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Card Discussion 1-3-2018 Q'orrhlma'a

Card Discussion 1-3-2018 Q’orrhlma’a


Type: Unit

Rarity: Legendary

Set: Immortal Vanguard

Cost: 6

Stats: 6/6

Effect:

Opening Gambit: Remove all minions that cost 2 or less from each player’s deck.


Decklist

Death Advocate ReliQ list
https://sjc3.discourse-cdn.com/business5/uploads/duelyst/optimized/3X/5/6/56310075b957e65c483351e92a15393f6f3727db_1_690x394.png

Alphacentury Q list

Dreamandmemey Doomsday Starhorn

Doomsday Deck Discussion Reddit

Son of Makuta


Deck Tech
Q’gnora Vid 1
Q’HornQ"gnora vid 2
Q’Horn vid 2


Discussion points? Questions

  1. What was your initial thoughts about this card when you first saw it?

  2. How often do you see this card on the ladder? What deck is it good in?

  3. Does this card have the worst name in all of Duelyst?

You don’t have to talk about the questions alone feel free to discuss the cards lore, art, and fun interactions along with competitive viability in this topic


New discussion every Monday


2 Likes
  1. I thought it was very interesting. There aren’t many, if any, cards that are able to disrupt an enemy’s deck, especially on such a large scale. Although I can’t make solid judgments on its viability, I see some potential in the utility of this card. Minions that cost 2 or less probably wouldn’t see so much play around the phase this card would be able to be summoned, and preventing them from being drawn could be useful.

  2. Never. It was a somewhat meme card anyway; I never expected it to have its place in the meta. I suppose Vanar could ramp it out really early, perhaps even at turn three for example, and interfere with the opponent’s early game. Decks such as Swarm Brome would be countered hard. Actually, that seems very meme and unreliable. Never mind!

  3. It reminds me of the gods in Lovecraftian lore, where their names are composed of complex sounds that humans cannot pronounce. Q’orrhlma’a is an odd name, but I don’t have too many problems with it. Actually, I don’t think there are any particularly bad names in Duelyst; some just seem more lackluster than others. They can be mediocre in general, but still serve their purpose perfectly fine.

2 Likes

When I saw it I immediately thought it had potential to work in a cool two-act deck. A 6/6 for 6 is survivable and the effect is really useful for long matches (especially against aggro). I think there’s a potential high-power deck waiting to use it.

I have never seen this card in action and I think it’s completely down to its insane Legendary rarity. This is the kind of card that players would want to experiment with but don’t have the 2700 Spirit to blow for. And because it’s cleary a clunky high-concept card barely any of us will actually bother to make that mistake (speaking from a value perspective). I think it would’ve seen a lot more action as an Epic.

The name is really out there but I like it. I’m one of the people who just refers to it as “Bless You.”

2 Likes

Ha! @kirabi, you stole one of the cards which intrigues me the most :slight_smile: It’s unfortunate that I didn’t want to spend 2700 spirits just to realize that the card works worse than my expectations, it’s just too risky. But maybe I’m going to change my mind, this is still a game in the end and a sacrifice might be needed to have more fun!

Anyway, it’s an extremely cool card, which combines two interesting effects: pushing high-cost cards in your decks by making them easier to draw and disrupting the opponent’s plans by removing her low-cost minions. It’s really a unique and interesting card, which can reward smart deck building, but only fits very specific decks by its own nature.

I have never seen the card on ladder. I think the main problem is its rarity, as @thematsjo already noted. Apparently not enough players were lucky enough to find one of them in their orbs, so none is taking the risk to craft it. I really like Alphacentury’s idea of the deck, but I think it can also work in Vanar - there are a number of low cost minions which are good to fight for the board or ramp in the early game, but fall short in the late game. I would like a deck with a heavy curve and all these guys to see how the card fares.

The name is cool. It reminds me Lovecraft or some ancient god from the South American culture. This is yet another plus for the card :smiley:

I don’t really have anything new to say about this card, but i think it would be a very competitive and commonly used card if its mana cost was 9 and the effect read:

Remove all cards that cost 2 or less from each player’s deck.

That would make this card meta warping until other decks started to pop up to counter it then the card faded into obscurity until its counter decks were gone and the cycle started again. It would make aggro decks disappear and Titan, Ramp, and misc control decks very prevalent.

Wouldn’t it be fun to have control metas like that again guys?

