If you decided to commit to Mechs over Wish wouldn’t you want S.I.L.V.E.R. in order to get an extra win condition with rush via Metaltooth more consistent thanks to committing? (Still using Abhorrent) Alternatively both Wild Tahr and Bonecrusher can pump extra damage to Abhorrent too.
DeathsAdvocate's Master Thread: Eternal Trials of Mythron
I do have a dedicated mech variant in the master thread, but I don’t run silver as its rather slow and awkward. Silver sort of requires its own build with darkfire and what not, and would be a touch redundant with unbirth. Now perhaps I am underestimating its potential and there could be room for it in my dedicated mech version but I am skeptical.
I dont see Tahr or Crusher really fitting, getting anything on the field to stick is pretty tough as it is and they are neither mechs or dying wish so they it just doesent really fit, plus tahr can be played around and is redundant with chakram.
Speaking of Abhorrent Maehv, I played a couple of games with your version. Maybe I’m doing something wrong, but
- Without shaman nothing sticks.
- Chakram is awful when nothing sticks.
- Don’t have enough 0 mana cards in hand to summon an OTK at 7 mana with tiger.
- Lure hinders my own combo (oh, blasphemy!)
So I play the following (remade my version a bit):
2-3 mana DW minions allow us to have 0 mana opportunities on the crucial turn, early Vorpal is a threat which allows us to distract opponent early game, or a part of OTK if we are lucky to preserve it until 7 mana (or 6 if firestarter sticks). Refill with rite is often very valuable if you managed to ramp at least twice before.
Most things we summon have high attack, so if pretty anything sticks - it helps.
Didn’t play enough games to present any statistics, but my version has more consistent Unbirth combo and seems to suit my playstyle better. It’s less control, less versatile, more all-in. Still going to run more tests with both versions.
Thanks for the discussion! I’m also going to try triple ramp Lil version, seems fun!
Over around 10 games my Maev Version is rocking a perfect record. If you caught last nights stream I played a bunch with it in the last half, you can always check the Vod as well. It will make it into the thread proper soon.
You don’t need 0 cost things to do a dedicated combo, the fact that you throw out two or three decent sized threats nearly every turn means your eventually going to get a decent board to stick, or just kill them long before the combo. Chakram is also amazing here again your rarely without board, it’s good with tiger, and it’s great with unbirth.
How I play is digging hard for ramp for your opening play or turn two, combo tends to get replaced this early as seven mana is the earliest you will use it plus it’s a back up plan not the main focus. I rarely play more then two Ramp cards unless I have been blessed with excess Deso/Nekoma, and finding at least one deso/Nekoma is a high priority at all times.
Yours looks sollid allthough skipping deso and lure is criminal, I think rite is fairly bad here and deso is almost strictly better. Maev (and unbirth) wants bodies so Azure herald and or Deso should go in before pulse.
Being combo focused certainly works, adding in a touch more card advantage with void hunter would let you Ramp at will. I love traditional Ramp with big units but it has not felt good in today’s meta, but other then Vet/Vanar it’s still very sollid and fun.
I should really watch your VOD then. You know I tend to do a couple of misplays every game. I guess, I just didn’t feel your deck properly.
Pulse is here due to being cheap, btw, for more effective rite usage.
EDIT. Watched your VOD. I now see the light. I’ll retry your deck.
Well its officially in the thread now. Have you had better luck with it, or any new insight on it or other variants?
Well, somehow I just seem to suck at anything not being ArtiHai recently. Any deck. I’m hardstuck Diamond 5.
It just proves your point of solo decks not being Duelyst Seems I just forgot how to play Duelyst properly…
But I’m still eager to therycraft more
BTW, I’m really glad you liked it
EDIT. @deathsadvocate, can you name a couple of specific matchups, where Azure Herald is useful in this deck?
Vs all things songhai or starhorn, and just aggro in general which has been on the uprise due to wanderer. Plus due to maevs self harm its just great for her, plus it has a perfect body to trade with once then use for her BBs.
So, basically, don’t replace ever?
I almost never replace it versus those match ups, but I usually replace it (unless its my only opening play) when it is not those as its better late game if needed at all.
I have a couple of questions regarding specific matchups, which seem harder for me, if you don’t mind.
- Any Arcanyst, especially Hai. (yeah, I meet them)
- Grow Magmar (many wanderers in Diamond seem to have a meaningful grow suit, which I seem to autolose against.)
Basically anything demanding dispell, as you see.
I think inserting lightbender back could help, but what to get rid of? It may lessen the number of DW minions, which makes the deck less effective overall.
That DW dispell is also an option. Or not?
Thanks a lot for developing @alplod’s archetype and documenting it.
@alplod, congratulations on your instincts
@deathsadvocate I’m slightly unclear on why the Maehv version seems so markedly better than Lilithe in your S-Rank tests. Is the ability to control your own minion’s death so important here, is it about the 4/4 husks, is it because of the opposing anti-swarm tech, or how do you explain it?
Yea, those are precisely the reason why I run dagona and bender in my Red Tide variant of the deck as they give stuff like that a hard time.
The Deviant variant banks on just being able to put out more threats early then either of those can thanks to its ramp tempo plan, but it will loose in the long run vs those kinds of things, however the Deviant variant does not need to win the tempo game in the long run, those are the match ups where if you cant out tempo your combo becomes super important because around seven mana you can often just not worry about the board and just win. But yes, I have still been pondering if there is room to fit that tech in somewhere but as of yet I have not found a spot for it. And as for Ironclad I tried him out, but decided bender was still better despite the ramp.
@bepoest I think you just did a pretty good job at explaining it. A combination of those things mixed the the extra abuse of Maev being able to abuse shaman and Gansher just really push it over the edge. Maev plays a better tempo game then Lillith does and this deck is all about getting that tiny leg up in the first couple turns. In metas past lilliths support of darkfire and combo approach was the better bet, but how things are now that tiny bit of tempo mixed with the many small buffs and tweaks to maevs kit has really pushed her above the rest of the pack.
Death, I’m thinking about trying out other factions that have midrange archetypes since midrange in songhai at the moment is too weak. Do you have any suggestions excluding Magmar? Whatever deck you suggest doesn’t necessarily have to be midrange though, but something that is strong and focuses on minions and positioning.
The majority of my decks tend to fit that bill as that is my style and also what I want duelyst to be so I try to promote that. Take a gander, or feel free to ask for someone specific.
I think the most interesting deck I have seen is a tempo lyonar with immo, oath, BTA, etc.
Although it looks fun, I am unsure about how much better it would do in comparison to Midrange Kaleos.
I think you may like playing Titan.
Maybe, but the deck is definitely worse than midrange hai as the meta is very fast.
Maybe Wanderer Brome would be somewhat similar and more viable, but I dislike wanderer.
Here is my current work in progress for tempo oriented lyonar:
I will be filling in lyonar stuff soonish.
Do you think your tempo lyonar list is equal to a healyonar list? It seems like healyonar is harder to pilot but very strong.