Hello everybody,
this is the first topic for me to start, I’m a devoted Vetruvian player and I decided to make a post in the view of the upcoming expansion and rotation.
At the moment there’s a generic perception that the metagame is relatively stable (or at least better than pre-Saurian nerf), but there’s something in this game which is still an issue: balance.
I haven’t discovered the hot water, so to say, and what I’m writing I know partially shared by other players too, so I just want to endorse certain opinions and try to give more resonance to this issue hoping to find support from the rest of the community and the developers too.
I think that some factions of Duelyst are more stable and so stronger than the others, meaning that they don’t require to rely on too many neutral cards (like some do…) to function and that their main mechanics and cards interactions allow them to ignore/dodge basic game mechanics/principles.
If this sounds too vague, I’m addressing for example the the need of having some specific neutral cards in a deck just to have a chance to be competitive in the meta (like I do as many Vet player with lots of neutral healing minions, or having T-horn and EMP basically as staples) or - and I really don’t thing it’s cheap to address to factions in particular - the fact that some factions like Songhai can comfortably sit and shoot while becomes too late for you to recover or Magmar that can hit you in face wile buffing, dropping huge unbearable minions and heal massively.
What is your opinion?
Should and will the game be more balanced after the new expansion?
Thanks for reading.