I opened two of these bad boys but I never tested the card, and I’ve never seen it on the ladder either. That said, I will probably make/try a deck with it sometimes, if only because it’s original and it looks like a lot of fun.
Also I try to not pronounce the name out loud because it ends up with me spitting on the floor.

The idea with ramp sounds interesting. Your dead crystal wisps make it possible that all the lategame threats are hitting the board before your opponent’s ones can do that.

I think it can work. If I feel brave enough to spend 2700 spirit on this, I might give it a shot in the next days!

I own 2 of them, I wonder if that is enough :stuck_out_tongue:

I did not really have any strong opinions off the card when I first saw it, although I felt it found work in some cool combo deck, or even as a tech card to think your deck of early game.

I actually ran into Alpha Century running his Starhorn Q’orrhlma’a list last season, which inspired me to try out a similar list. I really like the support that it brings to a zoo Magmar list, letting you run a lot of 2 drops while being able to think your deck for combo tools like Flash Reincarnation, Decispikes, and Mandrake + Reliquarian.

Q’orrhlma’a easily has the best name in Duelyst due to how unique it’s name. Juggernaught has the worst name in Duelyst, as it is both basic and unoriginal (Abyssal Juggernaught came first).

Never seen it played and I don’t remember my original thoughts on the card was. But seeing the Starhorn lists gives me the itch to try it. As I’ve been wanting to play Decimus Starhorn at the end of last season but my version is old and needs some new life into it. The potential to be great is there seeing the lists, since the natural combo comes at 7 mana and with Q’orrhlma’a being able to be dropped at 6 mana or less with ramp. Makes it easier to get the combo pieces together. The card warps the deck a lot but it might be worth it. I’ll try it out tomorrow for sure.

i still have no idea how to pronounce this.

It is pronounced “Q”

1 Like

Best guess, sounds like “curl maya”

Having now played with the card a bit in Frostfire and ranked I can give a better opinion now.

For Decimus starhorn decks, its a good card. Not game breaking, not a 10/10 card, but a good card which requires you to build the right deck around it for it to really shine. I almost want to say its a sleeper card which could bring Decimus Starhorn into the meta at least. The ability to get rid of all your 2 drops to leave you with your wincon is great, only problem is drawing the card in the first place. But even if you don’t draw it, you can still draw into your combo to win anyway. The thing that helps the card the most is the neutral 2 drop pool because there are good solid/tech cards in there that can help you survive up to the 6 mana to enable Q’orrhlma. The only reason its not seeing more play it probably due to the legendary rarity, which I believe is the right rarity for it after playing with the card.

I would have tried Death’s Maehv list as well but I don’t have Reliquarian (or spirit to craft him) to test it out.

1 Like

I coined that the first day of the expansion, spent the whole day messing with the Starhorn version on stream.

Speaking of that lets not forget my final draft from that day:

Ultra consistent deck with stupid amounts of draw, tiny chance of mechazor or Arkaki OTK, complete with some healing for stall.

Goal with almost perfect consistency being Q on 6, deci/spikes on seven, and then Heart/Deci/Spikes on eight. Even if you have one health and no cards left in deck despite taking damage up to four times during the combo it must resolve before heart breaks, meaning you survive with one health once it finishes. (Although it has crashed the client when the opponent also had a decimus on the field https://www.twitch.tv/videos/212979850?t=02h26m06s)

It was a scary consistent back to back decimus deck with no risk off dying to your own deci/spikes. Problem was 8 mana is awful slow for such a combo, even though you pretty much guarantee getting game with it it just remains a gimmick because Q kind of makes the rest of your deck pretty weak for such a late game plan.


Perhaps Alpha or Dream have a better idea just going for a more conventional approach and less dedicated combo, I just figure if you do that your probably just not quite as good as the usual version without Q, so I instead focused on really trying to highlight its power.

4 Likes

Really good for testing interactions. You can mill yourself down to just the cards you want to test in sandbox mode and save a lot of time with this guy. An easy craft for me, but I’m not sure if you ladder peeps will like it. Probably meta if it had provoke.

2-of is always enough for proof of concept.

1 Like

fun game to try with your friends

1 Q’orrhlma’a
38 minions costing 2 mana or less
no player is allowed attack until a Q’orrhlma’a has been summoned (except battle pets, cause thats them, not you)
banned cards: sinister silhouette, woodwen, furosa, lavastorm obelysk, faie, rex, gro

1 Like

Fam, I’d be surprised if you owned one at all