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DeathsAdvocate puts Mechs in all the factions

Ah yes the much loved but mostly hated neutral archetype. The key to mechazor is a combination of consistency and a back up plan that meshes with mechs. Ideally you want cheap draw power to search for mechs, and positional changers to get a dispelled mechazor back in the mix. There is always the question of how many mechs to run, usually you run 5/6 (No Alter Rex does not count) choosing between chasis or zor depending on what your curve looks like. If you have exceptional draw power you can just skip chassis and zor, or if your deck does not have much draw power sometimes you just need them all. And then most importantly you need a clever name for your deck.


Ghost in the Shell: Faie

http://www.bagoum.com/deckbuilder#MTo1MDEsMzoxOTAwMiwzOjIwMjE0LDM6MjAxMzQsMzoyMDIzNywzOjUxNywzOjE5MDAzLDM6MTkwMDQsMzoxOTAwNSwzOjE5MDA2LDM6MTExMTUsMzoyMDIwNywzOjIwMTYzLDM6NTQx

Ghost Seraphim and Robots…well I think the name is clever.

Vanars rude control shell is always a solid chassis. Hearthsister is great for a dispelled mechazor, and Spirit of the Wind+mechazor is a very rude 6 mana play when you use helm as your final mech summon. Spirit of course naturally combos with ghost as well.


Ancient Aliens: Zirix

http://www.bagoum.com/deckbuilder#MToyMDEsMzoxOTAwMiwzOjIwMDk1LDI6MjAwOTksMzoxOTAwMywzOjExMDYxLDM6MjAwNzYsMzoxOTAwNCwzOjIyNiwzOjIwMTUzLDM6MTkwMDUsMzoxMTEwNSwzOjExMTE1LDM6MjAyNTQsMToyMDI5OQ==

Astral Phasing plus thunderhorn, frenzy, or a dispeled mechazor leads to a fun time. Rest is vet staples.


MecHorn

http://www.bagoum.com/deckbuilder#MTo0MTgsMzoyMDExMiwzOjE5MDAyLDM6NDA5LDM6MTkwMDMsMzoxOTAwNCwzOjE5MDA1LDM6MjAyMzQsMzoxOTAwNiwzOjExMDg2LDM6MTAzMDYsMzo0MzMsMzoyMDEyMiwzOjQwNQ==

Heh, see what I did there?

Gobs of draw power and a ramp engine leads to very consistent and quick mechazors, toss on magmars staples and deci/spike combo as your back up plan. Opted out of thump/rush package as mech/deci should be enough win cons, and I wanted to fit chassis for consistency, bender for walls, and plasma since it shuts down certain decks.


Evangelion: Cass

http://www.bagoum.com/deckbuilder#MjozMjAsMTozMjMsMzozNDEsMzoxMTA2MSwyOjExMTE1LDM6MTkwMDIsMzoxOTAwMywzOjE5MDA0LDM6MTkwMDUsMzoyMDA0OSwzOjIwMDUyLDI6MjAwNzAsMzoyMDIwMSwzOjIwMjQzLDM6MjAyNjk=

Creepy biomechs and “Angels” just have a real Abyssian feel.

Nethermeld is a natural solution to a dispelled mech, and of course combos very nicely with thunderhorn/grasp, and cass’s bbs alone is usually all you need to get good use out of it. Then the deck has desolator/revenant spam as a back up plan.


Voltron: Argeon

http://www.bagoum.com/deckbuilder#MToxLDM6MTkwMDIsMzoyNywzOjE5MDAzLDM6MTEwNjEsMzoxOTAwNCwzOjEwMDEyLDM6MzIsMzoxOTAwNSwzOjE5MDA2LDM6MTAzMDYsMzoxMTAzMCwzOjExMTA3LDM6NDI=

I call it Voltron because Lyonar are totally paladins…

Titan provides an excellent excuse to load up on all the mech units in lieu of spells, creating a very consistent mech deck with a big surprise in store should the game run late. Its non mechs are all excellent spell alternatives and solid cards that usually just don’t make the cut due to immolations existence. And of course Magesworn was also basically made for the deck as well.


Gundam: Kaleos

http://www.bagoum.com/deckbuilder#MToxMDEsMzoyMDEyOSwzOjIwMjc1LDM6MTkwMDIsMzoyMDA4NiwzOjIwMTY4LDM6MTkwMDMsMzoxMTA2MSwzOjE5MDA0LDM6MTkwMDUsMzoxMzgsMzoxMDk3NSwzOjExMTE1LDM6MTMx

Ninjas and Giant Mechs, songhai has a very oriental feel to it, so it gains the most widely known mech name that is a Japanese classic.

Max mobility makes dispelling mechazor pretty much pointless. The deck also really takes advantage of its crazy position manipulation with all of its minions creating a very aggressive mechazor deck.

Edit:
Probably going to run jammer or blazehound over thief.


I have made it to S rank for many seasons now, with occasional top 50s when I had the time to play competitively. Since I have not had time to start streaming like I want, I figured I would just share some of my stuff each week and get my name out there so the community knows me a little better for when I do eventually get around to it. I have a lot of new stuff I plan to put out, and will get a new master thread up for the expansion when I can, in the mean time check out my previous thread:

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How does mech horn work without Nat select and grater fortitude?

Those are hardly auto includes, the abundance of low atk minions makes nat select awkward, and there are not any great fortitude targets. I would much sooner go back thumping/tiger over chassis and bender then those.

The deck is the proactive one quickly supplying threats that need to be answered, while packing pseudo removal on the form of lasher/makantor. Plasma can completely shut down certain decks so I went for it over another form of removal.

1 Like

Love the names. Great work. Keep it up.

2 Likes

TLDR:

meme
meme
MecHorn
meme
meme
meme

I liked the memes. The MecHorn, not so much.

1 Like

The deck, name, or both?

Other potential names for MecHorn were transformers/grimlock/dinobots, or Megazord, but I stuck with MecHorn since I have called it that for a long time.

I did build them to be compeitive not jokes, so hopefully referring to the names not the decks. Typically I find the term “meme” to be derragatory so a touch confused on the message here.

I was referring to the names. I’m sure that everyone knows that mech decks are no joke (or perhaps, even better jokes) after that world championship.

It just seems a bit funny that the other decks get funny names and the Magmar one gets a rather plain one. Then again, the Magmar mech deck is probably the most common, so a new name might be odd.

3 Likes

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