Duelyst Forums

Death knell deck idea

Breath of the Unborn is okay. I don’t personally like it but it can definitely be effective. Spells are necessary in any Arcanyst deck - Arcanysts revolve around spells. Having an Owl on board and no way to buff it up feels pretty horrible.

Trinity Wing does make up for the lack of spells in your deck but isn’t available earlygame (for a giant snowballing Owl) and definitely isn’t reliable every game.

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@cookedpoo yeah that was the first thing i thought i should probably include anyway. I thought of going munch and punish instead of banish and lure, but probably lure is too good to pass up.

@whyb0t mmmm guess i have to rethink my opinion on abyss arcanyst then. I thought that you relied mainly on cards like wing, shroud and death knell to win the game, since spell and thus owlbeast “only” makes your minion sturdier whereas on songhai they buff the atk with the pandacantrememberthename and on vanar you polarity them :thinking:

Guess i could swap alcuins and illusionists for lure and breath or necrotic sphere, but then 8 could end up with tons of removals and no board/arcanysts to resummon with knell/trigger night shroud :thinking:

Thanks again for the feedback!

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If you’d like to follow a similar approach to the Vanar and Hai Arcanyst decks you mentioned, Furor Chakram can do a similar “cashing-in” for your board (and it’s a rare & Abyss staple). And Lilithe works even better also for this approach.

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In most ArcAbyss decks (take this with a grain of salt, this is old meta) your two wincons were Owlbeast and Knell. In my experience you can never rely on Trinity Wing - it’s super powerful and a life saver but can’t pop off exactly when you need it against good players.

My deck actually didn’t even use Owlbeast - not because it’s bad, just because it didn’t seem thematic (my Arcanyst deck had Deathwatch themes). I think Furor Chakram is a great idea actually - makes me want to rebuild ArcAbyss!

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Here’s AlphaCentury’s Chakram/Arcanyst list (though it is marked “To be revisited”):
https://duelspot.com/deck/arcana-of-the-abyss/

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My Ben Swolobeast Swarm (budget list) might also give you some ideas on how to utilize Chakram: Miguel's Abyss deck and discussion space

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Thanks!

Well, i guess that lili is just plain better after all. As @manamaniac pointed out, it takes too much in terms of deckbuilding cost to have ooz and such and you have too low in return i guess, even if i liked the idea of extra pings a lot, in a world where we don’t know if and when rippers will be nerfed. But dfs seem SO good since it can both ramp and spellproc for 0 mana, and chakram can be a win con on its own

What’s the general consensus on fugitive btw? It looks like a winmore card on paper, even though i can imagine it being pretty good if you have one of the dragon aspect in hand or a dfs, even though it still looks slow.

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Fugitive is indeed slow for this kind of a list. It’s ok but not very good, there are better draw options to choose from.

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Of course.

OF COURSE!

Even in a completely unrelated topic you just HAVE to squeeze in a nice little “Delete Magmar.” God I hate these forums.

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Here, have a bit of this

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Take your own advice.

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Uhm i was wondering about trinity wing and death knell interaction… If i play the latter on an empty board i wont get the trinity bond effect if he get resurrected as first right?

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Opening Gambits usually happen before a minion hits the board, but I think in the case of those that depend on the minion’s position, they happen after it hits the board. That means Knell itself will always be there to proc Bond effects.

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Maybe something like this could be more competitive :thinking:

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Where list, my dude
I really like Nightshroud’s sprite, I’d play with it

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Try Xor if you want some insanity for Nightshroud

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Previously had -3 Araras, +3 Sphere, -3 Inkling, +1 Void Pulse and +2 of that 1/3 that lets you replace twice a turn. I believe this version will do better since there are new supporting cards.

Very fun deck, was pretty strong in the meta it was designed for if you could dodge a Vanar AoE or two. Having the alternate Deathwatch wincon often catches people off guard. Nether Summoning might not be as strong anymore idk. I played a match or two with it and even won against its counter, aggro, although I’m still in silver. It feels fine.

If you can figure out when to blow your hand it can be dangerous for sure. It has the Araras Loreweaver combo that I love so much as well now that I’ve put in some new cards.

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Uhm, no owlbeast? :face_with_raised_eyebrow:

Also i was wondering, is it even worth to run 3x death knell?
Annnd i looked for some lists and i noticed that many doesn’t even run blue conjurer? I can imagine it being a brick in your hand in some cases but it seems quite amazing to me… Stats are ok (as anything not killed by plasmastorm and makantor/holy immo) and while i don’t like rng in general, the card draw is always welcome, especially if you run dfs to pull an easy proc the turn you summon it (even though the “combo” is very situational) :thinking:

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  1. Owlbeast is one of the strongest Arcanyst cards in the game - but this is right after the Arcanyst expansion dropped. I was SICK of Owlbeast, wanted to do well without it. This is the result. Plus, Owlbeast isn’t thematic - this deck is about swarming with Arcanysts rather than building big bodies. Besides, Abyssian’s payoff for Owlbeast is… sitting in a corner and hitting them with a 4/28373 until the die. Quite boring.
  1. Yes, 100%. If it’s card you want to see every game, running 3x of it is a good idea. I know you don’t want to see it until lategame, but assuming you’ve had a Nightshroud or two die, your first Knell is likely game ending but your second most definitely is.

  2. What would Blue Conjurer do for my deck? It already has card draw (enough that something in my 6 slot isn’t necessary, much less more draw) and yes Conjurer is powerful but it doesn’t quite fit the theme or purpose of the deck. The only time it helps the deck’s Deathwatch/Nightshroud wincon is if it pulls a card already in the deck or that MDS Bond Songhai card, and Knell needs no help.

  3. Also, you said ‘if you run DFS’ - this deck doesn’t. Probably the first modification I would make if I could is adding DFS, but it doesn’t fit at the moment. It’s best after playing Knell anyways, and this deck usually wins by playing Knell rather than by using the board it provides.

Remember, we’re playing Nightshroud (a bad card) instead of Owlbeast (a great card). We need to swarm lots of little Arcanysts (or more with DFC) rather than play around big guys like Conjurer.

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That is because you don’t run the world-famous Owlbeast Moebius Chakram combo. :wink:

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