Yeah, all of the “twist” thing is something I observed and mentioned… but how far down the path of “tribes” can we go before we start to hit those re-treads. I understand that it’s refreshing to not have those things… but we do… We have Lizardmen, we have Wizards, we have Drakes, Angels, Demons, Knights, Skeleton Warriors, and really if we’re honest, there’s Dwarves and Elves running around already but we’re just not calling them that so we can keep pretending the game is totally free from those classics.
I say, embrace the stuff that’s in the game… if it just means building tribes based on those things… that’s fine too, but I really enjoy tribal play… and not taking advantage, even of the elements already existing in the game is just silly to me. We can have those things without throwing the baby out with the bath water.
On a side note… I could probably point out the D&D equivalent of most if not all things in this game… According to Mark Twain there’s no such thing as an original idea.
EDIT: To clarify, I’m not saying the designs aren’t good here or that they don’t have their own flavor. They do. It’s part of the draw for me. Just saying an animated skeleton is still just that, even if you call it a Phantasm.