Duelyst Forums

Does Duelyst have balance problems?

I think all factions are on the same level bar abyssian wich right now has desolator and nothing else and I hope the next expansion will fix that. When it comes to factions design I would like to see more viable Vanar minions, right now only seraphim, sister and embla are good and if you look at competitive Vanar deck they are full of neutrals. That’s bad imho.
When it comes to balance, I hope they will nerf thorn and EMP because they are way too good for neutral minions, their stats should be reduced.

There should always be the chance for a faction to be capable of being competitive with very little use of neutral cards. Azure vet had lots of neutral to build around a fistful of spells.
Yes, I agree with you: V and V have lots of amazing spells, not so tough minions…
For the Duelyst chronicle part: all of that was healed with nerfs and changes, which is what I’m hoping for, along buffs, maybe, why not…
You’ll probably hate me for this but I proposed in a different topic to change Faie’s BBS into “deal 2 damage to ANYTHING on the enemy general’s column” and Zirix into “summon a 2/2 iron dervish nearby” :grin:

(Sorry but I couldn’t follow the Yu-gi-oh parallelism, I have a very rough knowledge, but I played MTG for years so if you are/were into it that could work for comparisons)

BTW, for the reference.

This is Grincher’s Vet Deck:

Another one of his:

@improbableblob’s:

No neutral healers whatsoever. The last one doesn’t even have Thunderhorn.

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Vetruvian’s removals are of a very strange kind and each one of those you mention deserves a specific note:
Falcius) Vet Jesus, sort of: rotates with the new expansion (GOD PLEASE NO HELP US!!!).
BoA: look at my avatar <3 .
Sandswirl) He bounces minions: amazing tempo guy plus “trades” a body like Falcius, but removes really only if oppo has 6 cards and requires proximity.
LitD) Strong and situational most of the time. Punishes one-man-army generals but not so effective otherwise as good gamers really put an effort playing around it.
Songhai hits you face. Always. You can only play around T-bomb and for minions the Onyx Seal can hit everywhere (like Siphon used to do…).

I’m talking about those neutrals which are so powerful that they’re broken, but legitimately broken, which means that are strong and they should stay as such like EMP, but I see the problem in the lack of certain cards or mechanics in some factions, and the overruling power of some factions because of their cards. I wouldn’t nerf EMP bout I would fix the reasons why players desperately need to use it.

I didn’t find where you took the quote you used to ask your question, so I don’t really know what is the subtext and to what specifically refers, but I will try to answer.
In my opinion neutrals should always have a place for all the factions in all the formats of Duelyst. But when comes to ranked mode the situation should becomes particular and from now on I’ll be referring to ranked mode.

All the neutral cards, as potentially playable in all faction’s deck, should provide help to support techs and fill the gaps.
They could also consist in a specific own archetype potentially fitting all factions (replace archetype for example, with all neutral minions with replace-related abilities)
Neutral cards’ presence in high number (quantifying? sometimes 4 sometimes 5, I’d roughly say) shouldn’t be justified by multiple lacks that a faction has. More specifically, every faction should be able to be competitive at all levels in every meta without the abuse of neutral cards or with the almost obligatory use of one specific card that has become a “meta definer” (see pre-nerf Meltdown, Saberspine, Kron, T-horn, for example).

Yeah, it was kinda out of context, tbh.

Also, I agree with your point that neutrals should not be meta defining.

What I disagree with most is that Vet is in the weakest position factionwise. Vet faction cards are OK, IMO.

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If it’s “unbearable”, you’re not thinking huge enough, I regularly make Vaath run away like a little girl (he is) :wink:

More seriously, on a the balance topic, as long as people don’t play the same elements (not like in chess for instance), there is and will always be an issue and nothing to do about it, CPG just has to keep the walk steady … as walking is just falling and catching yourself :slight_smile:

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Look, I get what you’re trying to say with those deck lists: competitive players, reliable in deck building, guarantee of success, if well played.
Let’s put on one side the fact that more than decks lists images, replays of actual games where those lists win games against other competitive players with competitive decks in diamond/s-rank would be more reliable - and maybe you will link them here/to me or somebody else will do, they’re welcome - .
That said the Vetruvian problem with healing appears very often when facing basically all Songhai for example, and I encounter a lot of them these days (and this is not mere saltyness for Songhai, it’s just a very blatant example), or very long games when all the other factions are either capable of healing or burning you quicker.
I’m not sure of what is the solution, but I’m working on one, maybe I’ll make a post about it.

Just send these people a friend’s invite and watch replays. But hurry before the new patch deploys :slight_smile:

Really I don’t know how you struggle against hai with vet. Afaik, since the introduction of BoA and LitD vet counters hai hard.

Let’s see if I’m wrong with a simple poll:

  • Vet generally reks Hai.
  • Vet generally gets rely by Hai.
  • The poll is stupid

0 voters

EDIT. I got a typo in the poll and can’t edit it. rely->rekt

“since the introduction”

Hate to break it to you fam, but Vet has been dumpstering on Hai since before Shimzar.

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Hehe that’s a cool list actually :smiley:
You might disagree with me but I wish that Duelyst factions would have more the same pieces.
Are you familiar with starcraft? 3 factions, different mechanics, all potentially capable of winning each other. That’s all I would ask from Duelyst.
I don’t get why players like you and other are stuck with mantras like “there will always be unbalance”, “as long as something, there will always be something something”: there are things that can be reworked/ in the neutral and factions’ core set and expansions legal when the new one comes out, to start.

Starcraft isn’t a CCG last time I checked. You can’t compare these in regards to balance.

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I don’t know how to do it through the forum as I haven’t encountered in game I believe. Is there a way?

At least they couldn’t remove our backline threats so easily. But yeah, obelisks have always been a problem.

Go in the game and add them as buddies. Improbableblob, Grinch, Grincherz.

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And chess is a board game and not a CCG :clown_face: . My point is that in EVERY game every character/faction should potentially be competitive.

@unreason probably feels disturbance in the force rn. I hear his words and his references from you, @atheistmantis.

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I really wish for some back up to my theories :grin:

Ehm sorry for the noob question, but if I don’t encounter them in game how do I add them? Just typing their names in the search engine? I think I bumped into Grincherz recently now that I think…

Go to your friendslist and there is a button “add a buddy” or something like that on the left side.

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