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Duelyst Dev Talk #6 - Boss Battle Anniversary

We’re about to reach our first Boss Battle Anniversary! :confetti_ball:

To celebrate, we’re going to be throwing a Boss Battle Dev Talk on the day of the anniversary. :studio_microphone:

Join our guests as they reflect on their first year’s journey with Duelyst Bosses :skull_and_crossbones:


Have any questions would like us to answer about Boss Battles? Post them here!

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Hey @phoenixtoasches - those are all excellent questions but I’m going to make a quick edit to the original post.

Please ask questions about the dev talk topic we’ll be covering (Boss Battles) and we’ll do our best to cover them.

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Wait, so we can only ask questions about boss battles?

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That’s the purpose of this Dev Talk!

We can try to answer those questions in a different Dev Talk.

(There’s a reason there’s a pretty banner with the topic at the top :sweat_smile:)

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Mega Penti merch wen

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Thanks for letting me know de wey, i withdrew my post.

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image

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Since the introduction of boss battles, have there been attempts to improve AI?
If not, are there any plans to?

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Excellent question! (We actually had this as one of our topics) :grin:

We’ll definitely cover this next Tuesday.

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Follow up question to @longshot405’s: if you succeed in improving the AI, will you be able to counterbalance the increased gaming difficulty that comes with such an advanced program?

I know when fought Wujin and some other, if it wasn’t for the fact that they are too dumb to finish me off even when I have 1 HP and instead target my wraithling, I would lose so many times.

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What about cooperative boss battles with 2 players against the AI? I think it could be fun, have you ever thought about it?

Also, have you ever considered giving players pre-made decks for the boss fights? Sometimes I skip boss fights just because I don’t want to spend time building the right deck

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Boss battles were a very enjoyable addition to the game, but I always felt like it was a subordinate content, with ladders being the single predominant game mode. Do you have any plans to expand the Boss battles into something more significant, such as a story campaign for instance?

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  1. Do you have a plan to create/put boss fight in Challenge mode? Some players that didn’t have time online, might be able to fight previous bosses.
  2. Will there be a solo campaign? For example complete 4 puzzles, then 1 boss fight for each chapter/story.
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