Alright, I know I’m flogging a dead horse, in the words of one community member who got triggered the last time such a topic came into being, but I honestly can’t stand faie’s bbs. Playing both against her, and as her, burn faie is far too toxic. (no the faction itself isn’t strong, but faie’s bbs is absolute bs). Pardon me if I get too salty.
But I feel rather strongly, that with Faie’s BBS, some games instantly lose all meaning. For example if you were playing a control archetype, one that demands you to get into the lategame, then it’s frankly pointless, and you may as well autoconcede against burnfaie, since the game is going to get over far before your wincon gets going. And the BBS’ synergy with mentor and cryptographer is absurd.
Hell, when you get locked down with a gravity well, you’re literally just a sitting duck waiting to get shot. Now while I understand that control decks will naturally be weak against aggro, I don’t think that if you’ve got a beautifully built up board, with an excellent shot at winning, with the aggro deck completely out of steam, you should still lose, because Faie shoots you down every turn.
This frankly extends beyond just Vanar, burn damage in general is a problem, but not to the extent of Vanar. Because at least with Burnhorn, or Mantrahai, or gateshai or all your other uninteractive, board-ignoring decks, they atleast require combo pieces. But with Faie, this problem is even more unchecked. Because burn Faie can just sit in a corner roasting you with her bbs. Even if she doesn’t have any minions on the board, she could use her bbs.
At nine mana, it takes but a few turns to kill you, especially if she’s on the other side of the board, and if you’re desperately marching towards her trying to get that kill. And even games you could have won with just another turn, simply become a stupid loss because of that. And while I understand that Duelyst is supposed to be a superfast CCG, it doesn’t make sense to completely shut out all ideas of control archetypes.
I mean, I just played through several games as vanar, where I just sat around killing people with out of hand damage. Even when somebody gets down something good, like a Gate, or hell a superbuffed grow minion in some really nice plays, I could just smack down a lategame mentor or two, and knock down eight damage. And that frankly feels just terrible.
Especially since in the lategame you run out of removal, whatever each side puts down tends to stick. I just played a game where I had an amazing grow rampage going, though faie was on the other end of the board, and before I could even get a hit on her, I was dead from burn damage.
Which is another aspect, since Faie’s BBS ensures that there are no comebacks. If you are low on health, consider the game over, even if you won back the board by some miraculous play, and had a great chance of winning. Which is just stupid, since with all but Vanar and Songhai, you can actually play out that comeback win. Or even a standard win.
I think the greatest objection people have brought up over this was that Vanar doesn’t have much else to go with other than this. Nerfin Faie’s bbs would kill the faction. But by the next expansion at least, lets say, this could be fixed, assuming CCG released cards that made Vanar meta again.
And thats just toxic, to limit deckbuilding in that manner. If CCG wanted to even the ground, they should have some decent downside to the bbs. Like maehv’s bbs where the general damage’s itself, or something where only minions are hit. Whatever the case, something should be changed.