Disclaimer: i wasnt around when the arcanyst expansion was released so i don’t know what was meta back then (and so what it worked and what it didnt) and i’m not an abyssian expert.
So, after burning all my spirit on a pantheriquarian deck (which after 10 matches i found boring/i got rekt most of the time) i was planning to try a death knell deck that should look like this
Can anyone give me his 2c about this or could give it a shot if he has the cards?
I’m aware that you should usually go with lili and use your bbs for darkfire sac or ritual banishing, buuuut considering that with death knell you should win lategame plus pings are always useful… I thought i could use the sphere/ooz/bbs/munch sinergy for some extra healing and little threats removal (since you should have not more than 3/4 shadow creeps i guess)
I guess that the gameplan should be something like… Poop cheap arcanyst /use removal and pings on early game, owlbeast sage/trinity wing on mid game and death knell/bju conjurer and his spawn in late game.
I know it could be a bit slow and have a poor start but i want to test if the removal and healing are enough to let you go into lategame without dying in the meantime and if cass is a viable choice.
Thanks for the attention.
Delete magmar.