Duelyst Forums

Expansion spoiler Day 2 - Sellsoul (Neutral)

As with all other card games, only the last point of HP matters in Duelyst. So, if you can kill the opponent before that happend, you should be good to go.

To an Aggro deck, health doesn’t matter too much, so you would probably already have lost when the downside becomes relevant. However, keep in mind that even slower Duelyst decks often have some degree of burst damage, so that 4 damage matters a lot more than it would in other TCGs.

Cpare this to Draining wave; it also sacrifices 4 health to get an effect that aught to cost 1 more mana, but this guy is proactive, and he health drain comes later. Overall, this seems like a good card if you like fast metas.

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I can’t believe I forgot about Scintilla! Zir’an, I have failed you.

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That seems like a great zir,an card

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Lancer will get rotated out

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it was added to core

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Thats great…thanks for the info.

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This is the new vanilla 3 drop statstick and just like his preceders Chakram and Komodo Hunter the community makes a lot of noise around him. To give Sellsoul credit he is probably better than the former 2, but will that actually make him good enough to see play? I personally would run Tahr over this guy any day If I want a threatening neutral 3 drop.

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Sidenote: it is now possible to build decks based around beefy 3-mana minions, with strong board presence and resilient to AoEs. Especially in Magmar, where one also has access to Erratic Raptor.

I don’t know whether such a deck could be good, but it’s worth checking out

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Finally! Someone who is using other TCG knowledge, I had yet to bring this up!

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How about P1 T1 kujata into T2 double beef? Sounds delicious to me!

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That’s really nasty! I don’t think I like it :slight_smile:

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Doesn’t seem so good. Definitely won’t sell my soul to play this.

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For one thing, Wild Tahr is much easier to remove than Sellsoul due to dispel and this will become an important point if, after the expansion releases, we begin to experience a meta in which teching in every deck heavy amounts of dispel becomes necessary.

The best way for people to understand this card, I think, is to compare it to Hamon Bladeseeker.

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I have to entirely disagree here. A three-mana 4/5 vanilla would be a three-copy autoinclude in every deck. At worst, it eats removal, fine because it’s a three-drop, and if it doesn’t, now the opponent has to deal with a durable, hard-hitting low-cost minion. I mean, the three-mana 3/5 with provoke and a severe weakness to dispel is run as a three-of in almost every Lyonar deck. So a neutral that sacrifices that provoke to lose the weakness to dispel and gain one more attack? Every other vanilla in the game would be weeping blood.

As for the actual card itself, it might be really popular in mindlessly aggressive facemurder decks, or it might be popular in Zir’an, or both, or it might just fall off the face of the Earth, we’ll have to see.

And concerning capricious marauders being bad?

Check the first deck under the Faie heading. Final Destination. Three marauders. I’ve almost exclusively been running slight variants of @deathsadvocate’s decks for a couple months now, and they’ve treated me well, so I have faith Death knows what they’re doing. As for my own opinion, I like marauders quite a bit, and have had good experiences using them. They’re massively powerful bruisers with manageable downsides and competitive mana costs for the threat provided. Sunsteel defenders don’t do anything the turn they hit field either, and people run those brutes just fine.

Edit: Hunted and destroyed a rogue apostrophe.

Second edit: Hunted and destroyed another rogue apostrophe, thank you @alplod for the targeting laser.

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It was not alone. Kill them all.

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