deep into delusion and self-defensive discourse at this point, even to the point of evading answers when snowshot basically went as gently as his hardass tactless self could say “c’mon, show us what you’re doing, let’s fix this”.
I guess it ain’t just Warbird, but your attitude that is broken.
“Please, show us in this Snow Chaser plushie where she touched you.”
Hm, I guess it’s pretty annoying that if game was long enough to reach 8 mana turn AND Faie managed to position herself away from all of your threats you’re pretty dead. Given that if you play control you actually want to stay away from Faie due to her +3atk artifact.
So it’s not as baseless as you try to pretend.
again sorry to sound bratty perhaps i can change the way i said it but the point stands, and faies bbs will always be there and you wont always have a card in hand to deal with that, only 2 cards change that dont allow faies bbs to be used and one is in vetruvian.
You are right regarding the artifact but most decks will (and will) apply pressure in the form of board which faie struggles to remove.
I really don’t mind faie in the other sode when o can blast her with mantra/ drop 3 dmg a turn with geomancer + so many spells/ match my fualt to her /use invinceble eggs / decispikes for 13 dmg/ heal my ass of and cuase dmg at the same time / etc…
The scenerio of faie in the other corner throwing dmg in the late game doesn’t happening any more because thr amount of dmg from synergies is abnormal.
Take my locke deck for exemple - countless of times (can’t stress that enough) the game was over because aggfo couldn’t answer luminous and came up short 21 hp in the following turn.
Again - this is all good in vacuum but in reality - not so much.
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